Rites

Shadows of Assassination

Bloodshed is like blood; when it drips, it soaks into your life, leaving indelible stains and traces.

And you've stained yourself with too much blood.

Now, at every corner, behind every footstep, outside every shadow in the window, you can see a complete murder. Those knives, those poisons, you can see them torturing your body in your mind... You urinate on the corpse of yourself stabbed to death by many knives; you spill wine over the vomit you spewed after being poisoned; in your sleep, you hear your own muffled sobs smothered by a pillow.

If you don’t do something, one day, these will come true... These will come true!

ID: 5006548

Type: None

Tips: None

Duration: 1 days

Waits For: 0 days

Marked as New Only on First Occurrence: 0

Starts Automatically: Yes

Triggers Result Automatically: No

Tag Tips: Wisdom, Combat, Stealth

Tag Tips Up: Fight Result, Wisdom, Combat, Stealth

Tag Tips Text:

Random Text: None

Random Text Up:

Roll #1
You attempt to launch an investigation.
Type: Fight Result
Type Tips: The number of dice is affected by opponent's Wisdom and Stealth.
Low Target: 1
Low Target Tips: You need at least 1 Success to gain something.

Actions When Wait Expires

This rite has no actions when the wait expires.

Slots

Slot #1
Covert Plotting

Locks: Yes

Is Key: No

Is Empty: Yes

Is Enemy: Yes

Conditions:

  • Type = Item
  • Tag (lock_20) Costs one of 1, 999

Pops: None

Slot #2
Great Adversary

Locks: Yes

Is Key: No

Is Empty: Yes

Is Enemy: Yes

Conditions:

Pops: None

Slot #3
Great Adversary

Locks: Yes

Is Key: No

Is Empty: Yes

Is Enemy: Yes

Conditions:

Pops: None

Slot #4
Great Adversary

Locks: Yes

Is Key: No

Is Empty: Yes

Is Enemy: Yes

Conditions:

Pops: None

Slot #5
Great Adversary

Locks: Yes

Is Key: No

Is Empty: Yes

Is Enemy: Yes

Conditions:

Pops: None

Slot #6
Sent to Investigate

Locks: No

Is Key: No

Is Empty: Yes

Is Enemy: No

Conditions:

  • Type = Character

Pops: None

Slot #7
Sent to Investigate

Locks: No

Is Key: No

Is Empty: Yes

Is Enemy: No

Conditions:

  • Type = Character

Pops: None

Slot #8
Bodyguard

Locks: No

Is Key: No

Is Empty: Yes

Is Enemy: No

Conditions:

  • Type = Character

Pops: None

Slot #9
Bodyguard

Locks: No

Is Key: No

Is Empty: Yes

Is Enemy: No

Conditions:

  • Type = Character

Pops: None

Activation Conditions

This rite has no activation conditions.

Outcome

Prior

This rite has no prior outcome.

Regular

Finally, They Come
When they drew their weapons, you almost felt relieved – one way or another, it was time for reckoning.

Conditions:

Result:

Action:

Caught you!
[s2.name]! It was [s2.gender] spying near your residence! After killing [s2.gender], you slept like a baby for days. Mornings felt refreshing, and nights felt joyous. Even meals you once couldn't bear the sight of now spike at every of your taste buds. Perhaps the death of your enemy was the condiment to your life that you needed all along.

Conditions:

Result:

Action:

Catch Me If You Can
You've found evidence of their secret plots. It's actually a relief – now that you know what they're up to, you can plan your next move.

Conditions:

Result:

Action:

False Alarm
It was nothing but a wild cat, a servant's careless mistake, simply rumors...but these clichés don't reassure you; you know those seeking your life are out there; you feel them because you and they are tied by blood.

Conditions:

Action:

False Alarm
It was nothing but a wild cat, a servant's careless mistake, simply rumors...but these clichés don't reassure you; you know those seeking your life are out there; you feel them because you and they are tied by blood.

Conditions:

Action:

Finally, They Come
When they drew their weapons, you almost felt relieved – one way or another, it was time for reckoning.

Conditions:

Result:

Action:

Extra

This rite has no extra outcome.

References

Loot

This rite drops from the following loot: