Rites

Their Revenge

As your status rises and your enemies multiply, you have to let more and more people surround you – followers, guards, protectors. And yet, oddly, you feel colder and lonelier with each passing day.



Today, at last, those you've been waiting for day and night have all arrived. All the sleepless nights, all the restless doubt, all the suspicion and all the anticipation – hatred has brought you together, finally gathered here.

ID: 5006549

Type: None

Tips: None

Duration: 1 days

Waits For: 0 days

Marked as New Only on First Occurrence: 0

Starts Automatically: Yes

Triggers Result Automatically: No

Tag Tips: Stealth, Combat

Tag Tips Up: Fight Result, Stealth, Combat

Tag Tips Text:

Random Text:

Random Text Up:

Roll #1
Come on!
Type: Fight Result
Type Tips: The number of dice is affected by opponent's Stealth and Combat.
Low Target: 1
Low Target Tips: You need at least 1 Success to gain something.

Actions When Wait Expires

This rite has no actions when the wait expires.

Slots

Slot #1
Hateful eyes lurk in the shadows, brewing a storm against you.

Locks: Yes

Is Key: No

Is Empty: Yes

Is Enemy: Yes

Conditions:

  • Type = Item
  • Tag (lock_20) Costs one of 1, 999

Pops: None

Slot #2
You have seen this person draw their blade

Locks: Yes

Is Key: No

Is Empty: Yes

Is Enemy: Yes

Conditions:

Pops: None

Slot #3
This person views you as an archenemy, and will not rest until you are dead.

Locks: Yes

Is Key: No

Is Empty: Yes

Is Enemy: Yes

Conditions:

Pops: None

Slot #4
This person views you as an archenemy, and will not rest until you are dead.

Locks: Yes

Is Key: No

Is Empty: Yes

Is Enemy: Yes

Conditions:

Pops: None

Slot #5
This person views you as an archenemy, and will not rest until you are dead.

Locks: Yes

Is Key: No

Is Empty: Yes

Is Enemy: Yes

Conditions:

Pops: None

Slot #6
This person views you as an archenemy, and will not rest until you are dead.

Locks: Yes

Is Key: No

Is Empty: Yes

Is Enemy: Yes

Conditions:

Pops: None

Slot #7
You are caught in a conflict that can only end with one side's destruction

Locks: Yes

Is Key: No

Is Empty: Yes

Is Enemy: No

Conditions:

Pops: None

Slot #8
Perhaps someone is still watching over you

Locks: Yes

Is Key: No

Is Empty: Yes

Is Enemy: No

Conditions:

Pops: None

Slot #9
Perhaps someone is still watching over you

Locks: Yes

Is Key: No

Is Empty: Yes

Is Enemy: No

Conditions:

Pops: None

Slot #10
Certain items can be useful in combats.

Locks: No

Is Key: No

Is Empty: Yes

Is Enemy: No

Conditions:

Pops: None

Activation Conditions

This rite has no activation conditions.

Outcome

Prior

This rite has no prior outcome.

Regular

Safe and Sound
You killed several assassins – some faces you recognized, others long forgotten. The survivors fled in panic, like maidens scattering at the evening bell's toll after a feast, leaving only destruction in their wake.



You know you will meet them again.

Conditions:

Result:

Action:

Safe and Sound
You killed several assassins – some faces you recognized, others long forgotten. The survivors fled in panic, like maidens scattering at the evening bell's toll after a feast, leaving only destruction in their wake. Your guards stood beside you, their fresh wounds like funnty makeup from this deadly dance.



You know you will meet them again.

Conditions:

Result:

Action:

So Be It Then
Power, high walls, guards – none of these could protect you. Hatred led you to face them alone. One by one, their blades pierced your body. Yet, you stood, sending the assassins fleeing in terror. You straightened your clothes. And died, decently.

Conditions:

Result:

Action:

Extra

This rite has no extra outcome.