Come on!Type: Fight Result
Type Tips: The number of dice is affected by opponent's Stealth and Combat.
Low Target: 1
Low Target Tips: You need at least 1 Success to gain something.
Rites
As your status rises and your enemies multiply, you have to let more and more people surround you – followers, guards, protectors. And yet, oddly, you feel colder and lonelier with each passing day.
Today, at last, those you've been waiting for day and night have all arrived. All the sleepless nights, all the restless doubt, all the suspicion and all the anticipation – hatred has brought you together, finally gathered here.
ID: 5006549
Type: None
Tips: None
Duration: 1 days
Waits For: 0 days
Marked as New Only on First Occurrence: 0
Starts Automatically: Yes
Triggers Result Automatically: No
Tag Tips Up: Fight Result, Stealth, Combat
Tag Tips Text:
Random Text:
r1: Come on!Random Text Up:Come on!
Type: Fight Result
Type Tips: The number of dice is affected by opponent's Stealth and Combat.
Low Target: 1
Low Target Tips: You need at least 1 Success to gain something.
This rite has no actions when the wait expires.
Hateful eyes lurk in the shadows, brewing a storm against you.
Locks: Yes
Is Key: No
Is Empty: Yes
Is Enemy: Yes
Conditions:
Pops: None
You have seen this person draw their blade
Locks: Yes
Is Key: No
Is Empty: Yes
Is Enemy: Yes
Conditions:
Pops: None
This person views you as an archenemy, and will not rest until you are dead.
Locks: Yes
Is Key: No
Is Empty: Yes
Is Enemy: Yes
Conditions:
Pops: None
This person views you as an archenemy, and will not rest until you are dead.
Locks: Yes
Is Key: No
Is Empty: Yes
Is Enemy: Yes
Conditions:
Pops: None
This person views you as an archenemy, and will not rest until you are dead.
Locks: Yes
Is Key: No
Is Empty: Yes
Is Enemy: Yes
Conditions:
Pops: None
This person views you as an archenemy, and will not rest until you are dead.
Locks: Yes
Is Key: No
Is Empty: Yes
Is Enemy: Yes
Conditions:
Pops: None
You are caught in a conflict that can only end with one side's destruction
Locks: Yes
Is Key: No
Is Empty: Yes
Is Enemy: No
Conditions:
Pops: None
Perhaps someone is still watching over you
Locks: Yes
Is Key: No
Is Empty: Yes
Is Enemy: No
Conditions:
Pops: None
Perhaps someone is still watching over you
Locks: Yes
Is Key: No
Is Empty: Yes
Is Enemy: No
Conditions:
Pops: None
Certain items can be useful in combats.
Locks: No
Is Key: No
Is Empty: Yes
Is Enemy: No
Conditions:
Pops: None
This rite has no activation conditions.
This rite has no prior outcome.
You killed several assassins – some faces you recognized, others long forgotten. The survivors fled in panic, like maidens scattering at the evening bell's toll after a feast, leaving only destruction in their wake.
You know you will meet them again.
Conditions:
Result:
Action:
You killed several assassins – some faces you recognized, others long forgotten. The survivors fled in panic, like maidens scattering at the evening bell's toll after a feast, leaving only destruction in their wake. Your guards stood beside you, their fresh wounds like funnty makeup from this deadly dance.
You know you will meet them again.
Conditions:
Result:
Action:
Power, high walls, guards – none of these could protect you. Hatred led you to face them alone. One by one, their blades pierced your body. Yet, you stood, sending the assassins fleeing in terror. You straightened your clothes. And died, decently.
Conditions:
Result:
Action:
This rite has no extra outcome.