Can you conquer this place?Type: Fight Result
Type Tips: The number of dice is affected by opponent's Combat.
Low Target: 1
Low Target Tips: You need at least 1 Success to gain something.
Rites
Deep in the mountains lives a superstitious tribe who live naked, their bodies smeared with mud, practicing slash-and-burn agriculture for survival. Many claim that they possess some eerie form of inherited black magic, which might be worth investigating.
ID: 5006551
Type: None
Tips: None
Duration: 1 days
Waits For: 5 days
Marked as New Only on First Occurrence: 0
Starts Automatically: No
Triggers Result Automatically: No
Tag Tips: None
Tag Tips Up: Fight Result, Combat
Tag Tips Text:
Random Text: None
Random Text Up:Can you conquer this place?
Type: Fight Result
Type Tips: The number of dice is affected by opponent's Combat.
Low Target: 1
Low Target Tips: You need at least 1 Success to gain something.
Action:
You gave up on a venture with no clear goals.
A Peculiar Tribe That Keeps to Itself
Locks: Yes
Is Key: No
Is Empty: No
Is Enemy: Yes
Conditions:
Pops: None
You must insert a Conquest Card to avoid the guilt of inciting war.
Locks: No
Is Key: No
Is Empty: No
Is Enemy: No
Conditions:
Pops: None
You can go yourself, or dispatch any follower to lead the attack
Locks: No
Is Key: No
Is Empty: No
Is Enemy: No
Conditions:
Pops: None
You must have an army at your command.
Locks: No
Is Key: No
Is Empty: No
Is Enemy: No
Conditions:
Pops: None
Certain items can be useful in combats.
Locks: No
Is Key: No
Is Empty: Yes
Is Enemy: No
Conditions:
Pops: None
This rite has no activation conditions.
This rite has no prior outcome.
They are basically like cattle in the mud pits, unable to mount any effective resistance.
Yet their pottery pieces are truly strange... almost bewitching. After bringing several pieces home, your dreams have become increasingly bizarre and fantastical.
Conditions:
Result:
Action:
Shortly after entering the mountains, a savage hurled a large pot at our group – though no one was harmed, its putrid stench sickened everyone. By the next day, several of your people fell ill and were plagued by nightmares, forcing you to make a hasty retreat.
Conditions:
Result:
Action:
This rite has no extra outcome.
This rite drops from the following loot: