Rites

Mud-playing Tribe

Deep in the mountains lives a superstitious tribe who live naked, their bodies smeared with mud, practicing slash-and-burn agriculture for survival. Many claim that they possess some eerie form of inherited black magic, which might be worth investigating.

ID: 5006551

Type: None

Tips: None

Duration: 1 days

Waits For: 5 days

Marked as New Only on First Occurrence: 0

Starts Automatically: No

Triggers Result Automatically: No

Tag Tips: None

Tag Tips Up: Fight Result, Combat

Tag Tips Text:

Random Text: None

Random Text Up:

Roll #1
Can you conquer this place?
Type: Fight Result
Type Tips: The number of dice is affected by opponent's Combat.
Low Target: 1
Low Target Tips: You need at least 1 Success to gain something.

Actions When Wait Expires

Action:

Slots

Slot #1
A Peculiar Tribe That Keeps to Itself

Locks: Yes

Is Key: No

Is Empty: No

Is Enemy: Yes

Conditions:

Pops: None

Slot #2
You must insert a Conquest Card to avoid the guilt of inciting war.

Locks: No

Is Key: No

Is Empty: No

Is Enemy: No

Conditions:

  • Type = Sultan Card
  • Tag (Conquest) = 1
  • Rarity - Slot #1 Rarity ≤ 0

Pops: None

Slot #3
You can go yourself, or dispatch any follower to lead the attack

Locks: No

Is Key: No

Is Empty: No

Is Enemy: No

Conditions:

  • Type = Character

Pops: None

Slot #4
You must have an army at your command.

Locks: No

Is Key: No

Is Empty: No

Is Enemy: No

Conditions:

Pops: None

Slot #5
Certain items can be useful in combats.

Locks: No

Is Key: No

Is Empty: Yes

Is Enemy: No

Conditions:

Pops: None

Activation Conditions

This rite has no activation conditions.

Outcome

Prior

This rite has no prior outcome.

Regular

Restless Souls
They are basically like cattle in the mud pits, unable to mount any effective resistance.



Yet their pottery pieces are truly strange... almost bewitching. After bringing several pieces home, your dreams have become increasingly bizarre and fantastical.

Conditions:

Result:

Action:

Something Weird
Shortly after entering the mountains, a savage hurled a large pot at our group – though no one was harmed, its putrid stench sickened everyone. By the next day, several of your people fell ill and were plagued by nightmares, forcing you to make a hasty retreat.

Conditions:

Result:

Action:

Extra

This rite has no extra outcome.

References

Loot

This rite drops from the following loot: