Rites
Guesthouse
These people will risk everything for you after enjoying your meal... at least until it's digested.
ID: 5006561
Type: None
Tips: None
Duration: 0 days
Waits For: 0 days
Marked as New Only on First Occurrence: 0
Starts Automatically: No
Triggers Result Automatically: No
Tag Tips: None
Tag Tips Up: None
Tag Tips Text:
- Followers can be strengthened by retainers in the Guesthouse
- Retainers are one-time use, they will leave after events
- Retainers at the Guesthouse change every 7 days
- When your Notoriety is 5 or higher, you can spend 5 Gold Coins to upgrade the guesthouse.
Random Text: None
Random Text Up: None
Actions When Wait Expires
This rite has no actions when the wait expires.
Slots
Retainer
Locks: Yes
Is Key: No
Is Empty: Yes
Is Enemy: Yes
Conditions:
Pops: None
Retainer
Locks: Yes
Is Key: No
Is Empty: Yes
Is Enemy: Yes
Conditions:
Pops: None
Retainer
Locks: Yes
Is Key: No
Is Empty: Yes
Is Enemy: Yes
Conditions:
Pops: None
Send someone to recruit the 1st Retainer.
Locks: No
Is Key: No
Is Empty: Yes
Is Enemy: No
Conditions:
- Type = Character
- Slot #1 = 1
- Not Tag (lock_39) = 1
Pops: None
Send someone to recruit the 2nd Retainer.
Locks: No
Is Key: No
Is Empty: Yes
Is Enemy: No
Conditions:
- Type = Character
- Slot #2 = 1
- Not Tag (lock_39) = 1
Pops: None
Send someone to recruit the 3rd Retainer.
Locks: No
Is Key: No
Is Empty: Yes
Is Enemy: No
Conditions:
- Type = Character
- Slot #3 = 1
- Not Tag (lock_39) = 1
Pops: None
When your Notoriety is 5 or higher, you can spend 5 Gold Coins to upgrade the guesthouse.
Locks: No
Is Key: No
Is Empty: Yes
Is Enemy: No
Conditions:
- Type = Item
- Tag (Gold Coin) Costs = 5
- Counter (7100004) ≥ 5
Pops: None
Activation Conditions
This rite has no activation conditions.
Outcome
Prior
You have expanded the Guesthouse.The more mouths there are to feed, the more voices there are to speak for you. Your subjects will sic your foes at your behest.
Conditions:
Action:
Regular
This rite has no regular outcome.
Extra
Recruitment Successful
Conditions:
Result:
- Adjust Tag (Unemployed) of Slot #1: Remove 1
- Adjust Equipment of Slot #4: Add Slot #1
Recruitment Successful
Conditions:
Result:
- Adjust Tag (Unemployed) of Slot #2: Remove 1
- Adjust Equipment of Slot #5: Add Slot #1
Recruitment Successful
Conditions:
Result:
- Adjust Tag (Unemployed) of Slot #3: Remove 1
- Adjust Equipment of Slot #6: Add Slot #1
Come back next time
Conditions:
Result:
- Adjust Tag (lock_24) of Slot #1: Add 1
- Adjust Tag (lock_25) of Slot #2: Add 1
- Adjust Tag (lock_26) of Slot #3: Add 1
Action:
Come back next time
Conditions:
Result:
- Adjust Tag (lock_24) of Slot #1: Add 1
- Adjust Tag (lock_25) of Slot #2: Add 1
- Adjust Tag (lock_26) of Slot #3: Add 1
Action:
References
Referenced in Conditions
This rite is used in conditions for the following entities.
Card Post-Rite Triggers
FighterFighterFighterFighterFreakFreakFreakFreakGreat TheifGreat TheifGreat TheifGreat TheifMageMageMageMageMarauders' BandMarauders' BandMarauders' BandMarauders' BandMonkMonkMonkMonkOccultistOccultistOccultistOccultistPoetPoetPoetPoetRangerRangerRangerRangerRogueRogueRogueRogueScholarScholarScholarScholarSwordsmanSwordsmanSwordsmanSwordsmanThe CursedThe CursedThe CursedThe Cursed