Retainer
Locks: Yes
Is Key: No
Is Empty: Yes
Is Enemy: Yes
Conditions:
Pops: None
Rites
These people will risk everything for you after enjoying your meal... at least until it's digested.
ID: 5006566
Type: None
Tips: None
Duration: 0 days
Waits For: 0 days
Marked as New Only on First Occurrence: -1
Starts Automatically: No
Triggers Result Automatically: No
Tag Tips: None
Tag Tips Up: None
Tag Tips Text:
Random Text: None
Random Text Up: None
This rite has no actions when the wait expires.
Retainer
Locks: Yes
Is Key: No
Is Empty: Yes
Is Enemy: Yes
Conditions:
Pops: None
Retainer
Locks: Yes
Is Key: No
Is Empty: Yes
Is Enemy: Yes
Conditions:
Pops: None
Retainer
Locks: Yes
Is Key: No
Is Empty: Yes
Is Enemy: Yes
Conditions:
Pops: None
Retainer
Locks: Yes
Is Key: No
Is Empty: Yes
Is Enemy: Yes
Conditions:
Pops: None
Retainer
Locks: Yes
Is Key: No
Is Empty: Yes
Is Enemy: Yes
Conditions:
Pops: None
Send someone to recruit the 1st Retainer.
Locks: No
Is Key: No
Is Empty: Yes
Is Enemy: No
Conditions:
Pops: None
Send someone to recruit the 2nd Retainer.
Locks: No
Is Key: No
Is Empty: Yes
Is Enemy: No
Conditions:
Pops: None
Send someone to recruit the 3rd Retainer.
Locks: No
Is Key: No
Is Empty: Yes
Is Enemy: No
Conditions:
Pops: None
Send someone to recruit the 4th Retainer.
Locks: No
Is Key: No
Is Empty: Yes
Is Enemy: No
Conditions:
Pops: None
Send someone to recruit the 5th Retainer.
Locks: No
Is Key: No
Is Empty: Yes
Is Enemy: No
Conditions:
Pops: None
If Notoriety is greater than or equal to 20, you can spend 15 Gold Coins to upgrade the Guesthouse.
Locks: No
Is Key: No
Is Empty: Yes
Is Enemy: No
Conditions:
Pops: None
Tips: The guesthouse is closed now!
Conditions:
- Counter (7000445) < 1
The more mouths there are to feed, the more voices there are to speak for you. Your subjects will sic your foes at your behest.
Conditions:
Action:
This rite has no regular outcome.
Recruitment Successful
Conditions:
Result:
Recruitment Successful
Conditions:
Result:
Recruitment Successful
Conditions:
Result:
Recruitment Successful
Conditions:
Result:
Recruitment Successful
Conditions:
Result:
Come back next time
Conditions:
Action:
Come back next time
Conditions:
Action:
This rite is used in conditions for the following entities.