Is the strike clean?Type: Fight Result
Type Tips: The dice count provided by Gullis's Combat and Physique is affected by Nabhani.
Low Target: 1
Low Target Tips: You need at least 1 Success.
Rites
The season of the hunt has arrived. Among nobles, this is the time to boast of their falcons or hounds, yet you have something rarer to display: a skilled hunter-slave whose prowess outshines any beast.
ID: 5006800
Type: None
Tips: None
Duration: 2 days
Waits For: 0 days
Marked as New Only on First Occurrence: 0
Starts Automatically: No
Triggers Result Automatically: No
Tag Tips: None
Tag Tips Up: Normal Result, Combat, Physique, Survival, Stealth
Tag Tips Text:
Random Text: None
Random Text Up:Is the strike clean?
Type: Fight Result
Type Tips: The dice count provided by Gullis's Combat and Physique is affected by Nabhani.
Low Target: 1
Low Target Tips: You need at least 1 Success.
This rite has no actions when the wait expires.
As the host, you are bound to take part.
Locks: No
Is Key: No
Is Empty: No
Is Enemy: No
Conditions:
Pops: None
Invite a gallant Honor Guard to stand at your side.
Locks: No
Is Key: No
Is Empty: Yes
Is Enemy: No
Conditions:
Pops:
The Grand Hunt? Wonderful! All the ladies in the city will be invited to attend, right?
And of course, his loyal hounds must be included.
Locks: No
Is Key: No
Is Empty: Yes
Is Enemy: No
Conditions:
Pops:
A hunt is like a campaign. How could it proceed without a general?
Locks: No
Is Key: No
Is Empty: Yes
Is Enemy: No
Conditions:
Pops:
Aha, you finally decide to do something interesting, my friend!
A bold woman warrior must not be left behind.
Locks: No
Is Key: No
Is Empty: Yes
Is Enemy: No
Conditions:
Pops:
All right, all right! I'm in!
Ah, bring along that poor soul as well, let him find some cheer.
Locks: No
Is Key: No
Is Empty: Yes
Is Enemy: No
Conditions:
Pops:
If there's no risk of exposure.
Time the young had a taste of the hunt.
Locks: No
Is Key: No
Is Empty: Yes
Is Enemy: No
Conditions:
Pops:
Are you going to teach me hunting, teacher? Excellent!
Guests to Invite – Noble allies with Combat no less than 3.
Locks: No
Is Key: No
Is Empty: Yes
Is Enemy: No
Conditions:
Pops:
Gullis shall serve as the Hunting Guide.
Locks: No
Is Key: No
Is Empty: Yes
Is Enemy: No
Conditions:
Pops:
I will find the biggest quarry... to delight the noble lords.
Gullis shall serve as the Hunting Guide.
Locks: No
Is Key: No
Is Empty: Yes
Is Enemy: No
Conditions:
Pops:
Lord [s2.name], I will serve as your guide for the Grand Hunt.
Gullis shall serve as the Hunting Guide.
Locks: No
Is Key: No
Is Empty: Yes
Is Enemy: No
Conditions:
Pops:
Lord [s3.name], I will serve as your guide for the Grand Hunt.
Gullis shall serve as the Hunting Guide.
Locks: No
Is Key: No
Is Empty: Yes
Is Enemy: No
Conditions:
Pops:
Lord [s4.name], I will serve as your guide for the Grand Hunt.
Gullis shall serve as the Hunting Guide.
Locks: No
Is Key: No
Is Empty: Yes
Is Enemy: No
Conditions:
Pops:
Lord [s5.name], I will serve as your guide for the Grand Hunt.
Gullis shall serve as the Hunting Guide.
Locks: No
Is Key: No
Is Empty: Yes
Is Enemy: No
Conditions:
Pops:
Lord [s6.name], I will serve as your guide for the Grand Hunt.
Gullis shall serve as the Hunting Guide.
Locks: No
Is Key: No
Is Empty: Yes
Is Enemy: No
Conditions:
Pops:
Lord [s7.name], I will serve as your guide for the Grand Hunt.
Gullis shall serve as the Hunting Guide.
Locks: No
Is Key: No
Is Empty: Yes
Is Enemy: No
Conditions:
Pops:
Lord [s8.name], I will serve as your guide for the Grand Hunt.
A minimum of 5 Gold Coins is required to host the event.
Locks: No
Is Key: No
Is Empty: No
Is Enemy: No
Conditions:
Pops: None
Tips: Gullis must join the hunt.
Conditions:
- Card = Gullis
This rite has no prior outcome.
This rite has no regular outcome.
Servants beat drums and gongs, shook bells and waved torches, shouting as they struck the thickets to flush out hidden prey. Falcons wheeled high above, their piercing cries guiding the hunters. Hounds ran eagerly, barking and bounding forward, waiting for their master's command.
You rode to the crest of a hill, leaving servants and friends behind. The open sky, the wind, the scent of grass—this is the taste of freedom.
Result:
Nabhani soon shattered the quiet, shameless as ever. He galloped past, hollering a challenge, waving his arm in mock provocation. "Come on! [player.name]! Let's see who spots the great beast first!"
Conditions:
Result:
Faris followed with his hounds, circling you, tails wagging, teeth bared, waiting for the chase to begin.
Conditions:
Result:
Jabal rode alongside, wiped his brow, and handed you a chilled cup of light wine. "What a fine day this is!" he said with a grin.
Conditions:
Result:
Adila appeared on another rise, pointing with her blade. "There! The trees are moving!" Without waiting, she spurred her horse down the slope.
Conditions:
Result:
"Wait for me!" cried Zaki, spear in hand, scrambling to catch up. You cannot help but laugh at his flustered haste—time to spur your own steed and let him chase for once.
Conditions:
Result:
And there, keeping to the flanks, was Seliman. Silent, deliberate, slipping along the ridge to cut the prey off. Curse him. You cannot let him take the glory!
Conditions:
Result:
[s8.name] arrived too, while [s8.gender] waved from another hilltop across the valley. No need for worry. Soon you will all meet again at the hunting grounds below.
Conditions:
Result:
Something is about to break through the undergrowth. By rights, you should hold your ground and let it come to you. But Gullis plunges headlong into the woods, and no hunter will be left behind.
You followed Gullis into the shadowed depths. "There's a place where bears roam," he said. "That is a prey worthy of this hunt." The canopy thickened, the air darkened, and his face hardened with focus. At a stream crossing, he suddenly halted. "Master, I have a request." His eyes burned with resolve. "Will you cross blades with me?"
Conditions:
Result:
Action:
Seizing his chance while the others were distracted, Nabhani caught up with Gullis and led him to the edge of the hunting grounds, where a cluster of noble ladies watches the hunt from afar.
Then, with a dramatic flourish, he dived into the water alongside the hunter-slave to wrestle a crocodile barehanded. The fight was mostly Gullis's doing. Nabhani, clad in pure white silk, let the water soak him until every muscle showed beneath the fabric. He rose and dived again like some swan, or perhaps a duck, while the noblewomen swoon with delight.
At last, they hauled the crocodile ashore—mostly thanks to Gullis's strength. The hunter slave rested on the bank, catching his breath. Watching Nabhani preen and pose, he suddenly spoke:
"I've heard you are the finest swordsman in the Capital. Will you not cross blades with me? With so many beauties watching, surely they would love to see a duel."
Nabhani turned toward him with the look of a man finding family at last. Of course, he had been waiting for such a stage.
Conditions:
Action:
Faris, with his pack at his heels, pressed on into the forest alongside Gullis. They tracked the heavy prints of a great beast, deeper and deeper into the wilds.
At last, they came upon a massive stone cavern at the edge of a cliff. Inside, piles of animal bones lay scattered, yet the master of the lair was nowhere to be found. Only a few particularly large animal bones remained, hinting at the creature that once dwelled there.
Gullis cursed their ill luck, convinced that the noise of the hunt had driven the creature off. But Faris was unbothered.
"Good," he said easily. "If it fled, it still lives. If it lives, it will sire cubs. And then we shall have more lions to hunt. A hunt is never spoiled simply because you do not strike the final blow."
On their way back, they caught plenty of other game. The hounds were wild with joy, long denied such sport.
Conditions:
Result:
Faris caught the Little Moon by its scruff and set it running with the rest of the pack. Together with Gullis, he followed the trail of the great beast, deeper and deeper into the hunt.
At last, they came upon a massive stone cavern at the edge of a cliff. Inside, piles of animal bones lay scattered, yet the master of the lair was nowhere to be found. Only a few particularly large animal bones remained, hinting at the creature that once dwelled there.
Gullis cursed their ill luck, convinced that the noise of the hunt had driven the creature off. But Faris was unbothered.
"Good," he said easily. "If it fled, it still lives. If it lives, it will sire cubs. And then we shall have more lions to hunt. A hunt is never spoiled simply because you do not strike the final blow."
On their way back, they caught plenty of other game. The hounds were wild with joy, long denied such sport.
Conditions:
Result:
Seliman labored through the mire with Gullis, pushing on into the far reaches of the hunting ground, where a pale swamp spread beneath a dying sky.
Together they waded through mud and stagnant pools, lying in wait among rotting logs.
At last they glimpsed it: a prize gleaming like a jewel in the filth, a giant marsh serpent with sapphire-striped scales as wide as a hand. It slid slowly, sinuously through the waters, searching for prey—or perhaps for the hunters themselves.
Conditions:
Action:
Jabal, brimming with enthusiasm, tracked the signs beside Gullis until the trail led them to a wall of stone cliffs. They climbed, inch by inch, until they reached the nesting ground of the wild Bharal. These beasts were wary and swift beyond measure. Could they mask their scent well enough, move quietly enough, to claim so rare and elusive a prize?
Conditions:
Action:
Adila could not wait. She and Gullis pursued their quarry all the way to the end of the hunting ground, into a shadowed gorge where the sun never reached. There, the songs of the dreaded harpies were said to ensnare the hearts of all who heard them. She stuffed her ears with wool and, blade in hand, set off at a reckless pace, dragging Gullis into the darkness with her.
Conditions:
Action:
Zaki followed Gullis into the woods without a second thought.
There, they stumbled upon a hunter's snare already sprung. Inside was a mother bear, fierce and snarling, with her cub cowering behind her.
As the two debated what to do, the trapper himself appeared. Without a word, he struck, mistaking them for thieves come to steal his prize.
Conditions:
Action:
At last, [s8.name] and Gullis reached the very heart of the hunting grounds. There, they brought down a magnificent stag, a trophy to crown the day's sport and a worthy prize for your Grand Hunt.
Conditions:
Result:
This rite is used in effects for the following entities.
This rite is used as an event trigger for the following events.
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