Rites

The King of the Marsh

The hunter and the hunted are one breath apart.

ID: 5006803

Type: None

Tips: None

Duration: 1 days

Waits For: 0 days

Marked as New Only on First Occurrence: -1

Starts Automatically: Yes

Triggers Result Automatically: No

Tag Tips: None

Tag Tips Up: Normal Result, Survival, Combat

Tag Tips Text:

Random Text: None

Random Text Up:

Roll #1
Locking in battle with the great serpent.
Type: Normal Result
Type Tips: Your ally's Combat and Physique determine the pool of dice.
Low Target: 5
Low Target Tips: You need at least 5 Successes

Actions When Wait Expires

This rite has no actions when the wait expires.

Slots

Slot #1
Hunt, or be hunted

Locks: Yes

Is Key: No

Is Empty: No

Is Enemy: Yes

Conditions:

Pops: None

Slot #2
Hunt, or be hunted

Locks: Yes

Is Key: No

Is Empty: No

Is Enemy: No

Conditions:

Pops: None

Slot #3
Consumable

Locks: No

Is Key: No

Is Empty: Yes

Is Enemy: No

Conditions:

Pops: None

Activation Conditions

This rite has no activation conditions.

Outcome

Prior

This rite has no prior outcome.

Regular

This rite has no regular outcome.

Extra

Battle Details Unknown
At the edge of the hunting grounds, you waited anxiously...

Finally, Seliman and Gullis returned!

Both were covered in bruises and cuts, especially Seliman, whose arm was tightly bound with a strap, seemingly to stop the venom from spreading. Yet their faces glowed with pride and satisfaction—they had dragged the swamp king straight to you.

Cheers erupted from the crowd. This had been an incredibly successful hunt, greatly enhancing your renown!

Conditions:

Result:

Action:

Defeated
At the edge of the hunting grounds, you waited anxiously...

Finally, Gullis and Masked Warrior returned!

Both are battered, particularly the Masked Warrior, whose arm was tightly bound with a strap, seemingly to stop the venom from spreading. Even so, he still carefully guarded his features from view. But Gullis looked frustrated, his hands empty.

You did your best to comfort them, and the onlookers reminded everyone that a hunt isn't solely about the prize. The Grand Hunt ended in a slightly awkward but harmless atmosphere.

Conditions:

Result:

References

Referenced in Effects

This rite is used in effects for the following entities.

Rites
The Grand Hunt

Referenced in Event Triggers

This rite is used as an event trigger for the following events.

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