Will they succeed?Type: Normal Result
Type Tips: Your ally's Survival, Stealth, and Combat determine the pool of dice.
Low Target: 6
Low Target Tips: You need at least 6 Success.
Rites
In Gullis's tribal tongue, harpies are women who dine on the flesh of cowards. Yet it is clear—there is no prey for them here.
ID: 5006805
Type: None
Tips: None
Duration: 1 days
Waits For: 0 days
Marked as New Only on First Occurrence: -1
Starts Automatically: Yes
Triggers Result Automatically: No
Tag Tips: None
Tag Tips Up: Normal Result, Survival, Stealth, Combat
Tag Tips Text:
Random Text: None
Random Text Up:Will they succeed?
Type: Normal Result
Type Tips: Your ally's Survival, Stealth, and Combat determine the pool of dice.
Low Target: 6
Low Target Tips: You need at least 6 Success.
This rite has no actions when the wait expires.
A warrior.
Locks: Yes
Is Key: No
Is Empty: No
Is Enemy: No
Conditions:
Pops: None
A warrior.
Locks: Yes
Is Key: No
Is Empty: No
Is Enemy: No
Conditions:
Pops: None
Consumable
Locks: No
Is Key: No
Is Empty: Yes
Is Enemy: No
Conditions:
Pops: None
This rite has no activation conditions.
This rite has no prior outcome.
This rite has no regular outcome.
At the edge of the hunting grounds, you waited anxiously...
Finally, Adila and Gullis returned!
But behind them, there was no magnificent, bloodied prey. Instead, they dragged a long line of captives with bound hands... and a strange sculpture placed in a crevice.
It turned out that they had indeed ventured into the valley rumored to be haunted by monsters, only to find a slave hunter camp instead. The terrifying stories had been deliberately spread to keep people away.
These slave hunters often captured slaves who already had masters, and sometimes even forced commoners into bondage—something Adila and Gullis only learned after giving the slave hunters a good thrashing.
The Grand Hunt ended on a triumphant note, with everyone praising your sense of justice, wealth, and influence.
Conditions:
Result:
At the edge of the hunting grounds, you waited anxiously...
Finally, Adila and Gullis returned!
But behind them, there was no magnificent, bloodied prey, and their faces carried expressions of frustration...
It turned out that they had indeed ventured into the valley rumored to be haunted by monsters, only to find a slave hunter camp instead. The terrifying stories had been deliberately spread to keep people away. Adila and Gullis confronted the slave hunters, but in a moment of carelessness, the captives slipped away through the cracks along the cliffs...
Though Adila and Gullis hadn't managed to capture their quarry, their effort alone earned applause from the onlookers.
It was still considered a very successful Grand Hunt.
Conditions:
Result:
This rite is used in effects for the following entities.