Rites

Harpy

In Gullis's tribal tongue, harpies are women who dine on the flesh of cowards. Yet it is clear—there is no prey for them here.

ID: 5006805

Type: None

Tips: None

Duration: 1 days

Waits For: 0 days

Marked as New Only on First Occurrence: -1

Starts Automatically: Yes

Triggers Result Automatically: No

Tag Tips: None

Tag Tips Up: Normal Result, Survival, Stealth, Combat

Tag Tips Text:

Random Text: None

Random Text Up:

Roll #1
Will they succeed?
Type: Normal Result
Type Tips: Your ally's Survival, Stealth, and Combat determine the pool of dice.
Low Target: 6
Low Target Tips: You need at least 6 Success.

Actions When Wait Expires

This rite has no actions when the wait expires.

Slots

Slot #1
A warrior.

Locks: Yes

Is Key: No

Is Empty: No

Is Enemy: No

Conditions:

  • Type = Character
  • Card = Adila

Pops: None

Slot #2
A warrior.

Locks: Yes

Is Key: No

Is Empty: No

Is Enemy: No

Conditions:

Pops: None

Slot #3
Consumable

Locks: No

Is Key: No

Is Empty: Yes

Is Enemy: No

Conditions:

Pops: None

Activation Conditions

This rite has no activation conditions.

Outcome

Prior

This rite has no prior outcome.

Regular

This rite has no regular outcome.

Extra

Hunt Details Unknown
At the edge of the hunting grounds, you waited anxiously...

Finally, Adila and Gullis returned!

But behind them, there was no magnificent, bloodied prey. Instead, they dragged a long line of captives with bound hands... and a strange sculpture placed in a crevice.

It turned out that they had indeed ventured into the valley rumored to be haunted by monsters, only to find a slave hunter camp instead. The terrifying stories had been deliberately spread to keep people away.

These slave hunters often captured slaves who already had masters, and sometimes even forced commoners into bondage—something Adila and Gullis only learned after giving the slave hunters a good thrashing.

The Grand Hunt ended on a triumphant note, with everyone praising your sense of justice, wealth, and influence.

Conditions:

Result:

Hunt Details Unknown
At the edge of the hunting grounds, you waited anxiously...

Finally, Adila and Gullis returned!

But behind them, there was no magnificent, bloodied prey, and their faces carried expressions of frustration...

It turned out that they had indeed ventured into the valley rumored to be haunted by monsters, only to find a slave hunter camp instead. The terrifying stories had been deliberately spread to keep people away. Adila and Gullis confronted the slave hunters, but in a moment of carelessness, the captives slipped away through the cracks along the cliffs...

Though Adila and Gullis hadn't managed to capture their quarry, their effort alone earned applause from the onlookers.

It was still considered a very successful Grand Hunt.

Conditions:

Result:

References

Referenced in Effects

This rite is used in effects for the following entities.

Rites
The Grand Hunt