Rites

Social Training

Choose a suitable companion, preferably a servant, and take Gullis out for some casual activities to help him get used to city life.

ID: 5006809

Type: None

Tips: None

Duration: 1 days

Waits For: 1 days

Marked as New Only on First Occurrence: 0

Starts Automatically: No

Triggers Result Automatically: No

Tag Tips: None

Tag Tips Up: Normal Result, Survival, Physique, Combat, Sociability, Charisma, Wisdom

Tag Tips Text:

Random Text: None

Random Text Up:

Roll #1
Who will catch the prey first?
Type: Fight Result
Type Tips: The pool of dice determined by Gullis's Survival and Physique is affected by the opponent's attributes.
Low Target: 1
Low Target Tips: You need at least 1 Success to win.
Roll #2
Bet on the one with the upright ears! No! Bet on the one with the longest hind legs!
Type: Normal Result
Type Tips: Gullis's and Zephyr's Wisdom and Survival determine the pool of dice.
Low Target: 5
Low Target Tips: You need at least 5 Successes to win.
Roll #3
How should we handle this horse?
Type: Fight Result
Type Tips: The pool of dice determined by Gullis's Sociability and Charisma is affected by the opponent's attributes.
Low Target: 1
Low Target Tips: You need at least 1 Success to win.
Roll #4
Dealing with an unexpected event...
Type: Fight Result
Type Tips: Gullis's Combat and Physique are affected by the opponent's Sociability and Charisma attributes.
Low Target: 1
Low Target Tips: You need at least 1 Success to win.
Roll #5
Let the wrestling begin!
Type: Fight Result
Type Tips: Gullis's Combat and Physique are affected by the opponent's attributes.
Low Target: 1
Low Target Tips: You need at least 1 Success to win.
Roll #6
Aziz has picked up his weapon.
Type: Fight Result
Type Tips: Aziz's Combat and Physique are affected by the opponent's attributes.
Low Target: 1
Low Target Tips: You need at least 1 Success to win.
Roll #7
The crowd of troublemakers keeps growing.
Type: Fight Result
Type Tips: Gullis's Combat and Physique are affected by the opponent's Sociability and Charisma attributes.
Low Target: 1
Low Target Tips: You need at least 1 Success to win.
Roll #8
Gullis attempts to solve the problem.
Type: Normal Result
Type Tips: Gullis's Sociability and Charisma determine the pool of dice.
Low Target: 1
Low Target Tips: You need at least 1 Success to win.
Roll #9
Can she win?
Type: Normal Result
Type Tips: Arumina's Combat and Physique determine the pool of dice.
Low Target: 1
Low Target Tips: You need at least 1 Success to win.

Actions When Wait Expires

This rite has no actions when the wait expires.

Slots

Slot #1
Gullis.

Locks: No

Is Key: No

Is Empty: No

Is Enemy: No

Conditions:

Pops: None

Slot #2
Your servant.

Locks: No

Is Key: No

Is Empty: No

Is Enemy: No

Conditions:

Pops:

  • Condition: Action:
    • Self Pops:
      Although I get along with him well enough, I'd like him to meet more people.
  • Condition: Action:
    • Self Pops:
      Although I get along with him well enough, I'd like him to meet more people.
  • Condition: Action:
    • Self Pops:
      Although I get along with him well enough, I'd like him to meet more people.
  • Condition: Action:
    • Self Pops:
      Although I get along with him well enough, I'd like him to meet more people.
  • Condition: Action:
    • Self Pops:
      Although I get along with him well enough, I'd like him to meet more people.
  • Condition: Action:
    • Self Pops:
      Although I get along with him well enough, I'd like him to meet more people.
  • Condition: Action:
    • Self Pops:
      Although I get along with him well enough, I'd like him to meet more people.
  • Condition: Action:
    • Self Pops:
      Although I get along with him well enough, I'd like him to meet more people.
  • Condition: Action:
    • Self Pops:
      Although I get along with him well enough, I'd like him to meet more people.
Slot #3
1 Gold Coin.

Locks: No

Is Key: No

Is Empty: Yes

Is Enemy: No

Conditions:

Pops: None

Slot #4
Consumables useful

Locks: No

Is Key: No

Is Empty: Yes

Is Enemy: No

Conditions:

Pops: None

Activation Conditions

Tips: The same servant cannot be assigned twice.

Conditions:

Outcome

Prior

This rite has no prior outcome.

Regular

This rite has no regular outcome.

Extra

The Hunting Duo
Zephyr led Gullis out to the hills beyond the city, his favorite place to run free. The valleys here were rich with grass, and wild game was plentiful. Together they delighted in the chase: Gullis loosed the arrows, while Zephyr gladly took the role of the hound, harrying the quarry until it faltered.

As the sun dipped low, a drifting shadow spoiled Gullis's shot. The deer bolted, wounded but not down. Zephyr shot forward like lightning, refusing to give up...

Conditions:

Result:

That Was Close!
On any other day, Zephyr would never have risked running the cliff edge at sunset. But with the deer before his eyes, he saw nothing else.

At the last instant, Gullis caught Zephyr's arm and hauled him back from the brink. "Turns out Gullis can run as fast as me!" Zephyr never tired of boasting about it afterward.

Conditions:

Result:

The Knight Zephyr
Just as the deer sprang for the ravine's edge, Zephyr leapt and locked his arms around its neck. For a few breathless moments, he rode the beast between the cliffs, clinging on like a mad knight.

The tale had been told so often it wore the ear. And so, when Zephyr began again, you summoned Gullis to speak of the omitted part—the shameful moment when Zephyr retched upon the earth and lost the deer regardless.

Conditions:

Result:

Bets and Hounds
Zephyr took Gullis to his second home—the Dog Track. Before long, the two were at each other's throats over which hound was best. Fortunately, here the results came quickly and decisively.

Conditions:

Result:

Win-Win
Luck favored Zephyr that day: he spread his bets wide and claimed win after win. Gullis, ever stubborn, placed his hopes on a single dog, and when the final race overturned every odd, his wager soared. Both men left richer than they came.

At Gullis's insistence, they shared their winnings with you, their patron. But from the wild gleam in his eyes, you could tell the nomad was already learning the city's bad habits.

Conditions:

Result:

Lose-Lose
Zephyr and Gullis slunk home empty-handed, trading blame at every step. "If we'd bet on my dog, we'd have won for sure!" "No, it was your foolish pick that sunk us!"

So ended their costly lesson. The city taught quickly, and never cheaply.

Conditions:

The Ungrateful Slave
He had fled! The ungrateful wolf could not be tamed. Though you knew it was in vain, you sent riders through every street to hunt the runaway slave—if nothing else, so all might witness your wrath.

Conditions:

Result:

Marriage Has Its Chains
He would have tried... but his wife still lived. In your fury, you lashed Zephyr instead, for failing to keep Gullis in sight.

Conditions:

Result:

Nothing Left to Lose
Zephyr, too, had vanished! Your heart bled, for these were your possessions, your wealth. One faithless slave corrupted another. Curse them both!

Conditions:

Result:

A Simple Outing
Inal delighted in roaming the fields. To her, hunting with Gullis was merely play. Gullis snared rabbits and a fox, while Inal gathered armfuls of flowers and herbs. Between them, scarcely a word was spoken, yet both felt a quiet ease.

Then a horse appeared—broad of chest, glossy of coat, clearly no wild beast but a stallion strayed from its herd. Was its master still searching?

Almost without thought, Gullis gave chase like a beast himself, matched the horse's stride, then leapt upon its back, and soon the proud animal was his.

Conditions:

Result:

Give It What We Lack
When Inal tried to protest, Gullis pulled her up behind him. There was no saddle, yet his horsemanship was sure, and the steed strong. Like the wind, they flew across the meadow, smiling each their own hidden smile.

At last, Gullis set Inal gently down and, with a sharp slap to its flank, sent the horse racing toward the wilds beyond the city. Neither spoke, yet the unshared smile still lingered on their faces.

Conditions:

Result:

Punishment for a Horse Thief
Inal scolded Gullis fiercely: this was not finding, but stealing! Together they tracked the hoofprints until they met a frantic herdsman. The rancher's thanks—and reward—were quick to follow, though Gullis's towering frame and dangerous bearing might have helped.

Still, he muttered in bitter protest, "Back on the steppe, I could mount any horse I pleased!"

Conditions:

Result:

Sugared Nut Fritters
With their rare reward in hand, Inal resolved to treat Gullis to a delicacy found only in the capital. She described the great iron cauldron of boiling syrup, the fragrance of nuts roasting within... never noticing that her purse had slipped away into a pickpocket's hand. It was a crushing loss for a slave girl.

Conditions:

Result:

A Vanished Appetite
Like lightning, Gullis struck. One kick bent the pickpocket's leg, and one fist hammered his face until he was unrecognizable beneath blood and swelling. By the time Inal caught up, it was already done.

Later, it seemed Gullis never did taste the sugared nut fritters, and you did not ask where the coin was spent—such money was trifling, after all.

Conditions:

Result:

Instinctively Compelled to Obey Her
Inal's cry rang through the market: "Thief!" At once, the workers of the market seized the boy before Gullis could even reach him. By Inal's counsel, the boy received only a few sharp slaps, and before long, their punishment ended in the sharing of sugared nut fritters.

Conditions:

Result:

The Ungrateful Slave
He had fled! The ungrateful wolf could not be tamed. Though you knew it was in vain, you sent riders through every street to hunt the runaway slave—if nothing else, so all might witness your wrath.

Conditions:

Result:

Catch Him if You Can
Inal tried her best to explain how Gullis was swift as a leopard and cunning as a fox, and how the market was far too crowded for anyone to intervene. Anyway, punishing her would serve no purpose.

Conditions:

No Reason to Look Back
Inal too had vanished! Your heart bled, for these were your possessions, your wealth. One faithless slave corrupted another. Curse them both!

Conditions:

Result:

A Mind of Pure Muscle
With Aziz at his side, Gullis carried in a single morning what would normally take three days' worth of firewood. Under the blazing sun, light gleamed across sweat and sinew alike.

Soon enough, other slaves gathered round, watching as the two giants locked arms and wrestled for dominance.

Conditions:

Result:

Honor of a Warrior
By the time you arrived, only two battered, bruised servants remained. The crowd had scattered, but you learned enough—Gullis had claimed the victory.

Conditions:

Result:

Spiraling Out of Hand
Aziz resorted to wrestling techniques—the kind born of the steppe.

Caught unprepared, Gullis was seized by the belt and hurled down like a sack of grain. It was a mighty throw, but the laughter of onlookers stoked Gullis's fury. A dagger suddenly appeared in his hand, and in the tongue of the tribes, he challenged Aziz to a duel to the death.

Conditions:

Result:

Before you could stop it, Aziz dropped to his knees, covering his head and surrendering wisely. Gullis spat curses you did not understand and flung the dagger to the earth. Seeing you nearby, he fell silent at once.

In the end, you chose not to intervene further.

Conditions:

Aziz seized a stout wooden stick to answer the challenge. They exchanged three blows: Gullis carved three bloodied lines into Aziz's flesh, while Aziz's stick struck hard against Gullis's brow. You stepped in before the fight could go further. Thankfully, when Gullis awoke, he showed some measure of respect for the outcome.

Conditions:

Result:

Aziz seized a stout wooden stick to answer the challenge. They exchanged three blows. On the last, the stick splintered against Gullis's shoulder, yet Gullis pressed in close, dagger drawn, and laid its point against Aziz's throat. Perhaps it was only because he knew your eyes were upon him.

In any case, both men had spent their rage, and you chose not to intervene further.

Conditions:

Result:

When Slaves Came into Coin...
They sought out those even lower than themselves, buying what passed for a master's dignity, a man's pride. Aziz knew the path well. He and Gullis hired prostitutes of three different hues of skin and lost themselves until dawn, stumbling home on unsteady legs.

Conditions:

Result:

A Draught to Wash Away All Sorrows
In the capital, every craving found its merchant. Aziz led Gullis to a tavern catering to slaves of the steppes. There they drank the fierce liquor brewed from souring milk in the stomach, showed off their knives, and devoured raw meat and cheese unfit for city dwellers. In a storm of curses and laughter, they sealed their bond as brothers.

Conditions:

Result:

The Ungrateful Slave
He had fled! The ungrateful wolf could not be tamed. Though you knew it was in vain, you sent riders through every street to hunt the runaway slave—if nothing else, so all might witness your wrath.

Conditions:

Result:

Failed Attempt to Spirit Aziz Away
Aziz came back meekly and confessed everything to you, yet punishment proved unavoidable. To make an example of him before the others, you had Aziz soundly flogged.

Conditions:

Result:

No Reason to Look Back
Aziz, too, had vanished! Your heart bled, for these were your possessions, your wealth. One faithless slave corrupted another. Curse them both!

Conditions:

Result:

Endless Allure
Salwiyah never missed a chance to exchange glances with passersby. Though, of course, she never aimed such charms at Gullis! Those arts of seduction were never meant for a mere slave.

When they emerged from the spice shop, a young noble and his attendants blocked their path...

Conditions:

Result:

But Gullis struck with lightning speed, knocking them all aside. There was barely time to see whose master he served!

Even Salwiyah found herself momentarily enchanted by this Gullis, letting him lead her home while she giggled foolishly.

Conditions:

Result:

Blood Spilled
Gullis tried to resist, but a blow from behind sent him reeling—the situation spun out of control. When you arrived, he was drenched in blood, and three bodies lay sprawled on the ground... Ah, well, no matter. Lord [player.name] had bigger worries. Better head home.

Conditions:

Result:

Coins Wisely Spent
Salwiyah did not hesitate to spend the coins herself, leaving none for Gullis. Naturally, he offered no objection.

Conditions:

Result:

The Ungrateful Slave
He had fled! The ungrateful wolf could not be tamed. Though you knew it was in vain, you sent riders through every street to hunt the runaway slave—if nothing else, so all might witness your wrath.

Conditions:

Result:

Of course, Salwiyah did not flee; she still hoped to bask in Lord [player.name]'s favor.

Conditions:

A Day That Should Have Been Calm
As the pair walked through the market, a bricklayer suddenly hurled a jar at Arumina! Gullis intercepted it, flipping it back onto the attacker's face. The man drew a knife, shouting accusations at Jawad to the gathering crowd, claiming Jawad's usury had killed his parents. Blood ran down his forehead, staining his eyes red—today was the day of his vengeance.

Conditions:

Result:

Live to See Tomorrow
The avenger's eyes met Gullis's once more, friction thick in the air.

"You have the wrong person," Gullis said, his voice capable of chewing nails. "Only one slave boy and one slave girl serving Lord [player.name] here. Those who destroyed your parents are long dead... Now, put down your weapon, or I shall kill you."

The matter ended thus, though sobs from both sides lingered through the day, leaving Gullis perturbed.

Conditions:

Result:

You Hold the Power
The avenger's eyes met Gullis's once more, friction thick in the air.

Gullis read the avenger's resolve and placed his dagger into the hands of the slave girl once known as Arumina.

He stepped aside, letting them settle their dispute themselves.

Conditions:

With a single strike, the fight was over. Arumina's dagger was buried deep in the avenger's abdomen—he had practically run into it himself!

Luckily, the avenger's knife only grazed Arumina's arm... The feud was thus ended.

Conditions:

Result:

With a single exchange of strikes, the fight was over. Arumina's dagger was buried deep in the avenger's abdomen—he had practically run into it himself!

Unluckily, the avenger's knife pierced Arumina's chest... The two glared in mutual resentment, twitching on the ground in agony for some time before the matter was finally concluded.

Conditions:

Result:

Just Like Old Times
Arumina took Gullis to watch the city's acrobatic performance—somersaults, flying knives, magic, fire-breathing... It turned out Gullis favored the puppet play above all.

Amid these stories and laughter, they seemed to forget the sorrows of slavery... As Gullis cheered, Arumina habitually threw her coins onto the stage. She immediately regretted it—what a waste! That was a fortune! Gullis merely smiled and tossed his share as well, letting the puppets dance mockingly around them.

Conditions:

Result:

The Ungrateful Slave
He had fled! The ungrateful wolf could not be tamed. Though you knew it was in vain, you sent riders through every street to hunt the runaway slave—if nothing else, so all might witness your wrath.

Conditions:

Result:

Arumina wept, begging you not to punish her, for Gullis was beyond her control... But you still struck her five times—no other reason than that you could.

Conditions:

No Reason to Look Back
Arumina, too, had vanished! Your heart bled, for these were your possessions, your wealth. One faithless slave corrupted another. Curse them both!

Conditions:

Result:

Hook, Line, and Sinker
Habib was delighted with your arrangement and immediately set off with Gullis. They arrived at a bustling fishing port, where Habib told Gullis that he had long wished to catch fresh fish for cooking—especially the tiny, finger-length whitefish that would die almost instantly once removed from the water. Fried while still fresh, their flavor was said to be exquisite. Habib set up a large pot of hot oil by the riverbank, and Gullis waded into the water to catch the fish. The two of them labored together all afternoon... During the whole process, Habib had tied a very long rope to Gullis's ankle, with the other end secured to his own wrist. He claimed it was to prevent Gullis from drowning.

In any case, the dish turned out wonderfully.

Conditions:

Result:

A Royal Treat
Salt was the most precious seasoning on the steppe, and beef symbolized wealth—so salt-roasted ox hearts were considered a lavish feast for the nobility. Of course, in the capital, salt was far cheaper. After learning from Gullis, Habib cooked up a portion enough to satisfy any highborn nomad and share among everyone present.

Conditions:

Result:

The Ungrateful Slave
Habib was delighted with your arrangement and immediately set off with Gullis. They arrived at a bustling fishing port, where Habib told Gullis that he had long wished to catch fresh fish for cooking—especially the tiny, finger-length whitefish that would die almost instantly once removed from the water. Fried while still fresh, their flavor was said to be exquisite. Habib set up a large pot of hot oil by the riverbank, and Gullis waded into the water to catch the fish. The two of them labored together all afternoon... During the whole process, Habib had tied a very long rope to Gullis's ankle, with the other end secured to his own wrist. He claimed it was to prevent Gullis from drowning.

In the end, Habib returned home with only half the rope...

Conditions:

Result:

Of course, you didn't scold Habib too harshly—after all, you still wanted to eat his cooking. It is basic wisdom that one does not anger a chef or a barber lightly.

Conditions:

Making Local Contacts
Alim took Gullis through the Dark Alley, pointing out signs, tattoos, and building marks that required attention. This was also to ensure his gang recognized the face, lest anyone attempt to pilfer Gullis's purse and end up with broken fingers.

Conditions:

Result:

Bathhouse of the Dark Alley
If nobles had bathhouses, naturally the poor had their own... though the smell left much to be desired.

When Gullis stripped off his clothes, revealing scars and tattoos, a small gap opened in the crowded water entrance. Alim peacefully enjoyed this rare calm, brought by the young man.

Conditions:

Result:

No Way to Escape
No matter how Gullis tried to flee, Alim could always find him somewhere in the city... In the end, the two returned as if nothing had happened.

Conditions:

Result:

Faraj's New Guardian
Faraj enjoyed a smooth and pleasant day. Negotiators who were usually prickly treated him with courtesy. The petty officials who once delighted in giving trouble kept silent. No one demanded bribes...

As Lord [player.name] had said, one day, the capital's manners would improve! Faraj thought this until he noticed Gullis constantly making a monstrous face behind him.

Conditions:

Result:

Hard to Spend a Gold Coin with a Slave
Then, Gullis led Faraj to a tavern in the Dark Alley where only slaves would enter. Faraj heard and saw things he ought to know, yet this was the first time in his life he had encountered them.

Conditions:

Result:

The Ungrateful Slave
Gullis got away, and Faraj failed to catch him—perhaps deliberately?

Conditions:

Result:

Proper Language
Gullis wasn't completely illiterate—he could at least read numbers! Shama liked students with a foundation; she could teach something a bit trickier, which everyone found interesting...

A few days later, you had to send all your servants to hunt down Gullis's scribbled curses—some you could pronounce but had never dared to write... Soon, even the Sultan learned about this wildly "cultured" slave of yours.

Conditions:

Result:

Gullis's Flair
This used to be her everyday life, but now she could only relive it briefly through your grace. Shama didn't care for Gullis at first, yet this rugged man surprisingly knew his way around herbs and teas—he had once managed the steppe's most lucrative trade... Together, they refined a nourishing floral tea while quietly reminiscing about their former selves.

Conditions:

Result:

The Loss of Two Slaves
Did the city folk lure the steppe folk astray, or did the steppe folk lead the city folk into the wilderness? No one could say...

Conditions:

Result:

References

Referenced in Conditions

This rite is used in conditions for the following entities.

Rites
Methinks

Referenced in Effects

This rite is used in effects for the following entities.

Rites
Methinks