Strike first!Type: Fight Result
Type Tips: The number of dice is affected by opponent's Combat and Physique.
Low Target: 1
Low Target Tips: You need at least 1 Success to survive.
Rites
You found Aziz's tracks. He has built a so-called fortress in the chaotic and disorderly shantytown in the slums. His former tribe has many strong and vigorous youths... like him, they were captured and taken to the Sultan's country as slaves. And like him, they are full of rebellious spirit, gathered together to sow ruin.
ID: 5007008
Type: Enemy
Tips: None
Duration: 1 days
Waits For: 3 days
Marked as New Only on First Occurrence: 0
Starts Automatically: No
Triggers Result Automatically: No
Tag Tips Up: Fight Result, Physique, Combat
Tag Tips Text:
Random Text:
r1: Strike first!Random Text Up:Strike first!
Type: Fight Result
Type Tips: The number of dice is affected by opponent's Combat and Physique.
Low Target: 1
Low Target Tips: You need at least 1 Success to survive.
Action:
He is no longer a slave, but a leader.
Locks: Yes
Is Key: No
Is Empty: No
Is Enemy: Yes
Conditions:
Pops: None
Their tribe has been destroyed by the Sultan, but their beliefs have not.
Locks: Yes
Is Key: No
Is Empty: Yes
Is Enemy: Yes
Conditions:
Pops: None
They blindly follow the strongest leader.
Locks: Yes
Is Key: No
Is Empty: Yes
Is Enemy: Yes
Conditions:
Pops: None
Aziz had submitted to fate, but for her, he could change everything again.
Locks: Yes
Is Key: No
Is Empty: Yes
Is Enemy: Yes
Conditions:
Pops: None
Aziz has been waiting for a chance for revenge...
Locks: Yes
Is Key: No
Is Empty: Yes
Is Enemy: Yes
Conditions:
Pops: None
You must do it yourself
Locks: No
Is Key: No
Is Empty: No
Is Enemy: No
Conditions:
Pops: None
Your troops are necessary.
Locks: No
Is Key: No
Is Empty: No
Is Enemy: No
Conditions:
Pops: None
Follower
Locks: No
Is Key: No
Is Empty: Yes
Is Enemy: No
Conditions:
Pops: None
Consumable to improve abilities.
Locks: No
Is Key: No
Is Empty: Yes
Is Enemy: No
Conditions:
Pops: None
Bronze Rarity Conquest Card or Bloodshed Card
Locks: No
Is Key: No
Is Empty: Yes
Is Enemy: No
Conditions:
Pops: None
This rite has no activation conditions.
This rite has no prior outcome.
You set fire to the shanties occupied by these escaped slaves, surrounding all exits, killing everyone who tried to escape.
Finally, in the lowest rubble and ashes, people found Aziz's charred corpse, he hid Inal beneath him, but only managed to save her corpse, not her life.
Conditions:
Result:
You set fire to the shanties occupied by these escaped slaves, surrounding all exits, killing everyone who tried to escape.
When Aziz came out ablaze, it was as though he came bearing the infernos behind him as weapon. But unfortunately, he was blind, blindly fighting, blindly roaring. In the end, he didn't even see the spear that pierced him...
Conditions:
Result:
Chaos engulfed the slums. You did not catch Aziz, but inadvertently Inal fell into your trap.
She was supposed to be captured alive, but she suddenly ran into the guard's sword...
After this setback, Aziz should behave for a while, but you know, this hatred will be even harder to resolve.
Conditions:
Result:
Action:
The vagrants and slaves are a mob, you captured many, killed many, though Aziz was not caught, he should not be able to make trouble for now.
Conditions:
Result:
Action:
Using fire as an attack was a good idea, but the suddenly changing wind trapped you in the flames.
As you searched for a way out, a strong arm locked around your neck from behind...
Conditions:
Result:
Nobles must have the ability to discipline slaves, but few like you can do it personally.
Conditions:
Result:
You told the Sultan that these people are the remnants of the once-destroyed foreign tribes, so the Sultan decided to reward you based on a victory over enemies, rather than putting down slaves.
Conditions:
Result:
You extinguished a potential violent group, earning everyone's praise.
Conditions:
Result: