Rites

Raid the Slums.

You found Aziz's tracks. He has built a so-called fortress in the chaotic and disorderly shantytown in the slums. His former tribe has many strong and vigorous youths... like him, they were captured and taken to the Sultan's country as slaves. And like him, they are full of rebellious spirit, gathered together to sow ruin.

ID: 5007008

Type: Enemy

Tips: None

Duration: 1 days

Waits For: 3 days

Marked as New Only on First Occurrence: 0

Starts Automatically: No

Triggers Result Automatically: No

Tag Tips: Physique, Combat

Tag Tips Up: Fight Result, Physique, Combat

Tag Tips Text:

Random Text:

Random Text Up:

Roll #1
Strike first!
Type: Fight Result
Type Tips: The number of dice is affected by opponent's Combat and Physique.
Low Target: 1
Low Target Tips: You need at least 1 Success to survive.

Actions When Wait Expires

Action:

Slots

Slot #1
He is no longer a slave, but a leader.

Locks: Yes

Is Key: No

Is Empty: No

Is Enemy: Yes

Conditions:

Pops: None

Slot #2
Their tribe has been destroyed by the Sultan, but their beliefs have not.

Locks: Yes

Is Key: No

Is Empty: Yes

Is Enemy: Yes

Conditions:

Pops: None

Slot #3
They blindly follow the strongest leader.

Locks: Yes

Is Key: No

Is Empty: Yes

Is Enemy: Yes

Conditions:

Pops: None

Slot #4
Aziz had submitted to fate, but for her, he could change everything again.

Locks: Yes

Is Key: No

Is Empty: Yes

Is Enemy: Yes

Conditions:

Pops: None

Slot #5
Aziz has been waiting for a chance for revenge...

Locks: Yes

Is Key: No

Is Empty: Yes

Is Enemy: Yes

Conditions:

  • Type = Item
  • Tag (lock_17) Costs one of 1, 999

Pops: None

Slot #6
You must do it yourself

Locks: No

Is Key: No

Is Empty: No

Is Enemy: No

Conditions:

Pops: None

Slot #7
Your troops are necessary.

Locks: No

Is Key: No

Is Empty: No

Is Enemy: No

Conditions:

Pops: None

Slot #8
Follower

Locks: No

Is Key: No

Is Empty: Yes

Is Enemy: No

Conditions:

  • Type = Character

Pops: None

Slot #9
Consumable to improve abilities.

Locks: No

Is Key: No

Is Empty: Yes

Is Enemy: No

Conditions:

Pops: None

Slot #10
Bronze Rarity Conquest Card or Bloodshed Card

Locks: No

Is Key: No

Is Empty: Yes

Is Enemy: No

Conditions:

Pops: None

Activation Conditions

This rite has no activation conditions.

Outcome

Prior

This rite has no prior outcome.

Regular

A Decisive Victory.
You set fire to the shanties occupied by these escaped slaves, surrounding all exits, killing everyone who tried to escape.

Finally, in the lowest rubble and ashes, people found Aziz's charred corpse, he hid Inal beneath him, but only managed to save her corpse, not her life.

Conditions:

Result:

A Decisive Victory.
You set fire to the shanties occupied by these escaped slaves, surrounding all exits, killing everyone who tried to escape.

When Aziz came out ablaze, it was as though he came bearing the infernos behind him as weapon. But unfortunately, he was blind, blindly fighting, blindly roaring. In the end, he didn't even see the spear that pierced him...

Conditions:

Result:

You caught Inal.
Chaos engulfed the slums. You did not catch Aziz, but inadvertently Inal fell into your trap.

She was supposed to be captured alive, but she suddenly ran into the guard's sword...

After this setback, Aziz should behave for a while, but you know, this hatred will be even harder to resolve.

Conditions:

Result:

Action:

You scattered his team
The vagrants and slaves are a mob, you captured many, killed many, though Aziz was not caught, he should not be able to make trouble for now.

Conditions:

Result:

Action:

You failed
Using fire as an attack was a good idea, but the suddenly changing wind trapped you in the flames.

As you searched for a way out, a strong arm locked around your neck from behind...

Conditions:

Result:

Extra

A Bloodshed
Nobles must have the ability to discipline slaves, but few like you can do it personally.

Conditions:

Result:

A Conquest
You told the Sultan that these people are the remnants of the once-destroyed foreign tribes, so the Sultan decided to reward you based on a victory over enemies, rather than putting down slaves.

Conditions:

Result:

You extinguished a potential violent group, earning everyone's praise.

Conditions:

Result: