Increase patrols, set traps...Type: Fight Result
Type Tips: The number of dice is affected by opponent's Stealth and Physique.
Low Target: 1
Low Target Tips: You need at least 1 Success to gain something.
Rites
Aziz has completely betrayed you, now hiding in the shantytown outside the city, a large group of barbarians have gathered around him, these muscle-brained brutes claim Aziz is their tribal leader – the slave merchant who sold him to you never mentioned this!
Anyways, lately, you've seen suspicious figures around your home several times, he probably wants to do something.
ID: 5007009
Type: Enemy
Tips: None
Duration: 1 days
Waits For: 0 days
Marked as New Only on First Occurrence: 0
Starts Automatically: Yes
Triggers Result Automatically: No
Tag Tips Up: Fight Result, Physique, Stealth
Tag Tips Text:
Random Text:
r1: Increase patrols, set traps...Random Text Up:Increase patrols, set traps...
Type: Fight Result
Type Tips: The number of dice is affected by opponent's Stealth and Physique.
Low Target: 1
Low Target Tips: You need at least 1 Success to gain something.
This rite has no actions when the wait expires.
He is no longer a slave, but a leader.
Locks: Yes
Is Key: No
Is Empty: No
Is Enemy: Yes
Conditions:
Pops: None
Their tribe has been destroyed by the Sultan, but their beliefs have not.
Locks: Yes
Is Key: No
Is Empty: Yes
Is Enemy: Yes
Conditions:
Pops: None
They blindly follow the strongest leader.
Locks: Yes
Is Key: No
Is Empty: Yes
Is Enemy: Yes
Conditions:
Pops: None
Aziz had submitted to fate, but for her, he could change everything again.
Locks: Yes
Is Key: No
Is Empty: Yes
Is Enemy: Yes
Conditions:
Pops: None
Aziz has been waiting for a chance for revenge...
Locks: Yes
Is Key: No
Is Empty: Yes
Is Enemy: Yes
Conditions:
Pops: None
Follower
Locks: No
Is Key: No
Is Empty: Yes
Is Enemy: No
Conditions:
Pops: None
Your Troops
Locks: No
Is Key: No
Is Empty: Yes
Is Enemy: No
Conditions:
Pops: None
Follower
Locks: No
Is Key: No
Is Empty: Yes
Is Enemy: No
Conditions:
Pops: None
Consumable to improve abilities.
Locks: No
Is Key: No
Is Empty: Yes
Is Enemy: No
Conditions:
Pops: None
This rite has no activation conditions.
This rite has no prior outcome.
On a cloudy night, you suddenly awakened – it seemed like there was some noise, but it has already left...
Conditions:
Action:
A trap wounded the thief's foot, the hound followed the scent of blood to Aziz's lair.
Conditions:
Action:
You chased the little thief who was making contact, eventually, she fell from the roof, got caught on the wall spikes, becoming a great warning sign.
Conditions:
Result:
Action:
You drove away three small thieves loitering near your home, and even killed one. At least they won't be back this time.
Conditions:
Action:
On a cloudy night, you suddenly awakened – it seemed like there was some noise, but it has already left...
Conditions:
Action:
This rite has no extra outcome.
This rite drops from the following loot: