Rites

Peeking Eyes

Aziz has completely betrayed you, now hiding in the shantytown outside the city, a large group of barbarians have gathered around him, these muscle-brained brutes claim Aziz is their tribal leader – the slave merchant who sold him to you never mentioned this!



Anyways, lately, you've seen suspicious figures around your home several times, he probably wants to do something.

ID: 5007009

Type: Enemy

Tips: None

Duration: 1 days

Waits For: 0 days

Marked as New Only on First Occurrence: 0

Starts Automatically: Yes

Triggers Result Automatically: No

Tag Tips: Physique, Stealth

Tag Tips Up: Fight Result, Physique, Stealth

Tag Tips Text:

Random Text:

Random Text Up:

Roll #1
Increase patrols, set traps...
Type: Fight Result
Type Tips: The number of dice is affected by opponent's Stealth and Physique.
Low Target: 1
Low Target Tips: You need at least 1 Success to gain something.

Actions When Wait Expires

This rite has no actions when the wait expires.

Slots

Slot #1
He is no longer a slave, but a leader.

Locks: Yes

Is Key: No

Is Empty: No

Is Enemy: Yes

Conditions:

Pops: None

Slot #2
Their tribe has been destroyed by the Sultan, but their beliefs have not.

Locks: Yes

Is Key: No

Is Empty: Yes

Is Enemy: Yes

Conditions:

Pops: None

Slot #3
They blindly follow the strongest leader.

Locks: Yes

Is Key: No

Is Empty: Yes

Is Enemy: Yes

Conditions:

Pops: None

Slot #4
Aziz had submitted to fate, but for her, he could change everything again.

Locks: Yes

Is Key: No

Is Empty: Yes

Is Enemy: Yes

Conditions:

Pops: None

Slot #5
Aziz has been waiting for a chance for revenge...

Locks: Yes

Is Key: No

Is Empty: Yes

Is Enemy: Yes

Conditions:

  • Type = Item
  • Tag (lock_17) Costs one of 1, 999

Pops: None

Slot #6
Follower

Locks: No

Is Key: No

Is Empty: Yes

Is Enemy: No

Conditions:

  • Type = Character

Pops: None

Slot #7
Your Troops

Locks: No

Is Key: No

Is Empty: Yes

Is Enemy: No

Conditions:

Pops: None

Slot #8
Follower

Locks: No

Is Key: No

Is Empty: Yes

Is Enemy: No

Conditions:

  • Type = Character

Pops: None

Slot #9
Consumable to improve abilities.

Locks: No

Is Key: No

Is Empty: Yes

Is Enemy: No

Conditions:

Pops: None

Activation Conditions

This rite has no activation conditions.

Outcome

Prior

This rite has no prior outcome.

Regular

You did not pay attention to his actions.
On a cloudy night, you suddenly awakened – it seemed like there was some noise, but it has already left...

Conditions:

Action:

Got him.
A trap wounded the thief's foot, the hound followed the scent of blood to Aziz's lair.

Conditions:

Action:

A Warning
You chased the little thief who was making contact, eventually, she fell from the roof, got caught on the wall spikes, becoming a great warning sign.

Conditions:

Result:

Action:

He failed to succeed.
You drove away three small thieves loitering near your home, and even killed one. At least they won't be back this time.

Conditions:

Action:

He succeeded.
On a cloudy night, you suddenly awakened – it seemed like there was some noise, but it has already left...

Conditions:

Action:

Extra

This rite has no extra outcome.

References

Loot

This rite drops from the following loot: