Strengthen patrols...Type: Fight Result
Type Tips: The number of dice is affected by opponent's Stealth and Combat.
Low Target: 1
Low Target Tips: You need at least 1 Success to gain something.
Rites
Aziz has completely betrayed you, now hiding in the shantytown outside the city, a large group of barbarians have gathered around him, these muscle-brained brutes claim Aziz is their tribal leader – the slave merchant who sold him to you never mentioned this!
In any case, this band of refugees and thieves now dream daily of knocking you out cold or throwing feces-soaked knives through your windows.
ID: 5007012
Type: Enemy
Tips: None
Duration: 1 days
Waits For: 0 days
Marked as New Only on First Occurrence: 0
Starts Automatically: Yes
Triggers Result Automatically: No
Tag Tips Up: Fight Result, Combat, Stealth
Tag Tips Text:
Random Text:
r1: Strengthen patrols...Random Text Up:Strengthen patrols...
Type: Fight Result
Type Tips: The number of dice is affected by opponent's Stealth and Combat.
Low Target: 1
Low Target Tips: You need at least 1 Success to gain something.
This rite has no actions when the wait expires.
He is no longer a slave, but a leader.
Locks: Yes
Is Key: No
Is Empty: No
Is Enemy: Yes
Conditions:
Pops: None
Their tribe has been destroyed by the Sultan, but their beliefs have not.
Locks: Yes
Is Key: No
Is Empty: Yes
Is Enemy: Yes
Conditions:
Pops: None
They blindly follow the strongest leader.
Locks: Yes
Is Key: No
Is Empty: Yes
Is Enemy: Yes
Conditions:
Pops: None
Aziz had submitted to fate, but for her, he could change everything again.
Locks: Yes
Is Key: No
Is Empty: Yes
Is Enemy: Yes
Conditions:
Pops: None
Aziz has been waiting for a chance for revenge...
Locks: Yes
Is Key: No
Is Empty: Yes
Is Enemy: Yes
Conditions:
Pops: None
Follower
Locks: No
Is Key: No
Is Empty: Yes
Is Enemy: No
Conditions:
Pops: None
Your Troops
Locks: No
Is Key: No
Is Empty: Yes
Is Enemy: No
Conditions:
Pops: None
Follower
Locks: No
Is Key: No
Is Empty: Yes
Is Enemy: No
Conditions:
Pops: None
Consumable to improve abilities.
Locks: No
Is Key: No
Is Empty: Yes
Is Enemy: No
Conditions:
Pops: None
This rite has no activation conditions.
This rite has no prior outcome.
There's an acrid-smelling graffiti at your doorstep, the neighbor's dog poisoned, the backyard wall damaged… you know that Aziz is about to strike.
Conditions:
Action:
A slave who tried to get the drop on you was caught in the act... Fortunately, his willpower wasn't as great as his courage. From his mouth, you learned Aziz's whereabouts.
Conditions:
Action:
You found several sneaky vagrants with a skin tone similar to Aziz's… hope their corpses can scare those slaves thinking of rebellion.
Conditions:
Result:
Action:
You erased all the unknown marks, strengthened patrols, and advised everyone to stay safe, so nothing terrible happened.
Conditions:
Action:
There's an acrid-smelling graffiti at your doorstep, the neighbor's dog poisoned, the backyard wall damaged… you know that Aziz is about to strike.
Conditions:
Action:
This rite has no extra outcome.
This rite drops from the following loot: