Rites

Ambush

Aziz has completely betrayed you, now hiding in the shantytown outside the city, a large group of barbarians have gathered around him, these muscle-brained brutes claim Aziz is their tribal leader – the slave merchant who sold him to you never mentioned this!



In any case, this band of refugees and thieves now dream daily of knocking you out cold or throwing feces-soaked knives through your windows.

ID: 5007012

Type: Enemy

Tips: None

Duration: 1 days

Waits For: 0 days

Marked as New Only on First Occurrence: 0

Starts Automatically: Yes

Triggers Result Automatically: No

Tag Tips: Combat, Stealth

Tag Tips Up: Fight Result, Combat, Stealth

Tag Tips Text:

Random Text:

Random Text Up:

Roll #1
Strengthen patrols...
Type: Fight Result
Type Tips: The number of dice is affected by opponent's Stealth and Combat.
Low Target: 1
Low Target Tips: You need at least 1 Success to gain something.

Actions When Wait Expires

This rite has no actions when the wait expires.

Slots

Slot #1
He is no longer a slave, but a leader.

Locks: Yes

Is Key: No

Is Empty: No

Is Enemy: Yes

Conditions:

Pops: None

Slot #2
Their tribe has been destroyed by the Sultan, but their beliefs have not.

Locks: Yes

Is Key: No

Is Empty: Yes

Is Enemy: Yes

Conditions:

Pops: None

Slot #3
They blindly follow the strongest leader.

Locks: Yes

Is Key: No

Is Empty: Yes

Is Enemy: Yes

Conditions:

Pops: None

Slot #4
Aziz had submitted to fate, but for her, he could change everything again.

Locks: Yes

Is Key: No

Is Empty: Yes

Is Enemy: Yes

Conditions:

Pops: None

Slot #5
Aziz has been waiting for a chance for revenge...

Locks: Yes

Is Key: No

Is Empty: Yes

Is Enemy: Yes

Conditions:

  • Type = Item
  • Tag (lock_17) Costs one of 1, 999

Pops: None

Slot #6
Follower

Locks: No

Is Key: No

Is Empty: Yes

Is Enemy: No

Conditions:

  • Type = Character

Pops: None

Slot #7
Your Troops

Locks: No

Is Key: No

Is Empty: Yes

Is Enemy: No

Conditions:

Pops: None

Slot #8
Follower

Locks: No

Is Key: No

Is Empty: Yes

Is Enemy: No

Conditions:

  • Type = Character

Pops: None

Slot #9
Consumable to improve abilities.

Locks: No

Is Key: No

Is Empty: Yes

Is Enemy: No

Conditions:

Pops: None

Activation Conditions

This rite has no activation conditions.

Outcome

Prior

This rite has no prior outcome.

Regular

You did not pay attention to his actions.
There's an acrid-smelling graffiti at your doorstep, the neighbor's dog poisoned, the backyard wall damaged… you know that Aziz is about to strike.

Conditions:

Action:

Got him.
A slave who tried to get the drop on you was caught in the act... Fortunately, his willpower wasn't as great as his courage. From his mouth, you learned Aziz's whereabouts.

Conditions:

Action:

A Warning
You found several sneaky vagrants with a skin tone similar to Aziz's… hope their corpses can scare those slaves thinking of rebellion.

Conditions:

Result:

Action:

He failed to succeed.
You erased all the unknown marks, strengthened patrols, and advised everyone to stay safe, so nothing terrible happened.

Conditions:

Action:

He succeeded.
There's an acrid-smelling graffiti at your doorstep, the neighbor's dog poisoned, the backyard wall damaged… you know that Aziz is about to strike.

Conditions:

Action:

Extra

This rite has no extra outcome.

References

Loot

This rite drops from the following loot: