Rites

Sabotage behind the scenes

Aziz has completely betrayed you, now hiding in the shantytown outside the city, a large group of barbarians have gathered around him, these muscle-brained brutes claim Aziz is their tribal leader – the slave merchant who sold him to you never mentioned this!



In any case, he's very familiar with your residence, so it's best to guard against his sabotage.

ID: 5007014

Type: Enemy

Tips: None

Duration: 1 days

Waits For: 0 days

Marked as New Only on First Occurrence: 0

Starts Automatically: Yes

Triggers Result Automatically: No

Tag Tips: Physique, Stealth

Tag Tips Up: Fight Result, Physique, Stealth

Tag Tips Text:

Random Text:

Random Text Up:

Roll #1
Boost patrols and educate servants…
Type: Fight Result
Type Tips: The number of dice is affected by opponent's Stealth and Physique.
Low Target: 1
Low Target Tips: You need at least 1 Success to gain something.

Actions When Wait Expires

This rite has no actions when the wait expires.

Slots

Slot #1
He is no longer a slave, but a leader.

Locks: Yes

Is Key: No

Is Empty: No

Is Enemy: Yes

Conditions:

Pops: None

Slot #2
Their tribe has been destroyed by the Sultan, but their beliefs have not.

Locks: Yes

Is Key: No

Is Empty: Yes

Is Enemy: Yes

Conditions:

Pops: None

Slot #3
They blindly follow the strongest leader.

Locks: Yes

Is Key: No

Is Empty: Yes

Is Enemy: Yes

Conditions:

Pops: None

Slot #4
Aziz had submitted to fate, but for her, he could change everything again.

Locks: Yes

Is Key: No

Is Empty: Yes

Is Enemy: Yes

Conditions:

Pops: None

Slot #5
Aziz has been waiting for a chance for revenge...

Locks: Yes

Is Key: No

Is Empty: Yes

Is Enemy: Yes

Conditions:

  • Type = Item
  • Tag (lock_17) Costs one of 1, 999

Pops: None

Slot #6
Follower

Locks: No

Is Key: No

Is Empty: Yes

Is Enemy: No

Conditions:

  • Type = Character

Pops: None

Slot #7
Your Troops

Locks: No

Is Key: No

Is Empty: Yes

Is Enemy: No

Conditions:

Pops: None

Slot #8
Follower

Locks: No

Is Key: No

Is Empty: Yes

Is Enemy: No

Conditions:

  • Type = Character

Pops: None

Slot #9
Consumable to improve abilities.

Locks: No

Is Key: No

Is Empty: Yes

Is Enemy: No

Conditions:

Pops: None

Activation Conditions

This rite has no activation conditions.

Outcome

Prior

This rite has no prior outcome.

Regular

You did not pay attention to his actions.
The kitchen caught fire, and no one knows why… before repairs are done, all business will be delayed for two days.

Conditions:

Result:

Action:

Got him.
You caught an arsonist spy who, before burning to death, revealed Aziz's whereabouts...

Conditions:

Action:

A small victory
You have stationed guards in places that Aziz is familiar with: the kitchen, the slaves' quarters, and the warehouse. All the scouts he sent out were caught... Hopefully, he will learn his lesson next time.

Conditions:

Result:

Action:

He failed to succeed.
Under your strict surveillance, the fire was extinguished as fast as it has started, but you know this won't be the last time.

Conditions:

Action:

He succeeded.
The kitchen caught fire, and no one knows why… before repairs are done, all business will be delayed for two days.

Conditions:

Result:

Action:

Extra

This rite has no extra outcome.

References

Loot

This rite drops from the following loot: