Boost patrols and educate servants…Type: Fight Result
Type Tips: The number of dice is affected by opponent's Stealth and Physique.
Low Target: 1
Low Target Tips: You need at least 1 Success to gain something.
Rites
Aziz has completely betrayed you, now hiding in the shantytown outside the city, a large group of barbarians have gathered around him, these muscle-brained brutes claim Aziz is their tribal leader – the slave merchant who sold him to you never mentioned this!
In any case, he's very familiar with your residence, so it's best to guard against his sabotage.
ID: 5007014
Type: Enemy
Tips: None
Duration: 1 days
Waits For: 0 days
Marked as New Only on First Occurrence: 0
Starts Automatically: Yes
Triggers Result Automatically: No
Tag Tips Up: Fight Result, Physique, Stealth
Tag Tips Text:
Random Text:
r1: Boost patrols and educate servants…Random Text Up:Boost patrols and educate servants…
Type: Fight Result
Type Tips: The number of dice is affected by opponent's Stealth and Physique.
Low Target: 1
Low Target Tips: You need at least 1 Success to gain something.
This rite has no actions when the wait expires.
He is no longer a slave, but a leader.
Locks: Yes
Is Key: No
Is Empty: No
Is Enemy: Yes
Conditions:
Pops: None
Their tribe has been destroyed by the Sultan, but their beliefs have not.
Locks: Yes
Is Key: No
Is Empty: Yes
Is Enemy: Yes
Conditions:
Pops: None
They blindly follow the strongest leader.
Locks: Yes
Is Key: No
Is Empty: Yes
Is Enemy: Yes
Conditions:
Pops: None
Aziz had submitted to fate, but for her, he could change everything again.
Locks: Yes
Is Key: No
Is Empty: Yes
Is Enemy: Yes
Conditions:
Pops: None
Aziz has been waiting for a chance for revenge...
Locks: Yes
Is Key: No
Is Empty: Yes
Is Enemy: Yes
Conditions:
Pops: None
Follower
Locks: No
Is Key: No
Is Empty: Yes
Is Enemy: No
Conditions:
Pops: None
Your Troops
Locks: No
Is Key: No
Is Empty: Yes
Is Enemy: No
Conditions:
Pops: None
Follower
Locks: No
Is Key: No
Is Empty: Yes
Is Enemy: No
Conditions:
Pops: None
Consumable to improve abilities.
Locks: No
Is Key: No
Is Empty: Yes
Is Enemy: No
Conditions:
Pops: None
This rite has no activation conditions.
This rite has no prior outcome.
The kitchen caught fire, and no one knows why… before repairs are done, all business will be delayed for two days.
Conditions:
Result:
Action:
You caught an arsonist spy who, before burning to death, revealed Aziz's whereabouts...
Conditions:
Action:
You have stationed guards in places that Aziz is familiar with: the kitchen, the slaves' quarters, and the warehouse. All the scouts he sent out were caught... Hopefully, he will learn his lesson next time.
Conditions:
Result:
Action:
Under your strict surveillance, the fire was extinguished as fast as it has started, but you know this won't be the last time.
Conditions:
Action:
The kitchen caught fire, and no one knows why… before repairs are done, all business will be delayed for two days.
Conditions:
Result:
Action:
This rite has no extra outcome.
This rite drops from the following loot: