Rites

Reckless Revenge

Aziz has completely betrayed you, now hiding in the shantytown outside the city, a large group of barbarians have gathered around him, these muscle-brained brutes claim Aziz is their tribal leader – the slave merchant who sold him to you never mentioned this!



A few slaves frantically tell you they've heard Aziz plans to gather a band of thugs and kill you personally for revenge.

ID: 5007015

Type: Enemy

Tips: None

Duration: 1 days

Waits For: 0 days

Marked as New Only on First Occurrence: 0

Starts Automatically: Yes

Triggers Result Automatically: No

Tag Tips: Wisdom, Stealth

Tag Tips Up: Fight Result, Wisdom, Stealth

Tag Tips Text:

Random Text:

Random Text Up:

Roll #1
Strengthen Defenses.
Type: Fight Result
Type Tips: The number of dice is affected by opponent's Stealth and Wisdom.
Low Target: 1
Low Target Tips: You need at least 1 Success to gain something.

Actions When Wait Expires

This rite has no actions when the wait expires.

Slots

Slot #1
He is no longer a slave, but a leader.

Locks: Yes

Is Key: No

Is Empty: No

Is Enemy: Yes

Conditions:

Pops: None

Slot #2
Their tribe has been destroyed by the Sultan, but their beliefs have not.

Locks: Yes

Is Key: No

Is Empty: Yes

Is Enemy: Yes

Conditions:

Pops: None

Slot #3
They blindly follow the strongest leader.

Locks: Yes

Is Key: No

Is Empty: Yes

Is Enemy: Yes

Conditions:

Pops: None

Slot #4
Aziz had submitted to fate, but for her, he could change everything again.

Locks: Yes

Is Key: No

Is Empty: Yes

Is Enemy: Yes

Conditions:

Pops: None

Slot #5
Aziz has been waiting for a chance for revenge...

Locks: Yes

Is Key: No

Is Empty: Yes

Is Enemy: Yes

Conditions:

  • Type = Item
  • Tag (lock_17) Costs one of 1, 999

Pops: None

Slot #6
Follower

Locks: No

Is Key: No

Is Empty: Yes

Is Enemy: No

Conditions:

  • Type = Character

Pops: None

Slot #7
Your Troops

Locks: No

Is Key: No

Is Empty: Yes

Is Enemy: No

Conditions:

Pops: None

Slot #8
Follower

Locks: No

Is Key: No

Is Empty: Yes

Is Enemy: No

Conditions:

  • Type = Character

Pops: None

Slot #9
Consumable to improve abilities.

Locks: No

Is Key: No

Is Empty: Yes

Is Enemy: No

Conditions:

Pops: None

Activation Conditions

This rite has no activation conditions.

Outcome

Prior

This rite has no prior outcome.

Regular

You did not pay attention to his actions.
It's night, and shadows move in the dark… then, one by one, they ignite torches… Aziz is really here.

Conditions:

Action:

Shift control.
Aziz is purchasing torches, sticks, machetes, and spirits... you can now follow this lead to catch him.

Conditions:

Action:

A small victory
With your help, the High Constable found a room full of hidden weapons, robbing Aziz the chance of using them.

Conditions:

Result:

Action:

Ready and waiting.
Seeing you are fully prepared, it seems Aziz gave up the immediate raid plans... but what doesn't come today will come another day.

Conditions:

Action:

He has arrived.
It's night, and shadows move in the dark… then, one by one, they ignite torches… Aziz is really here.

Conditions:

Action:

Extra

This rite has no extra outcome.

References

Referenced in Event Triggers

This rite is used as an event trigger for the following events.

Iron Head's Assassination

Loot

This rite drops from the following loot: