Strengthen Defenses.Type: Fight Result
Type Tips: The number of dice is affected by opponent's Stealth and Wisdom.
Low Target: 1
Low Target Tips: You need at least 1 Success to gain something.
Rites
Aziz has completely betrayed you, now hiding in the shantytown outside the city, a large group of barbarians have gathered around him, these muscle-brained brutes claim Aziz is their tribal leader – the slave merchant who sold him to you never mentioned this!
A few slaves frantically tell you they've heard Aziz plans to gather a band of thugs and kill you personally for revenge.
ID: 5007015
Type: Enemy
Tips: None
Duration: 1 days
Waits For: 0 days
Marked as New Only on First Occurrence: 0
Starts Automatically: Yes
Triggers Result Automatically: No
Tag Tips Up: Fight Result, Wisdom, Stealth
Tag Tips Text:
Random Text:
r1: Strengthen Defenses.Random Text Up:Strengthen Defenses.
Type: Fight Result
Type Tips: The number of dice is affected by opponent's Stealth and Wisdom.
Low Target: 1
Low Target Tips: You need at least 1 Success to gain something.
This rite has no actions when the wait expires.
He is no longer a slave, but a leader.
Locks: Yes
Is Key: No
Is Empty: No
Is Enemy: Yes
Conditions:
Pops: None
Their tribe has been destroyed by the Sultan, but their beliefs have not.
Locks: Yes
Is Key: No
Is Empty: Yes
Is Enemy: Yes
Conditions:
Pops: None
They blindly follow the strongest leader.
Locks: Yes
Is Key: No
Is Empty: Yes
Is Enemy: Yes
Conditions:
Pops: None
Aziz had submitted to fate, but for her, he could change everything again.
Locks: Yes
Is Key: No
Is Empty: Yes
Is Enemy: Yes
Conditions:
Pops: None
Aziz has been waiting for a chance for revenge...
Locks: Yes
Is Key: No
Is Empty: Yes
Is Enemy: Yes
Conditions:
Pops: None
Follower
Locks: No
Is Key: No
Is Empty: Yes
Is Enemy: No
Conditions:
Pops: None
Your Troops
Locks: No
Is Key: No
Is Empty: Yes
Is Enemy: No
Conditions:
Pops: None
Follower
Locks: No
Is Key: No
Is Empty: Yes
Is Enemy: No
Conditions:
Pops: None
Consumable to improve abilities.
Locks: No
Is Key: No
Is Empty: Yes
Is Enemy: No
Conditions:
Pops: None
This rite has no activation conditions.
This rite has no prior outcome.
It's night, and shadows move in the dark… then, one by one, they ignite torches… Aziz is really here.
Conditions:
Action:
Aziz is purchasing torches, sticks, machetes, and spirits... you can now follow this lead to catch him.
Conditions:
Action:
With your help, the High Constable found a room full of hidden weapons, robbing Aziz the chance of using them.
Conditions:
Result:
Action:
Seeing you are fully prepared, it seems Aziz gave up the immediate raid plans... but what doesn't come today will come another day.
Conditions:
Action:
It's night, and shadows move in the dark… then, one by one, they ignite torches… Aziz is really here.
Conditions:
Action:
This rite has no extra outcome.
This rite is used as an event trigger for the following events.
Iron Head's AssassinationThis rite drops from the following loot: