Rites

Desperate Gamble

Late at night, the torches surrounded your mansion. Aziz brought all his forces – albeit just a bunch of slaves and bandits, but where they lacked in number, they repaid in ferocity.

ID: 5007016

Type: Enemy

Tips: None

Duration: 1 days

Waits For: 3 days

Marked as New Only on First Occurrence: 0

Starts Automatically: No

Triggers Result Automatically: No

Tag Tips: Physique, Combat

Tag Tips Up: Fight Result, Physique, Combat

Tag Tips Text:

Random Text:

Random Text Up:

Roll #1
Help!
Type: Fight Result
Type Tips: The number of dice is affected by opponent's Combat and Physique.
Low Target: 1
Low Target Tips: You need at least 1 Success to survive.

Actions When Wait Expires

This rite has no actions when the wait expires.

Slots

Slot #1
He is no longer a slave, but a leader.

Locks: Yes

Is Key: No

Is Empty: No

Is Enemy: Yes

Conditions:

Pops: None

Slot #2
Their tribe has been destroyed by the Sultan, but their beliefs have not.

Locks: Yes

Is Key: No

Is Empty: Yes

Is Enemy: Yes

Conditions:

Pops: None

Slot #3
They blindly follow the strongest leader.

Locks: Yes

Is Key: No

Is Empty: Yes

Is Enemy: Yes

Conditions:

Pops: None

Slot #4
Aziz had submitted to fate, but for her, he could change everything again.

Locks: Yes

Is Key: No

Is Empty: Yes

Is Enemy: Yes

Conditions:

Pops: None

Slot #5
Aziz has been waiting for a chance for revenge...

Locks: Yes

Is Key: No

Is Empty: Yes

Is Enemy: Yes

Conditions:

  • Type = Item
  • Tag (lock_17) Costs one of 1, 999

Pops: None

Slot #6
You must do it yourself

Locks: Yes

Is Key: No

Is Empty: No

Is Enemy: No

Conditions:

Pops: None

Slot #7
Your troops are necessary.

Locks: Yes

Is Key: No

Is Empty: Yes

Is Enemy: No

Conditions:

Pops: None

Slot #8
Follower

Locks: Yes

Is Key: No

Is Empty: Yes

Is Enemy: No

Conditions:

Pops: None

Slot #9
Consumable to improve abilities.

Locks: No

Is Key: No

Is Empty: Yes

Is Enemy: No

Conditions:

Pops: None

Slot #10
Bronze Tier Bloodshed Card

Locks: No

Is Key: No

Is Empty: Yes

Is Enemy: No

Conditions:

  • Type = Sultan Card
  • Tag (Bloodshed) = 1
  • Rarity ≤ Bronze

Pops: None

Activation Conditions

This rite has no activation conditions.

Outcome

Prior

This rite has no prior outcome.

Regular

You're the one who survived
Everyone's fighting without much strategy; the slaves' attacks are more vexing than vicious – your reinforcements getting tangled up with them in the madness.

Once embers faded, you find Aziz's body among the corpses. With this, the fire has truly quelled.

Conditions:

Result:

You failed
Your last memory is of the two knife-wielding robbers. Then something hit the back of your head, and it was all over...

Conditions:

Result:

Extra

A Bloodshed
Nobles must have the ability to discipline slaves, but few like you can do it personally.

Conditions:

Result:

Your fame spreads.

Conditions:

Result: