Zephyr
Locks: Yes
Is Key: No
Is Empty: No
Is Enemy: No
Conditions:
- Type = Character
- Card = Zephyr
Pops: None
Rites
Zephyr is free now, and a free man needs a family – you decide to give him a settling-in allowance to incentivize him to come back to work sooner.
ID: 5008052
Type: None
Tips: None
Duration: 7 days
Waits For: 7 days
Marked as New Only on First Occurrence: 0
Starts Automatically: No
Triggers Result Automatically: No
Tag Tips: None
Tag Tips Up: None
Tag Tips Text: None
Random Text: None
Random Text Up: None
This rite has no actions when the wait expires.
Zephyr
Locks: Yes
Is Key: No
Is Empty: No
Is Enemy: No
Conditions:
Pops: None
You can give him 5 Gold Coins as a settling-in allowance
Locks: No
Is Key: No
Is Empty: No
Is Enemy: No
Conditions:
Pops: None
This rite has no activation conditions.
This rite has no prior outcome.
Zephyr has returned, eager to get to work – to provide a good life for his wife! Besides frequently saying such silly things and wearing such a silly grin, marriage indeed makes this man more reliable and mature.
Conditions:
Result:
This rite has no extra outcome.