Rites

Nest of Decay

You come to the depths of Dark Alley, with its towering walls and iron gates sturdy enough to withstand armed soldiers – but it still stinks like a garbage dump. Alim clenches his fists.

"It's them... They've been eyeing my boys..."

You ask him who they are.

"The beggars of Dark Alley... They all listen to an old man called White-Belly, who always tries to turn my kids into beggars... This time they're even stealing!"

You remember the child beggars in Dark Alley, often physically disabled, using their deformed bodies to forcibly evoke passersby's sympathy... And you think of lively, healthy Hemir. You need to act quickly.

ID: 5008072

Type: None

Tips: None

Duration: 1 days

Waits For: 3 days

Marked as New Only on First Occurrence: 0

Starts Automatically: No

Triggers Result Automatically: No

Tag Tips: None

Tag Tips Up: Fight Result, Combat, Physique, Survival, Stealth

Tag Tips Text:

Random Text: None

Random Text Up:

Roll #1
Open the Gate
Type: Fight Result
Type Tips: The number of dice is affected by the challenger's Combat and Physique.
Low Target: 9
Low Target Tips: You need at least 9 Success.
Roll #2
Continue Searching
Type: Normal Result
Type Tips: Your Survival and Stealth determine your full dice count.
Low Target: 6
Low Target Tips: You need at least 6 Success.

Actions When Wait Expires

Action:

Slots

Slot #1
This beggar leader won't let you in

Locks: Yes

Is Key: No

Is Empty: No

Is Enemy: Yes

Conditions:

Pops: None

Slot #2
Sturdy Gate

Locks: Yes

Is Key: No

Is Empty: No

Is Enemy: Yes

Conditions:

Pops: None

Slot #3
Alim's Impotent Rage

Locks: Yes

Is Key: No

Is Empty: No

Is Enemy: No

Conditions:

  • Type = Character
  • Card = Alim

Pops: None

Slot #4
You can do this job yourself, or send any of your followers to do it.

Locks: No

Is Key: No

Is Empty: No

Is Enemy: No

Conditions:

  • Type = Character

Pops: None

Slot #5
Send a person to assist with this matter

Locks: No

Is Key: No

Is Empty: Yes

Is Enemy: No

Conditions:

  • Type = Character

Pops: None

Slot #6
Consumable to improve abilities.

Locks: No

Is Key: No

Is Empty: Yes

Is Enemy: No

Conditions:

Pops: None

Activation Conditions

This rite has no activation conditions.

Outcome

Prior

You wasted too much time
The gate is reinforced specifically to withstand group attacks. By the time you find tools to break through, nothing remains but the stench of garbage... All the beggars and that child-trafficking kingpin White-Belly have vanished. Alim races frantically into the night... After that night, you never hear from him again.

Conditions:

Regular

Your words can split steel
Almost everyone in the Dark Alley knows you; they gather around the beggar's hideout, shouting your command: "Open the gate!"



Under this pressure, the gate opens, and an old man with disgusting white sores covering his belly emerges. "What's all this about?" he squints at the crowd, then notices Alim. "Oh, it's the old mutt searching for his lost pup? He ran off, who knows where. Nothing to do with me." The angry crowd seizes him. Meanwhile, Alim rushes straight into the squalid den with you.

Conditions:

Result:

Action:

There's always a bigger fish
Seeing the sturdy wooden door, Alim's heart races with panic. He blurts out, "Do you know Lord [player.name]? The Sultan's most terrifying minion! He eats children, kills women, rapes men, and brushes his teeth with their ashes! He is right here! And I swear, if you don't open this door, he will rape you, then kill you! Even if you fled to the ends of the earth, the Sultan's magician will still find you, gnawing off your rotten dick at midnight!"



Before you say anything to clarify yourself, White-Belly – trembling with fear – flings the door wide open.

Conditions:

Result:

Action:

Master Key
There is a kind of key that can open any door: large enough, thick enough, heavy enough, a log wrapped in iron... lucky you, you can actually use this key.

White-Belly, still listening inside, is knocked off his feet, revealing ugly white sores on his belly...

Conditions:

Result:

Action:

Extra

Unexpected Discovery
This is a trash heap, home to a swarm of young beggars – most of them crippled, while a few have yet to be maimed.

You search through them one by one, but there's no sign of Hemir…

Suddenly, Alim grabs something from around a young beggar's neck. It's a crude wooden whistle.

"This belongs to Hemir. He carved it himself. That old bastard must have dragged my boy here – forcing him, beating him, trying to make him a beggar. Then Hemir refused, so he beat him even harder, probably even killed him. That's why the other kid has his whistle." He clenches the whistle tightly in his hand… Maybe you could interrogate White-Belly again – or at least kill him to let Alim vent his anger.

Conditions:

Result:

Nothing Gained
This is a trash heap, home to a swarm of young beggars – most of them crippled, while a few have yet to be maimed.



You search through them one by one, but there's no sign of Hemir…



Alim kicks White-Belly to the ground… then pulls out his blade, the one he uses for cutting purses.



Maybe you could interrogate White-Belly again – or at least kill him to let Alim vent his anger.

Conditions: