Open the GateType: Fight Result
Type Tips: The number of dice is affected by the challenger's Combat and Physique.
Low Target: 9
Low Target Tips: You need at least 9 Success.
Rites
You come to the depths of Dark Alley, with its towering walls and iron gates sturdy enough to withstand armed soldiers – but it still stinks like a garbage dump. Alim clenches his fists.
"It's them... They've been eyeing my boys..."
You ask him who they are.
"The beggars of Dark Alley... They all listen to an old man called White-Belly, who always tries to turn my kids into beggars... This time they're even stealing!"
You remember the child beggars in Dark Alley, often physically disabled, using their deformed bodies to forcibly evoke passersby's sympathy... And you think of lively, healthy Hemir. You need to act quickly.
ID: 5008072
Type: None
Tips: None
Duration: 1 days
Waits For: 3 days
Marked as New Only on First Occurrence: 0
Starts Automatically: No
Triggers Result Automatically: No
Tag Tips: None
Tag Tips Up: Fight Result, Combat, Physique, Survival, Stealth
Tag Tips Text:
Random Text: None
Random Text Up:Open the Gate
Type: Fight Result
Type Tips: The number of dice is affected by the challenger's Combat and Physique.
Low Target: 9
Low Target Tips: You need at least 9 Success.Continue Searching
Type: Normal Result
Type Tips: Your Survival and Stealth determine your full dice count.
Low Target: 6
Low Target Tips: You need at least 6 Success.
Action:
In the end, you didn't help Alim… of course, you never saw him again either
This beggar leader won't let you in
Locks: Yes
Is Key: No
Is Empty: No
Is Enemy: Yes
Conditions:
Pops: None
Sturdy Gate
Locks: Yes
Is Key: No
Is Empty: No
Is Enemy: Yes
Conditions:
Pops: None
Alim's Impotent Rage
Locks: Yes
Is Key: No
Is Empty: No
Is Enemy: No
Conditions:
Pops: None
You can do this job yourself, or send any of your followers to do it.
Locks: No
Is Key: No
Is Empty: No
Is Enemy: No
Conditions:
Pops: None
Send a person to assist with this matter
Locks: No
Is Key: No
Is Empty: Yes
Is Enemy: No
Conditions:
Pops: None
Consumable to improve abilities.
Locks: No
Is Key: No
Is Empty: Yes
Is Enemy: No
Conditions:
Pops: None
This rite has no activation conditions.
The gate is reinforced specifically to withstand group attacks. By the time you find tools to break through, nothing remains but the stench of garbage... All the beggars and that child-trafficking kingpin White-Belly have vanished. Alim races frantically into the night... After that night, you never hear from him again.
Conditions:
Almost everyone in the Dark Alley knows you; they gather around the beggar's hideout, shouting your command: "Open the gate!"
Under this pressure, the gate opens, and an old man with disgusting white sores covering his belly emerges. "What's all this about?" he squints at the crowd, then notices Alim. "Oh, it's the old mutt searching for his lost pup? He ran off, who knows where. Nothing to do with me." The angry crowd seizes him. Meanwhile, Alim rushes straight into the squalid den with you.
Conditions:
Result:
Action:
Seeing the sturdy wooden door, Alim's heart races with panic. He blurts out, "Do you know Lord [player.name]? The Sultan's most terrifying minion! He eats children, kills women, rapes men, and brushes his teeth with their ashes! He is right here! And I swear, if you don't open this door, he will rape you, then kill you! Even if you fled to the ends of the earth, the Sultan's magician will still find you, gnawing off your rotten dick at midnight!"
Before you say anything to clarify yourself, White-Belly – trembling with fear – flings the door wide open.
Conditions:
Result:
Action:
There is a kind of key that can open any door: large enough, thick enough, heavy enough, a log wrapped in iron... lucky you, you can actually use this key.
White-Belly, still listening inside, is knocked off his feet, revealing ugly white sores on his belly...
Conditions:
Result:
Action:
This is a trash heap, home to a swarm of young beggars – most of them crippled, while a few have yet to be maimed.
You search through them one by one, but there's no sign of Hemir…
Suddenly, Alim grabs something from around a young beggar's neck. It's a crude wooden whistle.
"This belongs to Hemir. He carved it himself. That old bastard must have dragged my boy here – forcing him, beating him, trying to make him a beggar. Then Hemir refused, so he beat him even harder, probably even killed him. That's why the other kid has his whistle." He clenches the whistle tightly in his hand… Maybe you could interrogate White-Belly again – or at least kill him to let Alim vent his anger.
Conditions:
Result:
This is a trash heap, home to a swarm of young beggars – most of them crippled, while a few have yet to be maimed.
You search through them one by one, but there's no sign of Hemir…
Alim kicks White-Belly to the ground… then pulls out his blade, the one he uses for cutting purses.
Maybe you could interrogate White-Belly again – or at least kill him to let Alim vent his anger.
Conditions: