Pickpocket
Locks: Yes
Is Key: No
Is Empty: No
Is Enemy: No
Conditions:
- Type = Item
- Card = Hemir
Pops: None
Rites
Alim has found Hemir. Would you like to see him? It seems that he is really working as an apprentice at the mill.
ID: 5008075
Type: None
Tips: None
Duration: 1 days
Waits For: 7 days
Marked as New Only on First Occurrence: 0
Starts Automatically: No
Triggers Result Automatically: No
Tag Tips: None
Tag Tips Up: None
Tag Tips Text: None
Random Text: None
Random Text Up: None
This rite has no actions when the wait expires.
Pickpocket
Locks: Yes
Is Key: No
Is Empty: No
Is Enemy: No
Conditions:
Pops: None
You can go yourself, or send a follower
Locks: No
Is Key: No
Is Empty: No
Is Enemy: No
Conditions:
Pops: None
Pay 1 Gold Coin
Locks: No
Is Key: No
Is Empty: No
Is Enemy: No
Conditions:
Pops: None
This rite has no activation conditions.
This is a childless couple whose ancestors were nobles, but by this generation, they only have this mill left. The mill owner shakily took out Hemir's apprenticeship contract for you, a distinguished figure, to review. It's the most generous type of contract, where the apprentice must fulfill the obligations of a firstborn and will inherit all the master's property and powers. This means everything here will belong to Hemir as long as he works hard.
At your request, Hemir is called out of the mill, his face covered in flour, his hair and clothes full of bran, his body reeking of donkey dung. But at least he appears well-fed, looking much brawnier than when you last caught him, his face rounder.
"It's [player.name]!" he shrieks, then begins boasting to his master and mistress about your greatness, your charisma, how many followers you have in the Dark Alley… He points to his small arm where you once caught him, bragging about your lightning-fast reflexes and martial prowess as if that spot were coated in gold. Honestly, this somewhat intimidates the miller couple – they can evidently recall the other side of the tale: you, plundering, debauching, and causing all manner of evil, protected by black magic...
So, you have to wave your hand to stop him. You explain you're here for Alim's sake. The old man would be delighted to have some flour personally ground by the pup... oh, the apprentice he used to take care of.
The silly child eagerly drives out the donkey and personally mills a large bag of fine white flour with the finest wheat for you...
Later, as Alim is dropping the dough into the hodgepodge soup, you share this detail with him. Old Alim's tears begin to fall into the soup – plop, plop – right alongside the dough... he definitely needs to use less salt now.
Conditions:
Result:
This is a childless couple whose ancestors were nobles, but by this generation, they only have this mill left. The mill owner shakily took out Hemir's apprenticeship contract for you, a distinguished figure, to review. It's the most generous type of contract, where the apprentice must fulfill the obligations of a firstborn and will inherit all the master's property and powers. This means everything here will belong to Hemir as long as he works hard.
At your request, Hemir is called out of the mill, his face covered in flour, his hair and clothes full of bran, his body reeking of donkey dung. But at least he appears well-fed, looking much brawnier than when you last caught him, his face rounder.
"It's [player.name]!" he screams, his teeth chattering with fear. He asks, trembling, if you're here to kill him, to root out White-Belly's remaining underlings... He drops to his knees begging you to kill only him, not to do anything worse to the mill, to his master and mistress...
Before the whole family falls to their knees, you interrupt this farce; you have to wave your hand to stop him. You explain you're here for Alim's sake. The old man would be delighted to have some flour personally ground by the pup... oh, the apprentice he used to take care of.
So the young boy breaks into a smile through his tears and personally grinds a large bag of snow-white flour from the finest wheat for you...
Later, as Alim drops the dough into the hodgepodge soup, you tell him this detail. Old Alim roars with laughter, spittle flying everywhere, completely killing your appetite.
Conditions:
Result:
This is a childless couple whose ancestors were nobles, but by this generation, they only have this mill left. The mill owner shakily took out Hemir's apprenticeship contract for you, a distinguished figure, to review. It's the most generous type of contract, where the apprentice must fulfill the obligations of a firstborn and will inherit all the master's property and powers. This means everything here will belong to Hemir as long as he works hard.
At your request, Hemir is called out of the mill, his face covered in flour, his hair and clothes full of bran, his body reeking of donkey dung. But at least he appears well-fed, looking much brawnier than when you last caught him, his face rounder.
"It's [player.name]!" he screams, praising your kindness – every child in the Dark Alley has received your charity, and you forgave his theft with godlike mercy. As he rambles on excitedly, the old miller pours you a drink with a knowing smile – they all know this is true.
So, you have to wave your hand to stop him. You explain you're here for Alim's sake. The old man would be delighted to have some flour personally ground by the pup... oh, the apprentice he used to take care of.
The silly child eagerly drives out the donkey and personally mills a large bag of fine white flour with the finest wheat for you...
Later, as Alim is dropping the dough into the hodgepodge soup, you share this detail with him. Old Alim's tears begin to fall into the soup – plop, plop – right alongside the dough... he definitely needs to use less salt now.
Conditions:
Result:
This is a childless couple whose ancestors were nobles, but by this generation, they only have this mill left. The mill owner shakily took out Hemir's apprenticeship contract for you, a distinguished figure, to review. It's the most generous type of contract, where the apprentice must fulfill the obligations of a firstborn and will inherit all the master's property and powers. This means everything here will belong to Hemir as long as he works hard.
At your request, Hemir is called out of the mill, his face covered in flour, his hair and clothes full of bran, his body reeking of donkey dung. But at least he appears well-fed, looking much brawnier than when you last caught him, his face rounder.
"It's [player.name]!" he screams, hastily telling his master and mistress about your power and wealth. He begins describing the treasures he saw during his last theft at your home. Thankfully, he's cut short and forced to the ground to kowtow before he can say much more.
You wave your hand and gesture to everyone to sit; you explain you're here for Alim's sake. The old man would be delighted to have some flour personally ground by the pup - oh, the apprentice he used to take care of.
So the silly boy breaks into a smile through his tears and personally grinds a large bag of snow-white flour from the finest wheat for you...
Later, as Alim drops the dough into the hodgepodge soup, you tell him this detail. Old Alim roars with laughter, spittle flying everywhere, completely killing your appetite.
Conditions:
Result:
This is a childless couple whose ancestors were nobles, but by this generation, they only have this mill left. They don't recognize you, but Hemir proudly shares the story of how he once stole from your home… The miller's face darkens slightly – it's clear they've been raising Hemir like their own son, and no one wants their heir to be a thief, do they?
You quickly cut off his rambling, pulling out a shiny gold coin and insisting on buying flour milled by Hemir himself – the boy reluctantly heads off to work.
Later, as Alim drops noodles into the hodgepodge soup, his tears fall into the pot. "The boy's finally on the right path," he mutters, "I couldn't be happier!"
Conditions:
Result:
This rite has no extra outcome.