Idle adventurers
Locks: Yes
Is Key: No
Is Empty: No
Is Enemy: No
Conditions:
- Type = Character
- Card = Mercenary Adventurer
Pops: None
Rites
Adventurers spend their idle time here boasting and chatting. You can provide them with any sponsorship or talking points... or nothing at all - they'll find their own entertainment, especially after eating at Habib's.
ID: 5008123
Type: None
Tips: None
Duration: 7 days
Waits For: 0 days
Marked as New Only on First Occurrence: 0
Starts Automatically: No
Triggers Result Automatically: No
Tag Tips: None
Tag Tips Up: None
Tag Tips Text:
Random Text: None
Random Text Up: None
This rite has no actions when the wait expires.
Idle adventurers
Locks: Yes
Is Key: No
Is Empty: No
Is Enemy: No
Conditions:
Pops: None
What will you offer them?
Locks: No
Is Key: No
Is Empty: No
Is Enemy: No
Conditions:
Pops: None
This rite has no activation conditions.
This rite has no prior outcome.
You pay for a renowned martial arts master. The adventurers set down their mugs reluctantly.
Conditions:
Result:
Action:
You pay for a renowned martial arts master. The adventurers set down their mugs reluctantly, but draw their swords faster than anyone - such opportunities are rare.
Conditions:
Result:
Action:
This is just how taverns work - whatever you say, some fool will believe it.
Conditions:
Result:
Action:
The spirit of rebellion runs deep in adventurers' bones. You barely begin speaking before they erupt in excitement.
Conditions:
Result:
Action:
They shout loudly, ignoring you completely. Nevertheless, your attempt to preach here earns recognition from the Purist Order.
Conditions:
Result:
Action:
You use [s2.name] to save a severely wounded adventurer. Moved to tears, they give you a family heirloom.
Conditions:
Result:
Action:
Amid endless discussion and arguments, in topics branching without end, you eventually gather more information - though perhaps not what you initially sought.
Conditions:
Result:
Action:
Amid endless discussion and arguments, in topics branching without end, you eventually gather more information - though perhaps not what you initially sought.
Conditions:
Result:
Action:
Amid endless discussion and arguments, in topics branching without end, you eventually gather more information - though perhaps not what you initially sought.
Conditions:
Result:
Action:
The adventurers use existing intelligence to embark on their quest, returning successful. To thank you, they share ten Gold Coins.
Conditions:
Result:
Action:
This rite has no extra outcome.