Rites

Adventurer's Tavern

Adventurers spend their idle time here boasting and chatting. You can provide them with any sponsorship or talking points... or nothing at all - they'll find their own entertainment, especially after eating at Habib's.

ID: 5008123

Type: None

Tips: None

Duration: 7 days

Waits For: 0 days

Marked as New Only on First Occurrence: 0

Starts Automatically: No

Triggers Result Automatically: No

Tag Tips: None

Tag Tips Up: None

Tag Tips Text:

Random Text: None

Random Text Up: None


Actions When Wait Expires

This rite has no actions when the wait expires.

Slots

Slot #1
Idle adventurers

Locks: Yes

Is Key: No

Is Empty: No

Is Enemy: No

Conditions:

Pops: None

Slot #2
What will you offer them?

Locks: No

Is Key: No

Is Empty: No

Is Enemy: No

Conditions:

Pops: None

Activation Conditions

This rite has no activation conditions.

Outcome

Prior

This rite has no prior outcome.

Regular

You pay for a renowned martial arts master. The adventurers set down their mugs reluctantly.

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You pay for a renowned martial arts master. The adventurers set down their mugs reluctantly, but draw their swords faster than anyone - such opportunities are rare.

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This is just how taverns work - whatever you say, some fool will believe it.

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The spirit of rebellion runs deep in adventurers' bones. You barely begin speaking before they erupt in excitement.

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What the F-?
They shout loudly, ignoring you completely. Nevertheless, your attempt to preach here earns recognition from the Purist Order.

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Miracle Flex
You use [s2.name] to save a severely wounded adventurer. Moved to tears, they give you a family heirloom.

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Same, Bro!
Amid endless discussion and arguments, in topics branching without end, you eventually gather more information - though perhaps not what you initially sought.

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Same, Bro!
Amid endless discussion and arguments, in topics branching without end, you eventually gather more information - though perhaps not what you initially sought.

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Same, Bro!
Amid endless discussion and arguments, in topics branching without end, you eventually gather more information - though perhaps not what you initially sought.

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Let's Roll!
The adventurers use existing intelligence to embark on their quest, returning successful. To thank you, they share ten Gold Coins.

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Extra

This rite has no extra outcome.