Rites
Stop Now
You don't believe you've done anything wrong - just some drunken words, a momentary slip. You're even willing to apologize - but the Roaming Swordsman refuses. His dead sisters never wanted apologies. Tonight, he must kill you.
ID: 5008126
Type: None
Tips: None
Duration: 1 days
Waits For: 3 days
Marked as New Only on First Occurrence: 0
Starts Automatically: No
Triggers Result Automatically: No
Tag Tips: None
Tag Tips Up: Fight Result, Physique, Combat
Tag Tips Text:
- Get ready for combat!
- Perhaps try persuading him with a particular ideology
Random Text:
r1: Without room for explanation, he raises his sword against you.
Random Text Up:Without room for explanation, he raises his sword against you.
Type: Fight Result
Type Tips: The number of dice provided by your Physique and Combat is affected by the enemy's Physique and Combat.
Low Target: 3
Low Target Tips: You need at least 3 Successes to win.
Actions When Wait Expires
Action:
- Prompt:
You ignore his declaration of war. Thus, when his sword pierces your throat, you have nothing to say.
- Ending: Retribution
Slots
Roaming Swordsman
Locks: Yes
Is Key: No
Is Empty: No
Is Enemy: Yes
Conditions:
Pops: None
Rage Incarnate
Locks: Yes
Is Key: No
Is Empty: No
Is Enemy: Yes
Conditions:
Pops: None
You can go yourself, or dispatch any follower to face him
Locks: No
Is Key: No
Is Empty: No
Is Enemy: No
Conditions:
Pops: None
You can go yourself, or dispatch any follower to face him
Locks: No
Is Key: No
Is Empty: Yes
Is Enemy: No
Conditions:
Pops: None
There are things that can help you get through a crisis.
Locks: No
Is Key: No
Is Empty: Yes
Is Enemy: No
Conditions:
Pops: None
You can take this to break any tier Bloodshed Card, but must face him personally.
Locks: No
Is Key: No
Is Empty: Yes
Is Enemy: No
Conditions:
Pops: None
Perhaps try persuading him
Locks: No
Is Key: No
Is Empty: Yes
Is Enemy: No
Conditions:
Pops:
- Condition: Action:
- Slot #1 Pops:
Enough talk - attack!
Activation Conditions
Tips: Only a "protagonist" can step forward
Conditions:
Outcome
Prior
True Vengeance QuestionedIs killing drunken mercenaries who couldn't control their mouths true revenge? Does he know who truly dishonored his family and sisters, or is he afraid to face them?
Seeing his silence, you continue, sharing your audacious plan and making several promises. He contemplates the Sultan's name, then sheathes his sword, giving you one long, final look before saying nothing more.
Conditions:
Result:
- Adjust Tag (Wisdom) of Slot #1: Add 1
Regular
This rite has no regular outcome.
Extra
The Roaming Swordsman falls. His eyes quickly dim, losing their luster like weathered stone. Perhaps he should have died long ago, buried in this nameless soil that was once his Homeland. Perhaps becoming dust now isn't too late - to be blown by the wind to where all his relatives, all his sisters chose death over dishonor.
Conditions:
Result:
- Clean Slot #1: 1
- Adjust Tag (Combat) of Slot #3: Add 1
- Adjust Tag (Combat) of Slot #4: Add 1
You've captured a serial killer from the nameless masses - a traitor, a prince of the Homeland. The Sultan greatly praises your accomplishment, graciously allowing you to break this Bloodshed Card.
Conditions:
Result:
- Clean Slot #6: 1
- Counter (7100003): Add 1
- Counter (7100004): Add 1
It's all meaningless, isn't it? Killing those who merely insulted his sisters only quiets his own rage and highlights his powerlessness.
His sisters were never truly dishonored - they joined hands and took their lives together when the city fell. Who truly harmed them? This sword may never taste the blood of the true enemy...
Realizing this, he suddenly loses all enthusiasm. As he has many times before, he abandons the easily attainable victory and departs, dispirited.
Conditions:
Result:
- Adjust Equipment of Slot #3: Add Injured
- Adjust Equipment of Slot #4: Add Injured
It's all meaningless, isn't it? Killing those who merely insulted his sisters only quiets his own rage and highlights his powerlessness.
His sisters were never truly dishonored - they joined hands and took their lives together when the city fell. Who truly harmed them? This sword may never taste the blood of the true enemy...
Realizing this, he suddenly loses all enthusiasm. As he has many times before, he abandons the easily attainable victory and departs, dispirited.
Conditions:
Result:
- Adjust Tag (Follower) of Slot #1: Remove 1
- Adjust Equipment of Slot #3: Add Injured
- Adjust Equipment of Slot #4: Add Injured