Rites

Innocent Victim

While fretting over what the cultists might do with your Conquest Card, you hear reports of a terrifying monster ravaging your territory...

ID: 5008177

Type: None

Tips: None

Duration: 1 days

Waits For: 0 days

Marked as New Only on First Occurrence: 0

Starts Automatically: Yes

Triggers Result Automatically: No

Tag Tips: Wisdom, Survival

Tag Tips Up: Fight Result, Wisdom, Survival, Combat

Tag Tips Text:

Random Text: None

Random Text Up:

Roll #1
With no escape route, to save your followers from captivity and bewitchment, you bravely take up arms against this enormous beast...
Type: Fight Result
Type Tips: Your Wisdom, Survival and Combat determine your full dice count.
Low Target: 5
Low Target Tips: You need at least 5 Success to defeat the monster.

Actions When Wait Expires

This rite has no actions when the wait expires.

Slots

Slot #1
Predator

Locks: Yes

Is Key: No

Is Empty: No

Is Enemy: Yes

Conditions:

Pops: None

Slot #2
Captive Followers

Locks: Yes

Is Key: No

Is Empty: Yes

Is Enemy: Yes

Conditions:

Pops: None

Slot #3
The Sultan Card you gave the cultists

Locks: Yes

Is Key: No

Is Empty: No

Is Enemy: No

Conditions:

Pops: None

Slot #4
You must face this monster yourself

Locks: Yes

Is Key: No

Is Empty: No

Is Enemy: No

Conditions:

Pops: None

Slot #5
You can seek assistance

Locks: No

Is Key: No

Is Empty: Yes

Is Enemy: No

Conditions:

Pops: None

Slot #6
You can seek assistance

Locks: No

Is Key: No

Is Empty: Yes

Is Enemy: No

Conditions:

Pops: None

Activation Conditions

This rite has no activation conditions.

Outcome

Prior

This rite has no prior outcome.

Regular

Dark Blood
You've won, though your territory bears grievous wounds... As the beast collapses with a final roar, its massive corpse crushes buildings, its black blood poisons rivers and springs, and its dying breath spreads disease among your surviving subjects. Still, you've won - at least you have the chance to rebuild.

Conditions:

Result:

Dark Blood
You've won, though your territory bears grievous wounds... As the beast collapses with a final roar, its massive corpse crushes buildings, its black blood poisons rivers and springs, and its dying breath spreads disease among your surviving subjects. Still, you've won - at least you have the chance to rebuild.

Conditions:

Result:

You lost
Despite regrets and protests, you die pathetically beneath the predator's fangs.

Conditions:

Action:

Extra

Squandered Favor
Hearing how you broke this Conquest Card, the Sultan's expression darkens: "You're exhausting my favor, [player.name]." He toys with his ring, watching you coldly. "Surely you don't believe you've gained authority to assign others to this game?"

Cold sweat pours as you repeatedly deny this; another such incident would certainly cost you your head.

Conditions:

Result:

Another Visit
Badriyyah wants more! She giggles, seeking a second, third card... For your own survival, you absolutely cannot oblige. She seems disappointed, though her smile never fades. "Well then, let's reframe - not you providing cards, but me helping you. That works, right?"

She settles this unilaterally.

Conditions:

Result:

The cultists' ritual grants you disturbing insights into forbidden realms.

Conditions:

Result:

You break a Sultan Card through an extremely unclean mean
You tell no one of your vision at the moment you slew the predator. As the card snaps, through the messy stains, you glimpse an exalted vision - a crown destined for the King of Kings, the world-ruling God. In ancient times, a god was judged evil and banished for unauthorized world-alteration - now, through game-created stains and your vision, Their name will be sanctified anew, returning once more.

Conditions:

Result: