Rites

Divine Summoning

In a chamber carved from solid rock, beneath the glow of countless small candles in wall niches, Badriyyah walks toward an altar overflowing with thick black liquid. Her master is about to take form, about to awaken...

Hey, isn't this turning into a disaster?!

ID: 5008182

Type: None

Tips: None

Duration: 1 days

Waits For: 7 days

Marked as New Only on First Occurrence: 0

Starts Automatically: No

Triggers Result Automatically: No

Tag Tips: Combat, Magic

Tag Tips Up: Fight Result, Combat, Magic

Tag Tips Text:

Random Text: None

Random Text Up:

Roll #1
Can you successfully stop this divine summoning?
Type: Fight Result
Type Tips: Your Combat and Magic determine your full dice count.
Low Target: 3
Low Target Tips: You need at least 3 Success to prevent the summoning.

Actions When Wait Expires

Action:

Slots

Slot #1
Badriyyah

Locks: Yes

Is Key: No

Is Empty: No

Is Enemy: Yes

Conditions:

Pops: None

Slot #2
Cult Follower

Locks: Yes

Is Key: No

Is Empty: No

Is Enemy: Yes

Conditions:

Pops: None

Slot #3
You may seek the Sultan's aid, requiring a Sultan Bloodshed, Carnality, or Conquest Card of Silver tier or lower

Locks: No

Is Key: No

Is Empty: Yes

Is Enemy: No

Conditions:

  • Type = Sultan Card
  • Not Tag (Extravagance) = 1
  • Rarity ≤ Silver
  • Not Slot #4 = 1

Pops: None

Slot #4
You may request the Order's assistance, requiring a Sultan Bloodshed, Carnality, or Conquest Card of Silver tier or lower

Locks: No

Is Key: No

Is Empty: Yes

Is Enemy: No

Conditions:

  • Type = Sultan Card
  • Not Tag (Extravagance) = 1
  • Rarity ≤ Silver
  • Not Slot #3 = 1

Pops:

  • Condition:
    • Slot #4 = 1
    • Counter (7000572) ≥ 1
    Action:
    • Self Pops:
      Wait, you've already broken with the Order, haven't you? Think of another way.
Slot #5
You can go yourself, or send any follower to lead troops against the divine descent

Locks: No

Is Key: No

Is Empty: Yes

Is Enemy: No

Conditions:

  • Type = Character
  • Not Slot #3 = 1
  • Not Slot #4 = 1

Pops: None

Slot #6
You can go yourself, or send any follower to lead troops against the divine descent

Locks: No

Is Key: No

Is Empty: Yes

Is Enemy: No

Conditions:

  • Type = Character
  • Not Slot #3 = 1
  • Not Slot #4 = 1

Pops: None

Slot #7
If handling this yourself, you may mobilize military troop

Locks: No

Is Key: No

Is Empty: Yes

Is Enemy: No

Conditions:

  • Any
    • All
      • Type = Character
      • Tag (Troop) = 1
    • All
      • Type = Item
      • Tag (Troop) = 1
  • Not Slot #3 = 1
  • Not Slot #4 = 1

Pops: None

Slot #8
If personally stopping the divine descent, you may break a Conquest Card of Silver tier or lower

Locks: No

Is Key: No

Is Empty: Yes

Is Enemy: No

Conditions:

  • Type = Sultan Card
  • Tag (Conquest) = 1
  • Rarity ≤ Silver
  • Not Slot #3 = 1
  • Not Slot #4 = 1

Pops: None

Activation Conditions

Tips: Will you seek others' help or personally defeat this descending Cultic God? You must choose

Conditions:

Outcome

Prior

This rite has no prior outcome.

Regular

This rite has no regular outcome.

Extra

Seeking Royal Aid
The Sultan doesn't dislike religion - it often helps him rule the people - but he definitely dislikes religions that encourage subjects to throw away their lives, as that amounts to stealing from his tax coffers.

With your embellishments, he frowns but still doesn't speak. This is natural, after all - everyone knows these cultists are poor, so killing them all wouldn't cost much profit. So you grit your teeth...

Conditions:

Exotic Diversions
What novel entertainment! The Sultan claps and laughs with interest. He commands his forces, and soon, before the summoning begins, all those cultists are captured. The Sultan personally forces the ritual's method from these terrified people.

However, since Badriyyah seems to have committed suicide - or supposedly dissolved in that black pool - the remaining cultists fail repeatedly to summon the legendary powerful, beautiful, wise creatures... No choice but to settle for these writhing chunks of rotten meat, and you can only proceed with tears in your eyes... The process defies recollection, but anyway, only you know you're the hero who saved this world, and heroes are always destined to be misunderstood... Sigh!

Conditions:

Result:

Action:

You break a Sultan Card in an extremely unclean moment
In the moment the card breaks, through the splattered stains, you glimpse a sublime vision - pure devotees kneeling before the true god. In ancient times, a god was judged evil and banished for unauthorized world-alteration - now, through game-created stains and your vision, Their name will be sanctified anew, returning once more.

Conditions:

Result:

Fresh Spectacle
You present a Bloodshed Card and outline your plan, finally arousing the Sultan's slight interest. He commands his forces, and soon, before the summoning begins, all those cultists are captured. You torture several to death, then force the ritual's method from the survivors.

Their leader - not Badriyyah, who reportedly dissolved in the black pool during the interrupted ritual - tremblingly summons several brutal but nearly mindless monsters. You and the Sultan sit safely, laughing as you watch these creatures tear the cultists apart and devour them. When the monsters are dragged back to their realm, you have the remaining survivors summon another...

Conditions:

Result:

Action:

You break a Sultan Card in an extremely unclean moment
In the moment the card breaks, through the corpse's gaping wound and spreading stains, you witness a sublime vision: a divine angel unfurling wings, heralding this world's master's birth. You convince yourself - no, you firmly believe: their death was necessary, sacred. Only through their blood could this stagnant world find change and liberation!

Conditions:

Result:

Uncharted Dominions
You present a Bloodshed Card with reverent persuasion, claiming that while the earthly realm bows entirely before the Sultan, darker underground territories... await conquest!

Your words spark the Sultan's interest. He mobilizes his forces, and soon all cultists are seized before their ritual begins. You execute several through torture, then extract the summoning method from survivors.

They tremblingly cooperate to open a portal, only to be kicked through by waiting soldiers... Malevolent vapors churn and swirl as screams echo from within. Unfortunately, just as the Sultan leans forward for a closer look, the otherworldly gateway snaps shut. He regards you with displeasure while you nervously wipe cold sweat, explaining this weakness must stem from Badriyyah's death - reportedly dissolved in that black pool during the interrupted ritual—leaving their portal too unstable... You repeatedly promise to arrange something more durable next time, and only then does he spare you.

Conditions:

Result:

Action:

You break a Sultan Card in an extremely unclean moment
As the card snaps, through the messy stains, you glimpse an exalted vision - a crown destined for the King of Kings, the world-ruling God. In ancient times, a god was judged evil and banished for unauthorized world-alteration - now, through game-created stains and your vision, Their name will be sanctified anew, returning once more.

Conditions:

Result:

The Order's Intervention
Purist priests would never tolerate such blasphemy. Your intelligence fills them with zealous joy - they've long desired to stage a magnificent, costly crusade adorned in golden splendor.

Conditions:

Unexpected Complications
When they storm this foul den, disrupt the evil ritual, and bind all cultists, you approach with a Carnality Card.

They exchange glances, then collectively withdraw, feigning blindness to what follows.

Yet many witnessed your debauchery through countless flickering candles in wall niches, through endless dark passages.

Conditions:

Result:

Action:

You break a Sultan Card in an extremely sacred moment
Everything becomes utterly sacred as this holy war's climax.

Through sweat and gasps, those shadowy watchers grow vivid, astonished, contemplating, disdaining, craving... This exemplifies what the Immaculate Purity most abhors - the purer one's abstinence, the more fiercely one judges others' desire.

Now, with this performance shocking, in this unjust game, you have atoned for God, absolving the sin of worldly lust.

Conditions:

Result:

Unexpected Complications
When they storm this foul den, disrupt the evil ritual, and bind all cultists, you approach with a Bloodshed Card, demanding to personally behead them.

They exchange glances, then nod agreement. You chain these prisoners together, lead them to an open plaza where priests loudly proclaim their crimes - after each declaration, you execute one, continuing until sunset, until exhaustion prevents lifting your blade.

Conditions:

Result:

Action:

You break a Sultan Card in an extremely sacred moment
All slaughter becomes utterly sacred as this holy war's conclusion. The Sultan's Game witnessed this deed.

As the card broken, a matching wound opened across your throat. Blood flowed freely, painting your flesh. Priests rushed forward in alarm to heal you - but you felt no weakness or pain, casually wiping it clean before departing. You didn't realize this blood belonged to those you'd killed - in that moment, you'd embraced the sin of mass slaughter.

Conditions:

Result:

Holy War!
Your Conquest Card grants them absolute confidence - see how even priests grasp game mechanics!

Raiding the cultist stronghold, you march through streets shouting crusade slogans, rousing every citizen - through noble quarters, common districts, even the filthiest Dark Alley - ensuring all know this is war, sacred war! This absolutely merits a Conquest Card!

They don't merely strike cultists preparing divine summoning, but methodically comb every slum corner, dragging out anyone who participated in cultic rites or bears ritual scars. Naturally, some respectable "clients" who visited Badriyyah purely for attractive tattoos paid coins to prove Purist devotion - their peaceful lives remained undisturbed.

This massive purge slowly concluded after seven days, with countless souls whipped, judged, and executed.

Conditions:

Result:

Action:

You break a Sultan Card in an extremely sacred moment
Everything becomes utterly sacred - this holy war's inception, progress, and finale. The Sultan's Game witnessed this achievement.

As the card broken, a scar suddenly appeared on your chest... Bloodless, painless, even emanating waves of ecstasy - in this game, the sin of tearing reality is forgiven, even when committed by a god.

Conditions:

Result:

Shattered Stronghold
They fought desperately to prevent ritual disruption, but your power proved superior. Breaking into their cavern, you see Badriyyah's garments floating in that black pool, seething with endless malice, echoing infinite whispers... Overcoming revulsion, you destroy this altar, letting viscous liquid writhe and shriek across the ground before dissolving in sunlight...

Conditions:

Result:

Action:

Sacred Victory
This conquest stands unquestionably sacred, for you battle sin, evil, the divine enemy. The Sultan's Game witnessed this achievement.

As the card broken, a scar suddenly appeared on your chest... Bloodless, painless, even emanating waves of ecstasy - in this game, the sin of tearing reality is forgiven, even when committed by a god.

Conditions:

Result:

It undoubtedly deserves to be called a conquest, sacred and impeccable, for you fought against sin, evil, the enemy of The Immaculate Purity.

Conditions:

Result:

Broken Siege
They fought desperately to prevent ritual disruption. By your third wave of kills, indescribable malice poured from the cavern, layered whispers filling everyone's ears. You watch cultists kneel tearfully, welcoming that deity's descent, this world's ending.

Conditions:

Result:

Action:

Corrupted Curse
Before departing, an agonized scream pierces the air. [s5.name]'s flesh inexplicably erupts with blood blossoms, multiplying, intensifying... Badriyyah's tattoos writhe across [s5.gender(his,her)] skin, each pattern becoming wounds, claiming [s5.gender(his,her)] life.

Conditions:

Result:

Corrupted Curse
Before departing, an agonized scream pierces the air. [s5.name]'s flesh inexplicably erupts with blood blossoms, multiplying, intensifying... Badriyyah's tattoos writhe across [s5.gender(his,her)] skin, each pattern becoming wounds, claiming [s5.gender(his,her)] life.

Conditions:

Result: