Rites

The Besieged Keep

The refuge you and Raed had carved out was growing famous, which is a sanctuary for the homeless, the unprotected, and those without papers. Word spread, and what began as mercy soon looked like a prize to be taken. Gangs, nobles, and Cultist all began to sniff around, unhappy at losing the easy prey they once used at will. Trouble was coming from every quarter.

ID: 5008203

Type: None

Tips: None

Duration: 1 days

Waits For: 7 days

Marked as New Only on First Occurrence: 0

Starts Automatically: No

Triggers Result Automatically: No

Tag Tips: None

Tag Tips Up: None

Tag Tips Text:

Random Text: None

Random Text Up: None


Actions When Wait Expires

Action:

Slots

Slot #1
Raed

Locks: Yes

Is Key: No

Is Empty: No

Is Enemy: No

Conditions:

  • Type = Character
  • Card = Raed

Pops: None

Slot #2
To solve this, you can place 40 gold coins or...

Locks: No

Is Key: No

Is Empty: No

Is Enemy: No

Conditions:

Pops: None

Activation Conditions

This rite has no activation conditions.

Outcome

Prior

This rite has no prior outcome.

Regular

In the end, it all still came down to money.
Bribing the high constables, buying extra land, hiring mercenaries to maintain order, sending accountants, engaging negotiators to smooth relations... and finally paying a hefty tax—this place had practically become a noble estate under the Sultan's law.

Raed didn't know how to properly thank you. She understood that everything you'd done went far beyond what any one person could consider an act of charity—and no matter what motives you might have, she was willing to stand by your side.

Conditions:

Action:

But you hadn't quite used the right approach.
You summoned Raed and told her: the vagrants didn't lack money—they lacked genuine, local support... and she had a way to solve that problem. She had simply forgotten one thing: that she was a princess.

Hearing this, Raed erupted in anger, but quickly calmed herself. What should I do? she wondered. If it's for the sake of the vagrants, I'll do anything!

Conditions:

Action:

Extra

This rite has no extra outcome.