Mahir must supervise personally.
Locks: Yes
Is Key: No
Is Empty: No
Is Enemy: No
Conditions:
- Type = Character
- Card = Mahir
Pops: None
Rites
Mahir discovered that some vagrants were skilled artisans who grasped her design thinking. She decided to give them a chance.
ID: 5008213
Type: None
Tips: None
Duration: 1 days
Waits For: 3 days
Marked as New Only on First Occurrence: 0
Starts Automatically: No
Triggers Result Automatically: No
Tag Tips: None
Tag Tips Up: None
Tag Tips Text:
Random Text: None
Random Text Up: None
This rite has no actions when the wait expires.
Mahir must supervise personally.
Locks: Yes
Is Key: No
Is Empty: No
Is Enemy: No
Conditions:
Pops: None
Let the vagrant artisans attempt a replica.
Locks: No
Is Key: No
Is Empty: No
Is Enemy: No
Conditions:
Pops: None
Spend 10 Gold Coins as funding.
Locks: No
Is Key: No
Is Empty: No
Is Enemy: No
Conditions:
Pops: None
This rite has no activation conditions.
This rite has no prior outcome.
Though Mahir had explained every principle of [s2.name] as best she could, she watched the vagrant artisans with the nerves of a husband awaiting childbirth.
More than once she wanted to warn them—avoid an explosion here, a blast there—though she herself often caused them... In the end, the result was all but perfect. It looked a touch different from the original, but worked exactly the same!
Despite Mahir's poor reputation among nobles, she still convinced the city's artisans to begin taking in the vagrants.
Result:
This rite has no extra outcome.