Action:
- Rite: Let's go!
Rites
With a goal and the means, you are free to leave anytime. But here's the real question: do you grab all the key stuff, or is there something worth sticking around a little longer for?
ID: 5010001
Type: End
Tips: None
Duration: 1 days
Waits For: 1 days
Marked as New Only on First Occurrence: 0
Starts Automatically: No
Triggers Result Automatically: No
Tag Tips: None
Tag Tips Up: None
Tag Tips Text:
Random Text: None
Random Text Up: None
Action:
Protagonist
Locks: No
Is Key: No
Is Empty: No
Is Enemy: No
Conditions:
Pops: None
Destination
Locks: Yes
Is Key: No
Is Empty: No
Is Enemy: No
Conditions:
Pops: None
Packed Valuables
Locks: Yes
Is Key: No
Is Empty: Yes
Is Enemy: No
Conditions:
Pops: None
People escaping together
Locks: Yes
Is Key: No
Is Empty: Yes
Is Enemy: No
Conditions:
Pops: None
People escaping together
Locks: Yes
Is Key: No
Is Empty: Yes
Is Enemy: No
Conditions:
Pops: None
People escaping together
Locks: Yes
Is Key: No
Is Empty: Yes
Is Enemy: No
Conditions:
Pops: None
People escaping together
Locks: Yes
Is Key: No
Is Empty: Yes
Is Enemy: No
Conditions:
Pops: None
People escaping together
Locks: Yes
Is Key: No
Is Empty: Yes
Is Enemy: No
Conditions:
Pops: None
People escaping together
Locks: Yes
Is Key: No
Is Empty: Yes
Is Enemy: No
Conditions:
Pops: None
People escaping together
Locks: Yes
Is Key: No
Is Empty: Yes
Is Enemy: No
Conditions:
Pops: None
Sultan Cards that are impossible to break in time
Locks: No
Is Key: No
Is Empty: No
Is Enemy: No
Conditions:
Pops: None
Tips: You must take at least one person to leave with you
Conditions:
- Any
- Slot #4 = 1
- Slot #5 = 1
- Slot #6 = 1
- Slot #7 = 1
- Slot #8 = 1
- Slot #9 = 1
- Slot #10 = 1
This rite has no prior outcome.
Let it all end now. You will leave here, escape the Sultan, and escape his damn game! [s2.name], here I come!
Conditions:
Result:
Action:
Let it all end now. You will fulfill your promise and leave with Maggie, escaping the Sultan and his damn game! [s2.name], here we come!
Conditions:
Result:
Action:
This rite has no extra outcome.
This rite is used in conditions for the following entities.
This rite is used as an event trigger for the following events.
Ending - Escape - Activate Ending Pop-upEnding - Escape - Activate Ending Pop-upEnding - Escape - Activate Ending Pop-upEnding - Escape - Freeze Sultan Card and Suspicion CardEnding - Escape - Freeze Sultan Card and Suspicion CardEnding - Escape - WildernessThe End - Escape - The Last SultankaThe Ending - Escape - Maggie's Blame