Action:
- Rite: Let's go!
Rites
With a goal and the means, you are free to leave anytime. But here's the real question: do you grab all the key stuff, or is there something worth sticking around a little longer for?
ID: 5010001
Type: End
Tips: None
Duration: 1 days
Waits For: 1 days
Marked as New Only on First Occurrence: 0
Starts Automatically: No
Triggers Result Automatically: No
Tag Tips: None
Tag Tips Up: None
Tag Tips Text:
Random Text: None
Random Text Up: None
Action:
Protagonist
Locks: No
Is Key: No
Is Empty: No
Is Enemy: No
Conditions:
Pops: None
Destination
Locks: Yes
Is Key: No
Is Empty: No
Is Enemy: No
Conditions:
Pops: None
Packed Valuables
Locks: Yes
Is Key: No
Is Empty: Yes
Is Enemy: No
Conditions:
Pops: None
People escaping together
Locks: Yes
Is Key: No
Is Empty: Yes
Is Enemy: No
Conditions:
Pops: None
People escaping together
Locks: Yes
Is Key: No
Is Empty: Yes
Is Enemy: No
Conditions:
Pops: None
People escaping together
Locks: Yes
Is Key: No
Is Empty: Yes
Is Enemy: No
Conditions:
Pops: None
People escaping together
Locks: Yes
Is Key: No
Is Empty: Yes
Is Enemy: No
Conditions:
Pops: None
People escaping together
Locks: Yes
Is Key: No
Is Empty: Yes
Is Enemy: No
Conditions:
Pops: None
People escaping together
Locks: Yes
Is Key: No
Is Empty: Yes
Is Enemy: No
Conditions:
Pops: None
People escaping together
Locks: Yes
Is Key: No
Is Empty: Yes
Is Enemy: No
Conditions:
Pops: None
Sultan Cards that are impossible to break in time
Locks: No
Is Key: No
Is Empty: No
Is Enemy: No
Conditions:
Pops: None
Tips: You must take at least one person to leave with you
Conditions:
- Any
- Slot #4 = 1
- Slot #5 = 1
- Slot #6 = 1
- Slot #7 = 1
- Slot #8 = 1
- Slot #9 = 1
- Slot #10 = 1
This rite has no prior outcome.
Let it all end now. You will leave here, escape the Sultan, and escape his damn game! [s2.name], here I come!
Conditions:
Result:
Action:
Let it all end now. You will fulfill your promise and leave with Maggie, escaping the Sultan and his damn game! [s2.name], here we come!
Conditions:
Result:
Action:
This rite has no extra outcome.
This rite is used in conditions for the following entities.
This rite is used in effects for the following entities.
This rite is used as an event trigger for the following events.
Ending - Escape - Activate Ending Pop-upEnding - Escape - Activate Ending Pop-upEnding - Escape - Activate Ending Pop-upEnding - Escape - Freeze Sultan Card and Suspicion CardEnding - Escape - Freeze Sultan Card and Suspicion CardEnding - Escape - WildernessThe End - Escape - The Last SultankaThe Ending - Escape - Maggie's Blame