Speak, who will you stab
Locks: No
Is Key: No
Is Empty: No
Is Enemy: No
Conditions:
- Type = Character
- Tag (lock_71) = 1
Pops: None
Rites
At that moment, you have decided to give up Sultan's Game and leave the city walls... You realize that an abandoned card didn't let you go... it is a hook, a rope, a cage, a curse... Now, the magician blocks your path. She chuckles, toying with that little card.
She tells you to complete this card… You need to kill a companion, aren't you already quite experienced at this?
ID: 5010004
Type: End
Tips: None
Duration: 1 days
Waits For: 0 days
Marked as New Only on First Occurrence: 0
Starts Automatically: Yes
Triggers Result Automatically: No
Tag Tips: None
Tag Tips Up: None
Tag Tips Text:
Random Text: None
Random Text Up: None
This rite has no actions when the wait expires.
Speak, who will you stab
Locks: No
Is Key: No
Is Empty: No
Is Enemy: No
Conditions:
Pops: None
Bloodshed Card
Locks: Yes
Is Key: No
Is Empty: No
Is Enemy: No
Conditions:
Pops: None
It would take divine power, a miracle, to intervene in your current predicament...
Locks: Yes
Is Key: No
Is Empty: Yes
Is Enemy: No
Conditions:
Pops: None
This rite has no activation conditions.
Just when you are about to make a difficult choice... the stars gather.
Starlight envelops you and the magician – this cold light burns her skin like flames, making her screech angrily.
In a daze, you see Lumera descending from the sky, commanding the stars to pierce the magician's body like nails, and then the stars release light, tearing her apart from within... assembling her fragments – the writhing darkness and bones – into a terrifying arch.
Lumera orders you to pass through this gate: her most powerful spell cannot destroy the magician, only temporarily tear her apart. Once you cross this gate, you'll forever say goodbye to the magician, to the Sultan's Game...
You wish to ask her more questions, but as the magician struggles, darkness sways, starlight flickers, and you must hurry through this dreadful portal...
Beyond the arch is a dim road not belonging to this world, sky and earth are one color, with only the lines woven by starlight and flames guiding your path.
With each step, the parts of you belonging to the Sultan's Game slowly burn and fade away... Finally, when you clear your mind again, the road dissipates like mist in the wind, and you return to the real world—from the nearby peaks and markers, you have traveled at least 250 kilometers. Unable to look back at what happened, but now nothing can stop you from running towards freedom...
Conditions:
Result:
Action:
You had long thought about how to handle this situation.
When the Sultan played the game himself, sometimes he would ask a minister to choose for him – now your plan can finally kick in.
Right before the magician, you plunge a blade into your eye, wrecking your own world. The Bloodshed Card shatters with that sacrifice, sparing every innocent drop of blood.
The magician is very pleased with this result. She brushes her lips over your wound, pulling out two glittering crystals as the bleeding stops... Your friends and servants burst in, panicked, but she is gone with a cackle, leaving nothing but swirling sand.
Conditions:
Result:
Action:
[s1.name] seems to anticipate this scene. Hasn't every one of your followers imagined it? If this is the end, then let us finish it...
[s1.gender] calmly accepts everything, falling into your arms as if asleep, leaving only the crimson stain on your hands forever...
In the magician's mad laughter, your party once again gets lost in the sands. When all calms down, there is no trace of her or [s1.name]...
Conditions:
Result:
Action:
You decide to ignore her and start desperately fleeing across the wilderness... the magician's laughter draws nearer, and your body grows colder...
Until midnight, when dark clouds suddenly appear, covering the starry sky and moon.
When the stars and moon shine upon the earth again, you have vanished, leaving only shattered remnants.
Conditions:
Action:
This rite has no extra outcome.