All assets will be taken away
Locks: Yes
Is Key: No
Is Empty: Yes
Is Enemy: No
Conditions:
- Type = Item
- Tag (lock_70) Costs one of 1, 999
Pops: None
Rites
At that moment, you have decided to give up Sultan's Game and leave the city walls... You realize that an abandoned card didn't let you go... it is a hook, a rope, a cage, a curse... Now, the magician blocks your path. She chuckles, toying with that little card.
She tells you to complete this card… All you need to do is hand over all the money and valuables you've prepared – to purchase one of the most luxurious things in the world: freedom.
ID: 5010006
Type: End
Tips: None
Duration: 1 days
Waits For: 0 days
Marked as New Only on First Occurrence: 0
Starts Automatically: Yes
Triggers Result Automatically: No
Tag Tips: None
Tag Tips Up: None
Tag Tips Text:
Random Text: None
Random Text Up: None
This rite has no actions when the wait expires.
All assets will be taken away
Locks: Yes
Is Key: No
Is Empty: Yes
Is Enemy: No
Conditions:
Pops: None
Extravagance Card
Locks: Yes
Is Key: No
Is Empty: No
Is Enemy: No
Conditions:
Pops: None
It would take divine power, a miracle, to intervene in your current predicament...
Locks: Yes
Is Key: No
Is Empty: Yes
Is Enemy: No
Conditions:
Pops: None
This rite has no activation conditions.
Just when you are about to make a difficult choice... the stars gather.
Starlight envelops you and the magician – this cold light burns her skin like flames, making her screech angrily.
In a daze, you see Lumera descending from the sky, commanding the stars to pierce the magician's body like nails, and then the stars release light, tearing her apart from within... assembling her fragments – the writhing darkness and bones – into a terrifying arch.
Lumera orders you to pass through this gate: her most powerful spell cannot destroy the magician, only temporarily tear her apart. Once you cross this gate, you'll forever say goodbye to the magician, to the Sultan's Game...
You wish to ask her more questions, but as the magician struggles, darkness sways, starlight flickers, and you must hurry through this dreadful portal...
Beyond the arch is a dim road not belonging to this world, sky and earth are one color, with only the lines woven by starlight and flames guiding your path.
With each step, the parts of you belonging to the Sultan's Game slowly burn and fade away... Finally, when you clear your mind again, the road dissipates like mist in the wind, and you return to the real world—from the nearby peaks and markers, you have traveled at least 250 kilometers. Unable to look back at what happened, but now nothing can stop you from running towards freedom...
Conditions:
Result:
Action:
As you break the Extravagance Card, all your riches – gold, gems, priceless art – crumble to dust. But most of that haul came dirty from the Sultan's Game anyway – if breaking it ends this mess, it’s damn well worth it.
Conditions:
Result:
Action:
The magician cracks up like it's the wildest gag she's ever heard – she lifts not a finger, yet a big-shot minister in the Sultan's Game winds up flat broke.
And this is indeed an extravagant move – she breaks your last Sultan Card with a smirk, ending the game. After all, you've been a sorry enough mess already!
Conditions:
Result:
Action:
This rite has no extra outcome.