Action:
- Ending: Blood of the Rebel
Rites
Your mind is made up. It's time to share your resolve with your closest comrades. Once you do, the countdown to battle begins.
ID: 5010007
Type: End
Tips: None
Duration: 1 days
Waits For: 3 days
Marked as New Only on First Occurrence: -1
Starts Automatically: No
Triggers Result Automatically: No
Tag Tips: None
Tag Tips Up: None
Tag Tips Text:
Random Text: None
Random Text Up: None
Action:
Protagonist
Locks: No
Is Key: No
Is Empty: No
Is Enemy: No
Conditions:
Pops:
Where is everyone?
I, [player.name], have something to say here.
Lady Becky, this isn't a game...forget it.
Conviction of Rebellion
Locks: Yes
Is Key: No
Is Empty: No
Is Enemy: No
Conditions:
Pops: None
Follower
Locks: No
Is Key: No
Is Empty: Yes
Is Enemy: No
Conditions:
Pops:
[s3.name], I am glad you came.
Lady Becky, this isn't a game...forget it.
Follower
Locks: No
Is Key: No
Is Empty: Yes
Is Enemy: No
Conditions:
Pops:
[s4.name], Are we all here?
Lady Becky, this isn't a game...forget it.
Follower
Locks: No
Is Key: No
Is Empty: Yes
Is Enemy: No
Conditions:
Pops:
Lady Becky, this isn't a game...forget it.
Follower
Locks: No
Is Key: No
Is Empty: Yes
Is Enemy: No
Conditions:
Pops:
Lady Becky, this isn't a game...forget it.
Follower
Locks: No
Is Key: No
Is Empty: Yes
Is Enemy: No
Conditions:
Pops:
Lady Becky, this isn't a game...forget it.
Follower
Locks: No
Is Key: No
Is Empty: Yes
Is Enemy: No
Conditions:
Pops:
Lady Becky, this isn't a game...forget it.
Follower
Locks: No
Is Key: No
Is Empty: Yes
Is Enemy: No
Conditions:
Pops:
Lady Becky, this isn't a game...forget it.
Follower
Locks: No
Is Key: No
Is Empty: Yes
Is Enemy: No
Conditions:
Pops:
Lady Becky, this isn't a game...forget it.
Tips: At least 3 followers are required
Conditions:
- Tag Count (Follower) ≥ 3
This rite has no prior outcome.
You all drink through the night in the courtyard, your allies trading hushed secrets that ripple the air, sizing up your next move...
In your hand, you fiddle with the golden Conquest Card – others see your face catch the gold glow, blending into that image of the crowned one.
But all you see is blood and fire, all you hear are the wails of dead kings – and it hits you: taking this last step means those who crashed and burned gave up way more lives than the ones trusting you to lead the fight.
Still, these folks won't even show up on the Conquest Card to take the hit.
"I will use this Conquest Card on the Sultan!" you declare, jumping up and bellowing to the crowd – you're set to face it all.
Conditions:
Result:
Action:
You all drink through the night in the courtyard, your allies trading hushed secrets that ripple the air, sizing up your next move...
Everyone knows, except the Sultan.
Isn't that what everyone here's thinking – the court, the markets, the alleys, even the wilds? You just weave it all together, loop by loop, into a noose tight enough to choke the Sultan and yank him off his throne.
Sometimes you wonder, kneeling under him, weaving day and night – doesn't he know it's coming? This power feast – soldiers' flesh, heroes' blood – sits ready on the table. Host and guests wait for you to claim your spot. They all stare, and in your mind's eye, their hunger’s already dripping...
So you fill the cups yourself, loudly proclaiming the toast they’ve all been itching for.
Conditions:
Result:
Action:
You all drink through the night in the courtyard, your allies trading hushed secrets that ripple the air, sizing up your next move...
And you only speak of the future – at least half of them cannot grasp your words, and half care nothing for what you say.
As long as the Sultan can fall, they follow you – or perhaps they blindly follow you anyway.
But you know that these words of the future, these blueprints, matter more than all the lives in this courtyard. Perhaps everyone dies in the end, even you, but this vision you describe is already written in the stars – it will come true, it must come true.
Conditions:
Result:
Action:
You all drink through the night in the courtyard, your allies trading hushed secrets that ripple the air, sizing up your next move...
You turn the pages of a golden tome marked with handprints – some faded with age, others fresh from yesterday.
It is not the noble blood of the old land that rebuilds the empire – those who revive their homeland rise as its new nobility. This is the ancient oath's promise – it holds out power, glory, dominion, and the chance to write history as rewards to lure the victors.
So now, it's time to become the victor.
Conditions:
Result:
Action:
After announcing all the plans, the nameless swordsman raises his fist alongside you – he has waited for this for too long. With his blood boiling, the ancient oath is finally fulfilled... you both hear the thunderous call, some long silent thing awakening in the distance...
Conditions:
Action:
This rite is used as an event trigger for the following events.
Echoes of the Plateau PeopleEnding - Escape - Freeze Sultan Card and Suspicion CardEnding - Escape - Freeze Sultan Card and Suspicion CardEnding - Rebellion - Final Battle with the SultanEnding - Rebellion - Final Battle with the SultanEnding - Rebellion - Rallying TipsThe ending - the rebellion gives way to a countdown.