Rites

Before Dawn

Your mind is made up. It's time to share your resolve with your closest comrades. Once you do, the countdown to battle begins.

ID: 5010007

Type: End

Tips: None

Duration: 1 days

Waits For: 3 days

Marked as New Only on First Occurrence: -1

Starts Automatically: No

Triggers Result Automatically: No

Tag Tips: None

Tag Tips Up: None

Tag Tips Text:

Random Text: None

Random Text Up: None


Actions When Wait Expires

Action:

Slots

Slot #1
Protagonist

Locks: No

Is Key: No

Is Empty: No

Is Enemy: No

Conditions:

Pops:

  • Condition:
    • Not Slot #3 = 1
    • Not Slot #4 = 1
    • Not Slot #5 = 1
    • Not Slot #6 = 1
    • Not Slot #7 = 1
    • Not Slot #8 = 1
    • Not Slot #9 = 1
    • Not Slot #10 = 1
    Action:
    • Choose:
      • Slot #1 Pops:
        Where is everyone?
  • Condition: Action:
    • Choose:
      • Slot #1 Pops:
        I, [player.name], have something to say here.
  • Condition: Action:
    • Choose:
      • Slot #1 Pops:
        Lady Becky, this isn't a game...forget it.
Slot #2
Conviction of Rebellion

Locks: Yes

Is Key: No

Is Empty: No

Is Enemy: No

Conditions:

  • Any
    • Type = Item
    • Type = Sultan Card
  • Tag (lock_87) = 1

Pops: None

Slot #3
Follower

Locks: No

Is Key: No

Is Empty: Yes

Is Enemy: No

Conditions:

Pops:

  • Condition: Action:
    • Choose:
      • Slot #1 Pops:
        [s3.name], I am glad you came.
  • Condition: Action:
    • Choose:
      • Slot #1 Pops:
        Lady Becky, this isn't a game...forget it.
Slot #4
Follower

Locks: No

Is Key: No

Is Empty: Yes

Is Enemy: No

Conditions:

Pops:

  • Condition:
    • Slot #1 = 1
    • Any
      • Not Slot #3 = 1
      • Not Slot #5 = 1
      • Not Slot #6 = 1
      • Not Slot #7 = 1
      • Not Slot #8 = 1
      • Not Slot #9 = 1
      • Not Slot #10 = 1
    • Not Slot #4 Has Card = Lady Becky
    Action:
    • Choose:
      • Slot #1 Pops:
        [s4.name], Are we all here?
  • Condition: Action:
    • Choose:
      • Slot #1 Pops:
        Lady Becky, this isn't a game...forget it.
Slot #5
Follower

Locks: No

Is Key: No

Is Empty: Yes

Is Enemy: No

Conditions:

Pops:

  • Condition: Action:
    • Choose:
      • Slot #1 Pops:
        Lady Becky, this isn't a game...forget it.
Slot #6
Follower

Locks: No

Is Key: No

Is Empty: Yes

Is Enemy: No

Conditions:

Pops:

  • Condition: Action:
    • Choose:
      • Slot #1 Pops:
        Lady Becky, this isn't a game...forget it.
Slot #7
Follower

Locks: No

Is Key: No

Is Empty: Yes

Is Enemy: No

Conditions:

Pops:

  • Condition: Action:
    • Choose:
      • Slot #1 Pops:
        Lady Becky, this isn't a game...forget it.
Slot #8
Follower

Locks: No

Is Key: No

Is Empty: Yes

Is Enemy: No

Conditions:

Pops:

  • Condition: Action:
    • Choose:
      • Slot #1 Pops:
        Lady Becky, this isn't a game...forget it.
Slot #9
Follower

Locks: No

Is Key: No

Is Empty: Yes

Is Enemy: No

Conditions:

Pops:

  • Condition: Action:
    • Choose:
      • Slot #1 Pops:
        Lady Becky, this isn't a game...forget it.
Slot #10
Follower

Locks: No

Is Key: No

Is Empty: Yes

Is Enemy: No

Conditions:

Pops:

  • Condition: Action:
    • Choose:
      • Slot #1 Pops:
        Lady Becky, this isn't a game...forget it.

Activation Conditions

Tips: At least 3 followers are required

Conditions:

Outcome

Prior

This rite has no prior outcome.

Regular

The Sultan will fall to his own game
You all drink through the night in the courtyard, your allies trading hushed secrets that ripple the air, sizing up your next move...

In your hand, you fiddle with the golden Conquest Card – others see your face catch the gold glow, blending into that image of the crowned one.

But all you see is blood and fire, all you hear are the wails of dead kings – and it hits you: taking this last step means those who crashed and burned gave up way more lives than the ones trusting you to lead the fight.

Still, these folks won't even show up on the Conquest Card to take the hit.

"I will use this Conquest Card on the Sultan!" you declare, jumping up and bellowing to the crowd – you're set to face it all.

Conditions:

Result:

Action:

Don't keep everyone waiting too long
You all drink through the night in the courtyard, your allies trading hushed secrets that ripple the air, sizing up your next move...

Everyone knows, except the Sultan.

Isn't that what everyone here's thinking – the court, the markets, the alleys, even the wilds? You just weave it all together, loop by loop, into a noose tight enough to choke the Sultan and yank him off his throne.

Sometimes you wonder, kneeling under him, weaving day and night – doesn't he know it's coming? This power feast – soldiers' flesh, heroes' blood – sits ready on the table. Host and guests wait for you to claim your spot. They all stare, and in your mind's eye, their hunger’s already dripping...

So you fill the cups yourself, loudly proclaiming the toast they’ve all been itching for.

Conditions:

Result:

Action:

This is not rebellion; this is revolution
You all drink through the night in the courtyard, your allies trading hushed secrets that ripple the air, sizing up your next move...

And you only speak of the future – at least half of them cannot grasp your words, and half care nothing for what you say.

As long as the Sultan can fall, they follow you – or perhaps they blindly follow you anyway.

But you know that these words of the future, these blueprints, matter more than all the lives in this courtyard. Perhaps everyone dies in the end, even you, but this vision you describe is already written in the stars – it will come true, it must come true.

Conditions:

Result:

Action:

Writer of History
You all drink through the night in the courtyard, your allies trading hushed secrets that ripple the air, sizing up your next move...

You turn the pages of a golden tome marked with handprints – some faded with age, others fresh from yesterday.

It is not the noble blood of the old land that rebuilds the empire – those who revive their homeland rise as its new nobility. This is the ancient oath's promise – it holds out power, glory, dominion, and the chance to write history as rewards to lure the victors.

So now, it's time to become the victor.

Conditions:

Result:

Action:

Extra

When the bell tolls, his fist rises
After announcing all the plans, the nameless swordsman raises his fist alongside you – he has waited for this for too long. With his blood boiling, the ancient oath is finally fulfilled... you both hear the thunderous call, some long silent thing awakening in the distance...

Conditions:

Action:

References

Referenced in Event Triggers

This rite is used as an event trigger for the following events.

Echoes of the Plateau PeopleEnding - Escape - Freeze Sultan Card and Suspicion CardEnding - Escape - Freeze Sultan Card and Suspicion CardEnding - Rebellion - Final Battle with the SultanEnding - Rebellion - Final Battle with the SultanEnding - Rebellion - Rallying TipsThe ending - the rebellion gives way to a countdown.