Action:
- Prompt:
You fail to muster your forces; the Sultan spots flaws riddling your ranks and sends cavalry charging straight for your tent while you dawdle, lost in thought... Thus, the rebellion ends.
- Ending: Blood of the Rebel
Rites
This is a hilltop overlooking the capital, surrounded by your troops... They wear no uniform, their appearances diverse and disheveled, with nearly half wielding nothing more than farm tools or crude improvised weapons... Yet they stand in silence, watching as the sun slowly rises over the hill where you stand – waiting for you to speak.
ID: 5010009
Type: End
Tips: None
Duration: 1 days
Waits For: 1 days
Marked as New Only on First Occurrence: -1
Starts Automatically: No
Triggers Result Automatically: No
Tag Tips: None
Tag Tips Up: None
Tag Tips Text:
Random Text: None
Random Text Up: None
Action:
You fail to muster your forces; the Sultan spots flaws riddling your ranks and sends cavalry charging straight for your tent while you dawdle, lost in thought... Thus, the rebellion ends.
Protagonist
Locks: No
Is Key: No
Is Empty: No
Is Enemy: No
Conditions:
Pops: None
The Legitimacy You Choose
Locks: Yes
Is Key: No
Is Empty: No
Is Enemy: No
Conditions:
Pops: None
Troop
Locks: No
Is Key: No
Is Empty: Yes
Is Enemy: No
Conditions:
Pops: None
Troop
Locks: No
Is Key: No
Is Empty: Yes
Is Enemy: No
Conditions:
Pops: None
Troop
Locks: No
Is Key: No
Is Empty: Yes
Is Enemy: No
Conditions:
Pops: None
Troop
Locks: No
Is Key: No
Is Empty: Yes
Is Enemy: No
Conditions:
Pops: None
Troop
Locks: No
Is Key: No
Is Empty: Yes
Is Enemy: No
Conditions:
Pops: None
Troop
Locks: No
Is Key: No
Is Empty: Yes
Is Enemy: No
Conditions:
Pops: None
10 Gold Coins Pre-battle Reward
Locks: No
Is Key: No
Is Empty: Yes
Is Enemy: No
Conditions:
Pops: None
10 Gold Coins Pre-battle Reward
Locks: No
Is Key: No
Is Empty: Yes
Is Enemy: No
Conditions:
Pops: None
10 Gold Coins Pre-battle Reward
Locks: No
Is Key: No
Is Empty: Yes
Is Enemy: No
Conditions:
Pops: None
10 Gold Coins Pre-battle Reward
Locks: No
Is Key: No
Is Empty: Yes
Is Enemy: No
Conditions:
Pops: None
10 Gold Coins Pre-battle Reward
Locks: No
Is Key: No
Is Empty: Yes
Is Enemy: No
Conditions:
Pops: None
10 Gold Coins Pre-battle Reward
Locks: No
Is Key: No
Is Empty: Yes
Is Enemy: No
Conditions:
Pops: None
Appoint Messenger, his Stealth and Survival will aid future battles
Locks: No
Is Key: No
Is Empty: No
Is Enemy: No
Conditions:
Pops: None
Appoint Standard-bearer, his Charisma will aid future battles
Locks: No
Is Key: No
Is Empty: No
Is Enemy: No
Conditions:
Pops: None
Tips: You need at least one troop to participate in the Dawn Rally
Conditions:
- Tag (Troop) = 1
This rite has no prior outcome.
You lift the golden Conquest card, letting its reflected light merge with the rising sun. The troops become restless, seeing the pinpoint reflection grow from the mountain peak... until it turns into a God's spear aimed at the Sultan's capital walls still shrouded in darkness.
The Sultan's troops see this gleam, more dazzling than dawn, causing dizziness and madness – the signal to begin the assault.
[s15.name] urgently blows the horn as they ride furiously down the slope, while you toss the glowing card in your hand towards the flag [s16.name] holds high.
The moment the card meets the flag, it transforms into burning gold, dancing in the wind, emitting a terrifying radiance as your main force begins to march towards the Sultan's walls.
Conditions:
Result:
Action:
You proclaim the Sultan's guilt with a voice that shakes the air. [s15.name], mounted on a horse, weaves through the infantry, loudly repeating every charge you recite to ensure no one will miss a word. You declare that the throne is no longer his, and only through his death will things improve for everyone – peasant, slave, criminal, or once-loyal noble; everyone bears the duty and the right to strike him down! At last, you swear a solemn oath: you will face the Sultan yourself. Only then do the soldiers erupt into thunderous cheers.
With [s16.name] raising your banner to the sky, your troops surge toward the Sultan's walls, their blades carving a crimson road to the duel that fate demands.
Conditions:
Result:
Action:
Some say the Sultan is the only sun on this Earth! This is completely wrong! The sun shines upon all equally... neither owned by any single soul, nor confined to illuminate only the privileged few! Rise up! We fight for everyone! We shall scale the Sultan's walls alongside the breaking dawn! And illuminate our entire nation!
With these words, [s16.name] raises the banner high, accompanied by ten thousand rays of morning light – as if the banner itself holds up the sun. In this golden blessing, [s15.name] gallops through the formations of soldiers, touching his blade against their weapons – steel swords or rusty pitchforks alike – as if to share his strength with them.
Conditions:
Result:
Action:
All those who once signed the Testament of Bygone Oaths – decades ago or yesterday – gather at the top of the mountain. Together with them, you raise the golden tome, gleaming in the morning sun.
All the loyal people of this land are here. You loudly announce, "We shall use this loyalty to restore a better era."
[s16.name] lifts your banner, an abstract representation of the Testament of Bygone Oaths: depicting God's tome and fingerprints that symbolize both oaths and stars.
Conditions:
Result:
Action:
[s3.name] is Inspired
Conditions:
Result:
[s4.name] is Inspired
Conditions:
Result:
[s5.name] is Inspired
Conditions:
Result:
[s6.name] is Inspired
Conditions:
Result:
[s7.name] is Inspired
Conditions:
Result:
[s8.name] is Inspired
Conditions:
Result:
This rite is used in conditions for the following entities.
This rite is used as an event trigger for the following events.
Ending - Facing the Sultan's Secret PassageKeep your oath