Legitimacy
Locks: Yes
Is Key: No
Is Empty: No
Is Enemy: No
Conditions:
- Any
- Type = Item
- Type = Sultan Card
- Tag (lock_87) = 1
Pops: None
Rites
The moment the Sultan failed, you felt a bond dissolve—a game binding, manipulating, forcing you was broken by your hand. Now, you desperately pursue the severed thread, trying to grasp its master...
ID: 5010022
Type: End
Tips: None
Duration: 1 days
Waits For: 0 days
Marked as New Only on First Occurrence: -1
Starts Automatically: Yes
Triggers Result Automatically: No
Tag Tips: None
Tag Tips Up: None
Tag Tips Text:
Random Text: None
Random Text Up: None
This rite has no actions when the wait expires.
Legitimacy
Locks: Yes
Is Key: No
Is Empty: No
Is Enemy: No
Conditions:
Pops: None
Possible Means to Eliminate the Sorceress
Locks: No
Is Key: No
Is Empty: Yes
Is Enemy: No
Conditions:
Pops: None
Protagonist
Locks: Yes
Is Key: No
Is Empty: No
Is Enemy: No
Conditions:
Pops: None
This rite has no activation conditions.
This rite has no prior outcome.
You discovered the Magician atop the palace's highest tower, silhouetted against the rising moon as she gazed upon the sprawling city.
A realization struck you - with the Sultan's Game concluded, the arcane protections that once shrouded her had dissolved. For perhaps the first time, she stood vulnerable.
Your finger traced the celestial sigil in the air - a beacon to the watching cosmos. "Here!" you called to the void above. "Bear witness, the Star-Souleds! If your Highlord's covenant holds true, strike down this deceiver!"
Even as you made your desperate plea, the Magician's lips curled into that knowing smile. She leapt gracefully toward the silver moonbeams, ready to vanish into their embrace.
A heartbeat later, she hung suspended in the night air. A luminous lance, thin as gossamer yet unyielding as fate itself, had descended from the heavens to impale her.
The firmament trembled. The stars - those ancient arbiters - had answered. Justice arrived not swiftly but with terrible certainty as countless shafts of stellar light transfixed the Magician's form. Held aloft like a divine puppet, her first true cry of anguish reached your ears.
The celestial tapestry rotated as it had since time immemorial, following its ordained path. Methodically, mercilessly, it tore her essence asunder, consigning each fragment to cosmic oblivion. Not until eleven millennia had passed would the stars align again to permit her return.
The Highlord's will was done. As the North Star blazed triumphant, outshining even the moon's pale glow. Your covenant with the divine had been fulfilled at last.
Conditions:
Result:
Action:
The sorceress was at the highest point of the palace. When you found her, the moon had just risen, and she was admiring the city below.
You suddenly realized, now that the Sultan's Game had ended, she was no longer protected by those rules... perhaps now, she could be eliminated.
But the opportunity was fleeting; what was it that caused your hesitation at that moment? Physical exhaustion, the endless magical power contained in that card box, or her ambiguous smile?
When you came to your senses, she had already leapt, disappearing into the moonlit ripples, as if she never existed...
No matter how dramatic the experiences of the past while were, your duties and rights as both actor and audience had all ended—you could clearly feel this. Only those cards you hadn't yet broken remained in your collection as mementos and tokens, evidence of your experiences.
Conditions:
Result:
Action:
This rite has no extra outcome.
This rite is used as an event trigger for the following events.
Ending - Rebellion - Add reform and tradition tags to the charactersEnding - Rebellion - Conqueror - Iron Head - Great EnemyEnding - Rebellion - Conqueror - Iron Head - Not a Major EnemyEnding - Rebellion - Conqueror - Naira - Great EnemyEnding - Rebellion - Conqueror - Naira - Not a Great EnemyEnding - Rebellion - Conqueror - Nefertari - Not a major enemy, with a secret oathEnding - Rebellion - Conqueror - Nefertari - When their paths no longer intersectEnding - Rebellion - Conqueror - Zhewald - Great EnemyEnding - Rebellion - Conqueror - Zhewald - Not a Great EnemyEnding - Rebellion - Conquerors - A Wave of CommonersEnding - Rebellion - Conquerors - ClergyEnding - Rebellion - Conquerors - Madoka Magica - Iron-Headed EnemyEnding - Rebellion - Conquerors - Madoka Magica - Not a Major EnemyEnding - Rebellion - Conquerors - Nefertari - A situation of great enemyEnding - Rebellion - Conquerors - Ordinary Nobles in One WaveEnding - Rebellion - Conquerors - That group of people in the court