Rites

Sacred Pillars

The Immaculate Purity's beloved arches require two massive marble pillars for support... you must personally oversee their raising.

ID: 5010037

Type: None

Tips: None

Duration: 5 days

Waits For: 0 days

Marked as New Only on First Occurrence: 1

Starts Automatically: No

Triggers Result Automatically: No

Tag Tips: None

Tag Tips Up: None

Tag Tips Text:

Random Text: None

Random Text Up: None


Actions When Wait Expires

This rite has no actions when the wait expires.

Slots

Slot #1
Designer of the tower, Wisdom no less than 8

Locks: No

Is Key: No

Is Empty: No

Is Enemy: No

Conditions:

  • Type = Character
  • Tag (Wisdom) ≥ 8

Pops:

  • Condition:
    • Any
      • All
        • Slot #1 = 1
        • Slot #2 = 1
        • Slot #3 = 1
        • Slot #4 = 1
        • Slot #5 = 1
      • All
        • Slot #1 = 1
        • Slot #2 = 1
        • Slot #3 = 1
        • Slot #4 = 1
        • Slot #6 = 1
        • Slot #7 = 1
    Action:
    • Self Pops:
      We can begin!
Slot #2
Foreman, both Physique and Sociability no less than 5

Locks: No

Is Key: No

Is Empty: No

Is Enemy: No

Conditions:

Pops:

  • Condition:
    • Any
      • All
        • Slot #1 = 1
        • Slot #2 = 1
        • Slot #3 = 1
        • Slot #4 = 1
        • Slot #5 = 1
      • All
        • Slot #1 = 1
        • Slot #2 = 1
        • Slot #3 = 1
        • Slot #4 = 1
        • Slot #6 = 1
        • Slot #7 = 1
    Action:
    • Self Pops:
      We can begin!
Slot #3
Accountant, only a noble can fill this role, Wisdom and Stealth no less than 5

Locks: No

Is Key: No

Is Empty: No

Is Enemy: No

Conditions:

Pops:

  • Condition:
    • Any
      • All
        • Slot #1 = 1
        • Slot #2 = 1
        • Slot #3 = 1
        • Slot #4 = 1
        • Slot #5 = 1
      • All
        • Slot #1 = 1
        • Slot #2 = 1
        • Slot #3 = 1
        • Slot #4 = 1
        • Slot #6 = 1
        • Slot #7 = 1
    Action:
    • Self Pops:
      We can begin!
Slot #4
15 Gold Coins for organizing massive construction

Locks: No

Is Key: No

Is Empty: No

Is Enemy: No

Conditions:

Pops:

  • Condition:
    • Any
      • All
        • Slot #1 = 1
        • Slot #2 = 1
        • Slot #3 = 1
        • Slot #4 = 1
        • Slot #5 = 1
      • All
        • Slot #1 = 1
        • Slot #2 = 1
        • Slot #3 = 1
        • Slot #4 = 1
        • Slot #6 = 1
        • Slot #7 = 1
    Action:
    • Self Pops:
      We can begin!
Slot #5
Can innocents be harmed for God?

Locks: Yes

Is Key: No

Is Empty: Yes

Is Enemy: No

Conditions:

Pops: None

Slot #6
Bloodshed Card, absolving both your sin of murder and God's

Locks: No

Is Key: No

Is Empty: Yes

Is Enemy: No

Conditions:

  • Not Slot #5 = 1
  • Type = Sultan Card
  • Tag (Bloodshed) = 1

Pops:

  • Condition:
    • Any
      • All
        • Slot #1 = 1
        • Slot #2 = 1
        • Slot #3 = 1
        • Slot #4 = 1
        • Slot #5 = 1
      • All
        • Slot #1 = 1
        • Slot #2 = 1
        • Slot #3 = 1
        • Slot #4 = 1
        • Slot #6 = 1
        • Slot #7 = 1
    Action:
    • Self Pops:
      We can begin!
Slot #7
Requires sacrificing many people - a completely loyal troop or a group of children

Locks: No

Is Key: No

Is Empty: Yes

Is Enemy: No

Conditions:

Pops:

  • Condition:
    • Any
      • All
        • Slot #1 = 1
        • Slot #2 = 1
        • Slot #3 = 1
        • Slot #4 = 1
        • Slot #5 = 1
      • All
        • Slot #1 = 1
        • Slot #2 = 1
        • Slot #3 = 1
        • Slot #4 = 1
        • Slot #6 = 1
        • Slot #7 = 1
    Action:
    • Self Pops:
      We can begin!

Activation Conditions

Tips: You must perform sacrifice

Conditions:

Outcome

Prior

This rite has no prior outcome.

Regular

Blood-Veined Marble
Workers secure ropes as one-third of the capital's oxen and horses assemble - the rest were rejected for impure coloring... replaced by purebred faithful. The stench and dust from these beasts obscures heaven...

As the sun reaches zenith, at this brightest moment, you order work to begin.

The earth trembles, prayers and animal bellows harmonize as the two heaviest pillars in imperial history slowly rise... The true challenge begins: can the foundation bear this tremendous weight? How can the pillars avoid tilting or collapsing?

As religious leader, you fearlessly approach the still-swaying columns with your most devout followers to pray... Red substance flows down the pristine white marble, rooting into the ground like veins, miraculously stabilizing the structure.

This is believers' blood! The foundation of faith! You shout, commanding everyone to praise this miracle - though you know well this is murder committed in God's stead. To enter this world, God willingly harms innocents.

Conditions:

Result:

Action:

Life Foundation
Engineers warn these massive pillars exceed any foundation's support limit - they'll tilt by sunset and collapse before moonrise, destroying everything beneath. You know they speak truth, but miracles require not engineering and stone, but sacrifice and devotion...

At midnight, you and your most loyal priests systematically slit sacrificial throats, using their blood to saturate the ground beneath the pillars...

The next day, facing immense skepticism, the two heaviest pillars in imperial history slowly rise...

As religious leader, you fearlessly approach the still-swaying columns with your most devout followers to pray... Red substance flows down the pristine white marble, rooting into the ground like veins, miraculously stabilizing the structure.

This is believers' blood! The foundation of faith! You shout, commanding everyone to praise this miracle - though you know well this is murder committed in God's stead. To enter this world, God willingly harms innocents - but the Sultan's Game absolves this sin.

Conditions:

Result:

Action:

Indulgence
Engineers warn these massive pillars exceed any foundation's support limit - they'll tilt by sunset and collapse before moonrise, destroying everything beneath. You know they speak truth, but miracles require not engineering and stone, but sacrifice and devotion...

At midnight, you and your most loyal priests systematically slit sacrificial throats, using their blood to saturate the ground beneath the pillars...

The next day, facing immense skepticism, the two heaviest pillars in imperial history slowly rise... then collapse as engineers predicted.

As religious leader, you risk praying between the pillars as they fall, their thunderous impact swallowing you in dust - you hear your god's frustrated revelation: blood sacrifice alone isn't enough; you need the Sultan Card - to enter this world, God requires the Sultan Card to absolve the sin of harming life!

Conditions:

Result:

Action:

Extra

This rite has no extra outcome.