Rites

Great Hunt

The Destroyer rages, their warriors appearing overhead - angels skilled in torture prepare to preemptively slaughter all who still defy.

ID: 5010046

Type: None

Tips: None

Duration: 0 days

Waits For: 0 days

Marked as New Only on First Occurrence: 1

Starts Automatically: Yes

Triggers Result Automatically: No

Tag Tips: None

Tag Tips Up: Fight Result, Combat, Magic, Physique

Tag Tips Text:

Random Text: None

Random Text Up:

Roll #1
Kill!
Type: Fight Result
Type Tips: Your Combat, Magic, and Physique are affected by enemy's angels and Aether of the True Faith.
Low Target: 10
Low Target Tips: You need at least 10 Success.

Actions When Wait Expires

This rite has no actions when the wait expires.

Slots

Slot #1
Aether of the True Faith strengthens god power while weakening yours

Locks: Yes

Is Key: No

Is Empty: Yes

Is Enemy: Yes

Conditions:

  • Type = Item
  • Tag (lock_136) Costs one of 1, 2

Pops: None

Slot #2
Angels

Locks: Yes

Is Key: No

Is Empty: No

Is Enemy: Yes

Conditions:

Pops: None

Slot #3
Only their most hateful enemy would help you now

Locks: Yes

Is Key: No

Is Empty: Yes

Is Enemy: No

Conditions:

Pops: None

Slot #4
Warrior

Locks: No

Is Key: No

Is Empty: No

Is Enemy: No

Conditions:

  • Type = Character

Pops: None

Slot #5
Troop

Locks: No

Is Key: No

Is Empty: Yes

Is Enemy: No

Conditions:

  • Any
    • Type = Item
    • Type = Character
  • Tag (Troop) = 1

Pops: None

Slot #6
Warrior

Locks: No

Is Key: No

Is Empty: No

Is Enemy: No

Conditions:

  • Type = Character

Pops: None

Slot #7
Troop

Locks: No

Is Key: No

Is Empty: Yes

Is Enemy: No

Conditions:

  • Any
    • Type = Item
    • Type = Character
  • Tag (Troop) = 1

Pops: None

Slot #8
Warrior

Locks: No

Is Key: No

Is Empty: No

Is Enemy: No

Conditions:

  • Type = Character

Pops: None

Slot #9
Troop

Locks: No

Is Key: No

Is Empty: Yes

Is Enemy: No

Conditions:

  • Any
    • Type = Item
    • Type = Character
  • Tag (Troop) = 1

Pops: None

Slot #10
Consumable

Locks: No

Is Key: No

Is Empty: Yes

Is Enemy: No

Conditions:

Pops: None

Activation Conditions

This rite has no activation conditions.

Outcome

Prior

A black spear flies before you
Shaped like a massive pen dipped in ominous ink. Looking toward its source, you see the sky marked with a black stroke that neither divine light nor flames can obscure... Following this scar, demons tear through dimensional barriers, countless inhuman monsters charging toward the Destroyer despite burning holy light, engaging their angels in fierce combat...

This is the Corrupter's gift, their assault against a millennia-old enemy - You shall not destroy this world before I do!

Brandishing this mysterious weapon, your entire life story - past, present, future possibilities - explodes in your mind... An ordinary person would go mad or become this weapon's puppet... But you've experienced countless game cycles, those repeated failures, successes, falls and transcendences forming a sanctifying halo behind you - it temporarily yields, lending you a portion of fate-deciding power.

Conditions:

Result:

Action:

Inevitable Doom
As time passes, their radiance intensifies until finally overwhelming your consciousness... Everything ends.

Conditions:

Action:

Regular

This rite has no regular outcome.

Extra

Last Stand
Mortal warriors clash with heavenly armies, your struggling shadows projected onto clouds, displaying legendary forms... If human free will survives, this sight would become legendary for generations... Unfortunately... there may be no future generations.

Conditions:

Result:

Action:

Torturers, Not Warriors
These angels match mythological descriptions of afterlife tormentors - you don't know whether the Immaculate Purity's purification purgatory actually exists, or if human imagination temporarily manifested these monsters.

Regardless, their pincers, branding irons, whips, wheels, burning coals... certainly appear threatening, though they're designed to punish adulterers, liars, cattle-thieves and common sinners... [player.name]'s misdeeds include things scripture never considered punishable! We cannot lose to them!

Conditions:

Result:

Action:

Combat Drains
[s4.name] charged alone at the vanguard... Now [s4.name] leans against rocks bandaging wounds, praying for you - though there aren't many other gods to pray to.

Conditions:

Result:

Combat Drains
[s6.name] has always been guarding your back... Alone, without troop support, [s6.gender] is now severely injured and cannot continue climbing this shattered high tower with you. Maybe when you return victoriously, you can bring [s6.gender] down together.

Conditions:

Result:

Combat Drains
[s8.name] single-handedly destroyed a massive burning bailiff... Now [s8.gender(his,her)] burned hands cannot hold a sword. [s8.name] relinquishes the weapon, begging you to strike the Destroyer once on [s8.gender(his,her)] behalf.

Conditions:

Result: