Rites

Insatiable Hunger

They starve.

ID: 5010052

Type: None

Tips: None

Duration: 1 days

Waits For: 1 days

Marked as New Only on First Occurrence: 1

Starts Automatically: No

Triggers Result Automatically: No

Tag Tips: None

Tag Tips Up: None

Tag Tips Text:

Random Text: None

Random Text Up: None


Actions When Wait Expires

This rite has no actions when the wait expires.

Slots

Slot #1
Embryo

Locks: Yes

Is Key: No

Is Empty: No

Is Enemy: No

Conditions:

Pops: None

Slot #2
They devour all... every breathing thing

Locks: No

Is Key: No

Is Empty: No

Is Enemy: No

Conditions:

Pops: None

Slot #3
Beads signify devotion, marking souls with faith eager to serve divinity

Locks: Yes

Is Key: No

Is Empty: Yes

Is Enemy: No

Conditions:

Pops: None

Slot #4
You may require Sultan Cards to create Stains worthy of divine consecration

Locks: No

Is Key: No

Is Empty: Yes

Is Enemy: No

Conditions:

Pops: None

Slot #5
Gold Coins to supplement Extravagance Cards - 10 per tier for additional ingredients

Locks: No

Is Key: No

Is Empty: Yes

Is Enemy: No

Conditions:

  • Slot #4 = 1
  • Type = Item
  • Tag (Gold Coin) Costs one of 10, 40

Pops:

  • Condition:
    • Slot #4 Has Rarity = Stone
    • Slot #5 Has Tag (Gold Coin) ≥ 10
    Action:
    • Self Pops:
      These Gold Coins are enough
  • Condition:
    • Slot #4 Has Rarity = Bronze
    • Slot #5 Has Tag (Gold Coin) ≥ 20
    Action:
    • Self Pops:
      These Gold Coins are enough
  • Condition:
    • Slot #4 Has Rarity = Bronze
    • Slot #5 Has Tag (Gold Coin) < 20
    Action:
    • Self Pops:
      These Gold Coins are not enough
  • Condition:
    • Slot #4 Has Rarity = Silver
    • Slot #5 Has Tag (Gold Coin) ≥ 30
    Action:
    • Self Pops:
      These Gold Coins are enough
  • Condition:
    • Slot #4 Has Rarity = Silver
    • Slot #5 Has Tag (Gold Coin) < 30
    Action:
    • Self Pops:
      These Gold Coins are not enough
  • Condition:
    • Slot #4 Has Rarity = Gold
    • Slot #5 Has Tag (Gold Coin) ≥ 40
    Action:
    • Self Pops:
      These Gold Coins are enough
  • Condition:
    • Slot #4 Has Rarity = Gold
    • Slot #5 Has Tag (Gold Coin) < 40
    Action:
    • Self Pops:
      These Gold Coins are not enough

Activation Conditions

Tips: Requires Stain: Beads or a Extravagance Card

Conditions:

Outcome

Prior

This rite has no prior outcome.

Regular

Outgrown
Daily, the egg expands. At first, Their dwelling was merely a vessel containing aether solution, then the entire cellar... Now, those writhing tendrils hunt independently.

Result:

Action:

Extra

Sacred Rewards
Followers venerate this divine embryo... After nourishing Them regardless of cost, Their caress leaves only sanctified bite marks, filling everyone with rapture.

Conditions:

Result:

Prove Your Faith
You lavish fortunes feeding the god... The Sultan's Game bears witness to this deed. At the card's breaking, those ravenous tendrils graze your feeding wrist, leaving fang-mark wounds... Through this crimson sign, you glimpse transcendent visions - prayer beads granted solely to the most loyal believers. In ancient times, a god was judged evil and banished for unauthorized world-alteration - now, through game-created stains and your vision, Their name will be sanctified anew, returning once more.

Conditions:

Result:

Suspicious Losses
Beware - the High Constable may already observe... Let nothing disturb the master's grand design.

Conditions:

Result: