Rites

Final Reckoning

To preserve the world, nearly all your adversaries unite...

ID: 5010058

Type: None

Tips: None

Duration: 3 days

Waits For: 0 days

Marked as New Only on First Occurrence: 1

Starts Automatically: No

Triggers Result Automatically: No

Tag Tips: None

Tag Tips Up: Fight Result, Combat

Tag Tips Text: None

Random Text: None

Random Text Up:

Roll #1
Let's have a fight
Type: Fight Result
Type Tips: Your combat confronts all enemies' combined influence.
Low Target: 5
Low Target Tips: You need at least 5 Successes.

Actions When Wait Expires

Result:

Action:

Slots

Slot #7
Your enemy

Locks: Yes

Is Key: No

Is Empty: Yes

Is Enemy: Yes

Conditions:

Pops: None

Slot #8
Your enemy

Locks: Yes

Is Key: No

Is Empty: Yes

Is Enemy: Yes

Conditions:

Pops: None

Slot #9
The emotion on the opposite side

Locks: Yes

Is Key: No

Is Empty: Yes

Is Enemy: Yes

Conditions:

Pops: None

Slot #10
Your allies or troops

Locks: No

Is Key: No

Is Empty: Yes

Is Enemy: No

Conditions:

  • Any
    • Type = Character
    • Tag (Troop) = 1

Pops: None

Slot #11
Your allies or troops

Locks: No

Is Key: No

Is Empty: Yes

Is Enemy: No

Conditions:

  • Any
    • Type = Character
    • Tag (Troop) = 1

Pops: None

Slot #12
Your allies or troops

Locks: No

Is Key: No

Is Empty: Yes

Is Enemy: No

Conditions:

  • Any
    • Type = Character
    • Tag (Troop) = 1

Pops: None

Slot #13
Your allies or troops

Locks: No

Is Key: No

Is Empty: Yes

Is Enemy: No

Conditions:

  • Any
    • Type = Character
    • Tag (Troop) = 1

Pops: None

Slot #14
Your allies or troops

Locks: No

Is Key: No

Is Empty: Yes

Is Enemy: No

Conditions:

  • Any
    • Type = Character
    • Tag (Troop) = 1

Pops: None

Slot #15
Combat Consumable

Locks: No

Is Key: No

Is Empty: Yes

Is Enemy: No

Conditions:

Pops: None

Slot #16
Sultan Card at this moment? Acceptable

Locks: No

Is Key: No

Is Empty: Yes

Is Enemy: No

Conditions:

Pops: None

Slot #17
Now it rests in enemy hands

Locks: Yes

Is Key: No

Is Empty: No

Is Enemy: Yes

Conditions:

Pops: None

Activation Conditions

This rite has no activation conditions.

Outcome

Prior

This rite has no prior outcome.

Regular

Old World Guard
While you tread the path of the new world, hence this battle should lack suspense...

Conditions:

Result:

None Comprehend
The old world may yet persist a while longer, yet at least... these burdens, these games, these divine pressures... no longer plague you.

Conditions:

Action:

Extra

Standard Procedure
This game belonging to the old world likely bears no significance after the true god's arrival...

Conditions:

Result: