Let's have a fightType: Fight Result
Type Tips: Your combat confronts all enemies' combined influence.
Low Target: 5
Low Target Tips: You need at least 5 Successes.
Rites
To preserve the world, nearly all your adversaries unite...
ID: 5010058
Type: None
Tips: None
Duration: 3 days
Waits For: 0 days
Marked as New Only on First Occurrence: 1
Starts Automatically: No
Triggers Result Automatically: No
Tag Tips: None
Tag Tips Up: Fight Result, Combat
Tag Tips Text: None
Random Text: None
Random Text Up:Let's have a fight
Type: Fight Result
Type Tips: Your combat confronts all enemies' combined influence.
Low Target: 5
Low Target Tips: You need at least 5 Successes.
Result:
You're crushed by the army. The old world may yet persist a while longer, yet at least... these burdens, these games, these divine pressures... no longer plague you.
Action:
Betrayer
Locks: Yes
Is Key: No
Is Empty: Yes
Is Enemy: Yes
Conditions:
Pops: None
Betrayer
Locks: Yes
Is Key: No
Is Empty: Yes
Is Enemy: Yes
Conditions:
Pops: None
Betrayer
Locks: Yes
Is Key: No
Is Empty: Yes
Is Enemy: Yes
Conditions:
Pops: None
The True Faith
Locks: Yes
Is Key: No
Is Empty: Yes
Is Enemy: Yes
Conditions:
Pops: None
The True Faith
Locks: Yes
Is Key: No
Is Empty: Yes
Is Enemy: Yes
Conditions:
Pops: None
The True Faith
Locks: Yes
Is Key: No
Is Empty: Yes
Is Enemy: Yes
Conditions:
Pops: None
Your enemy
Locks: Yes
Is Key: No
Is Empty: Yes
Is Enemy: Yes
Conditions:
Pops: None
Your enemy
Locks: Yes
Is Key: No
Is Empty: Yes
Is Enemy: Yes
Conditions:
Pops: None
The emotion on the opposite side
Locks: Yes
Is Key: No
Is Empty: Yes
Is Enemy: Yes
Conditions:
Pops: None
Your allies or troops
Locks: No
Is Key: No
Is Empty: Yes
Is Enemy: No
Conditions:
Pops: None
Your allies or troops
Locks: No
Is Key: No
Is Empty: Yes
Is Enemy: No
Conditions:
Pops: None
Your allies or troops
Locks: No
Is Key: No
Is Empty: Yes
Is Enemy: No
Conditions:
Pops: None
Your allies or troops
Locks: No
Is Key: No
Is Empty: Yes
Is Enemy: No
Conditions:
Pops: None
Your allies or troops
Locks: No
Is Key: No
Is Empty: Yes
Is Enemy: No
Conditions:
Pops: None
Combat Consumable
Locks: No
Is Key: No
Is Empty: Yes
Is Enemy: No
Conditions:
Pops: None
Sultan Card at this moment? Acceptable
Locks: No
Is Key: No
Is Empty: Yes
Is Enemy: No
Conditions:
Pops: None
Now it rests in enemy hands
Locks: Yes
Is Key: No
Is Empty: No
Is Enemy: Yes
Conditions:
Pops: None
This rite has no activation conditions.
This rite has no prior outcome.
While you tread the path of the new world, hence this battle should lack suspense...
Conditions:
Result:
The old world may yet persist a while longer, yet at least... these burdens, these games, these divine pressures... no longer plague you.
Conditions:
Action:
This game belonging to the old world likely bears no significance after the true god's arrival...
Conditions:
Result: