Rites

Gathering Darkness

The god is born. With Their cries, darkness ascends from the horizon... They shall splash stains across the world, just as They attempted tens of thousands of years ago - you must rally final resistance before darkness completely devours the world.

ID: 5010060

Type: None

Tips: None

Duration: 0 days

Waits For: 0 days

Marked as New Only on First Occurrence: 1

Starts Automatically: Yes

Triggers Result Automatically: No

Tag Tips: None

Tag Tips Up: Normal Result, Sociability, Charisma, Magic, Survival, Physique

Tag Tips Text:

Random Text: None

Random Text Up:

Roll #1
The Herald of Endings is accompanied by a large group
Type: Normal Result
Type Tips: Your Sociability and Charisma determine your full dice count.
Low Target: 7
Low Target Tips: You need at least 7 Success to inspire morale.
Roll #2
Hope's beacon lights up the darkness
Type: Normal Result
Type Tips: Your Magic and Charisma determine your full dice count.
Low Target: 7
Low Target Tips: You need at least 7 Success to pierce the darkness.
Roll #3
Deploy the shield to be protected from corrosion
Type: Normal Result
Type Tips: Your Magic and Survival determine your full dice count.
Low Target: 7
Low Target Tips: You need 7 Success to emerge unscathed.
Roll #4
The pathbreaker cuts a bloody path
Type: Normal Result
Type Tips: Your Survival, Physique and Magic determine your full dice count.
Low Target: 10
Low Target Tips: You need 10 Success to emerge unscathed.

Actions When Wait Expires

This rite has no actions when the wait expires.

Slots

Slot #1
In this apocalypse, maintain humanity's fragile hope and order (Sociability + Charisma)

Locks: No

Is Key: No

Is Empty: No

Is Enemy: No

Conditions:

Pops: None

Slot #2
Light a beacon for all distant people (Magic + Charisma)

Locks: No

Is Key: No

Is Empty: No

Is Enemy: No

Conditions:

  • Any
    • Type = Character
    • All
      • Type = Item
      • Tag (Troop) = 1

Pops:

Slot #3
Use protective magic against dark corruption (Magic + Survival)

Locks: No

Is Key: No

Is Empty: No

Is Enemy: No

Conditions:

  • Any
    • Type = Character
    • All
      • Type = Item
      • Tag (Troop) = 1

Pops:

Slot #4
Carve a path through darkness and chaos toward god (Survival + Physique + Magic)

Locks: No

Is Key: No

Is Empty: No

Is Enemy: No

Conditions:

  • Any
    • Type = Character
    • All
      • Type = Item
      • Tag (Troop) = 1

Pops: None

Slot #5
Consumable

Locks: No

Is Key: No

Is Empty: Yes

Is Enemy: No

Conditions:

Pops: None

Activation Conditions

This rite has no activation conditions.

Outcome

Prior

Endless Night
In the end, everything loses color. Not merely because light is devoured - your flesh, realms, souls are equally stained black... Everyone becomes part of Them.

Conditions:

Action:

Regular

This rite has no regular outcome.

Extra

Universal Corruption
The sky darkens as if someone pours ink into clouds. The sun fights helplessly like a dim lantern chased by giant beasts.

Black puddles manifest on the ground, swallowing livestock, panicked people, even tilting houses.

Some people suddenly sprout black spots that spread throughout their bodies - if not killed immediately, monsters emerge from melting skin...

Almost all unprotected flames extinguish, becoming disgusting phosphorescent slime that spreads like fire... While every ink-written text not stored in sealed metal boxes worldwide automatically transforms into stories praising the Creator.
Your Doing
You failed - everyone believes this marks the world's end... The fear in their hearts provides the Corrupter with materials to weave doomsday. Hope supporting the world's continuation vanishes...

Conditions:

Action:

False Hope Rising
You command everyone still willing to obey, rapidly spouting dozens of lies about this doomsday scene - just moments ago you personally summoned Them!

Under your orders, magicians scatter meaningless yet inspiring light effects in the air while officials carry your false commands to rally anyone accustomed to following superiors...

Gather around Lord [player.name]! This is the final test - warriors following [player.name] through doomsday shall gain everything they desire in the new world!

Conditions:

Swallowed by Shadow
You attempt several times, yet any light that rises gets swallowed by black clouds above - just like the sun. Soon, the entire city loses direction, everything consumed uselessly in chaos...

Conditions:

Action:

Beacon Stands Alone
A massive light pillar rises, even piercing black clouds to shine alongside the sun... All living things - people, horses, camels, rats, birds - desperately gather around it, followed by even more terrible dark waves.

Conditions:

Unexpected Reinforcement
Mutated abominations and living darkness assault your newly established fragile position. The scene grows chaotic with heavy casualties, yet having no retreat, people fight desperately...

Just as battle reaches fever pitch, tremendous cheering erupts from one direction. Many heads - mutated and normal - tumble down like an overturned fruit stand... The Sultan arrives! The human monster follows your lit beacon!

Conditions:

Action:

Darkness Triumphant
Crowds gather, yet this only provides darkness with a more abundant feast... Your defenses don't last long - whenever light rises, it attracts a hundredfold darkness...

Conditions:

Action:

Bastion of Will
With no time for complete defensive arrays, parts of the magical circuit use living people as conductors holding hands. Corpses, stones, carts... everything useful gets piled up. People construct not walls that truly block monsters, yet hope that can withstand overhead darkness... This ugly, unplanned, panic-stricken work stands firm amid the former Creator's destruction, mocking Their taste.

Conditions:

Starlight's Path
The time has come. The Highlord raises Their spear - then more starlight shoots earthward like spears.

One after another, like streetlights piercing darkness, driving away evil... A path toward the Corrupter opens.

Conditions:

Action:

Surrounded by Despair
You organize several breakout attempts, all repelled by dark abominations and tendrils... As time passes, darkness grows denser... while your beacon of hope dims and finally dies.

Conditions:

Action:

Crimson Trail
You carve a bloody path through darkness with blade and flame. A crimson route slowly extends toward the Corrupter - in this dark tide, it creates stunning contrast that even mesmerizes the former Creator.

Conditions:

Action:

References

Referenced in Event Triggers

This rite is used as an event trigger for the following events.

Sultan of the Mystic God joins the team