Rites

Apocalyptic Storm

First come knife-like gales, then poisonous black rain. Earth begins tearing while flames spout from cracks... The Corrupter begins destroying the old world. You need to buy time - pray to elemental spirits for even brief delay before doomsday.

ID: 5010061

Type: None

Tips: None

Duration: 0 days

Waits For: 0 days

Marked as New Only on First Occurrence: 1

Starts Automatically: Yes

Triggers Result Automatically: No

Tag Tips: None

Tag Tips Up: None

Tag Tips Text:

Random Text: None

Random Text Up:

Roll #1
Wind Whisperer
Type: Normal Result
Type Tips: Your Charisma, Survival and Magic determine your full dice count.
Low Target: 5
Low Target Tips: You need at least 5 Success to commune with elements.
Roll #2
Flame Bearer
Type: Normal Result
Type Tips: Your Physique, Combat and Magic determine your full dice count.
Low Target: 5
Low Target Tips: You need at least 5 Success to commune with elements.
Roll #3
Stone Speaker
Type: Normal Result
Type Tips: Your Wisdom, Sociability and Magic determine your full dice count.
Low Target: 5
Low Target Tips: You need at least 5 Success to commune with elements.
Roll #4
Water Dancer
Type: Normal Result
Type Tips: Your Stealth, Charisma and Magic determine your full dice count.
Low Target: 5
Low Target Tips: You need at least 5 Success to commune with elements.

Actions When Wait Expires

This rite has no actions when the wait expires.

Slots

Slot #1
Wind Whisperer (Charisma + Survival + Magic)

Locks: No

Is Key: No

Is Empty: No

Is Enemy: No

Conditions:

  • Any
    • Type = Character
    • All
      • Type = Item
      • Tag (Troop) = 1

Pops: None

Slot #2
Flame Bearer (Physique + Combat + Magic)

Locks: No

Is Key: No

Is Empty: No

Is Enemy: No

Conditions:

  • Any
    • Type = Character
    • All
      • Type = Item
      • Tag (Troop) = 1

Pops: None

Slot #3
Stone Speaker (Wisdom + Sociability + Magic)

Locks: No

Is Key: No

Is Empty: No

Is Enemy: No

Conditions:

  • Any
    • Type = Character
    • All
      • Type = Item
      • Tag (Troop) = 1

Pops: None

Slot #4
Water Dancer (Stealth + Charisma + Magic)

Locks: No

Is Key: No

Is Empty: No

Is Enemy: No

Conditions:

  • Any
    • Type = Character
    • All
      • Type = Item
      • Tag (Troop) = 1

Pops: None

Slot #5
Consumable

Locks: No

Is Key: No

Is Empty: Yes

Is Enemy: No

Conditions:

Pops: None

Slot #6
Friend in the Sky

Locks: Yes

Is Key: No

Is Empty: Yes

Is Enemy: No

Conditions:

Pops: None

Activation Conditions

This rite has no activation conditions.

Outcome

Prior

World's End Protocol
With creation comes destruction. When the Creator used four elements to shape the world, They wrote secret words enabling them to destroy it... for balance. Now, that rule-writing ink moves independently, issuing destruction's decree - the predetermined ending from the beginning.

Conditions:

Action:

Stellar Intervention
This world needs time. So, in Lumera's song, stars temporarily cease rotating for humanity's warriors. Of course, time doesn't truly halt - you can still run, still charge toward the Corrupter... Yet when the Creator designed this world, They entrusted timekeeping to stars... Now, to delay doomsday, starlight freezes as all star-spirits struggle against the Corrupter - Humanity, hurry! Quickly save this world!

Conditions:

Action:

Regular

This rite has no regular outcome.

Extra

Armageddon's Eve
With creation comes destruction. When the Creator used four elements to shape the world, They wrote secret words enabling them to destroy it... for balance. Now, that rule-writing ink moves independently, executing final commands... Layer by layer, seals unlock - earthquakes, poison rain, storms, flames... All elements prepare to destroy this world.
Wind's Fury
Furious winds tear you apart... along with everything else.

Conditions:

Action:

Wind's Memorial
[s1.name] releases all their magic, piercing merciless storms with brilliant lightning. [s1.name] vanishes, becoming formless ash in the wind, yet wind accepts [s1.gender(his,her)] courage. Doomsday is successfully delayed - as long as people still remember [s1.name]'s deeds with the wind... As long as stories about [s1.name] continue spreading on the breeze, the final blade-wind won't arrive.

Conditions:

Result:

Covenant of Wind
With inner thunder, [s1.name] successfully pleases storm spirits. They remember human hair and banners flowing in wind, white sails playing with waves on seas, people breathing lovely sounds into wind through small tubes... For this, they're willing to pause before doomsday, awaiting humanity's miracle challenge to god.

Conditions:

Result:

Infernal Consumption
Flames consume you... then everything else. This marks doomsday's beginning.

Conditions:

Action:

Phoenix Negotiation
This proves intense negotiation. [s2.name] ignites their own body, bargaining with fire elemental princes amid flames for humanity's final time.

Finally, [s2.gender(his,her)] body becomes charcoal while their soul continues arguing... This determination successfully moves fire elements - before [s2.gender(his,her)] soul extinguishes, flames won't burn this world! Of course, [s2.gender(his,her)] agony won't lessen even slightly each second.

Conditions:

Result:

Covenant of Flames
[s2.name] ignites their soul, making fire elements see them as family. Everyone recalls humanity's long history of feeding flames with wood, ore, flesh. They remember crackling wood sounds, sizzling meat aromas, countless colors from burning and explosions. Humans prove such interesting creatures!... For this, they're willing to pause before doomsday, awaiting humanity's miracle challenge to god.

Conditions:

Result:

Celestial Collapse
Earth rages - you can still endure, yet true extinction comes from sky... A massive meteorite answers extinction's call, returning to earth. This represents the doomsday mechanism the god arranged for the world.

Conditions:

Action:

Eternal Sentinel
Earth hides true doomsday in the sky - [s3.name] knows this secret. So [s3.name] begs earth to transform them into stone... As long as [s3.name] still watches the sky, as long as foolish humans don't demolish it, the doomsday star won't fall.

Conditions:

Result:

Covenant of Stone
[s3.name] prays to distant mountains. [s3.name] asks earth to remember human decorations on the land, their joy climbing peaks, generations nurtured by earth and returning to dust... What can we do with you? Humans are also earth's children... We'll give you more time! Earth Mother and Mountain Father are willing to pause before doomsday, awaiting humanity's miracle challenge to god.

Conditions:

Result:

Toxic Deluge
Life begins in water, finally dissolving back into it... Your flesh melts first, then all living things - everything returns to corrupted chaos.

Conditions:

Action:

Song of Foam
[s4.name] dances in poison rain until completely dissolved... Bloody foam scatters in rain, moving water elements... Go quickly, humans - dirty humans - before this foam completely disperses, world's end won't arrive!

Conditions:

Result:

Action:

Covenant of Water
[s4.name] dances, mimicking various creatures - all life needs water. Humans, galloping horses, mice, birds, fish... Finally, water elements remember their ancient memories of gifting life to earth... For this, they're willing to pause before doomsday, awaiting humanity's miracle challenge to god.

Conditions:

Result:

Action: