Rites

The Mound

As your ant swarm draws closer, the details of the mound come into view: ugly stone walls, countless boxes of wood and mud, swarming with insects trembling under your divine presence. You never asked for any of this. But now... you just long to see them tear each other apart.

ID: 5010076

Type: End

Tips: None

Duration: 0 days

Waits For: 0 days

Marked as New Only on First Occurrence: -1

Starts Automatically: Yes

Triggers Result Automatically: No

Tag Tips: Physique, Combat

Tag Tips Up: Fight Result, Combat, Physique

Tag Tips Text:

Random Text: None

Random Text Up:

Roll #1
The insects are starting to tear each other apart.
Type: Fight Result
Type Tips: The pool of dice determined by your insects' Physique and Combat is affected by the opponent's attributes.
Low Target: 1
Low Target Tips: You need at least 1 Success to win.
Roll #2
The insects are starting to tear each other apart.
Type: Fight Result
Type Tips: The pool of dice determined by your insects' Physique and Combat is affected by the opponent's attributes.
Low Target: 1
Low Target Tips: You need at least 1 Success to win.
Roll #3
The insects are starting to tear each other apart.
Type: Fight Result
Type Tips: The pool of dice determined by your insects' Physique and Combat is affected by the opponent's attributes.
Low Target: 1
Low Target Tips: You need at least 1 Success to win.

Actions When Wait Expires

This rite has no actions when the wait expires.

Slots

Slot #1
Soldier ants in the Mound

Locks: Yes

Is Key: No

Is Empty: No

Is Enemy: Yes

Conditions:

Pops: None

Slot #2
Your cherished insects

Locks: No

Is Key: No

Is Empty: Yes

Is Enemy: No

Conditions:

Pops: None

Slot #4
Soldier ants in the Mound

Locks: Yes

Is Key: No

Is Empty: No

Is Enemy: Yes

Conditions:

Pops: None

Slot #5
Your cherished insects

Locks: No

Is Key: No

Is Empty: Yes

Is Enemy: No

Conditions:

Pops: None

Slot #7
Soldier ants in the Mound

Locks: Yes

Is Key: No

Is Empty: No

Is Enemy: Yes

Conditions:

Pops: None

Slot #8
Your cherished insects

Locks: No

Is Key: No

Is Empty: Yes

Is Enemy: No

Conditions:

Pops: None

Slot #10
Your mightiest toy

Locks: No

Is Key: No

Is Empty: No

Is Enemy: No

Conditions:

Pops: None

Slot #11
Consumable

Locks: No

Is Key: No

Is Empty: Yes

Is Enemy: No

Conditions:

Pops: None

Activation Conditions

This rite has no activation conditions.

Outcome

Prior

This rite has no prior outcome.

Regular

This rite has no regular outcome.

Extra

Piling Corpses
Your insects scale the mound's outer wall. Those within hurl every form of death at them. You watch, thrilled, especially when [s2.name] cuts down foe after foe, relentless. A special insect, truly. Bound to you.

In the end, they take the wall. And they call it your blessing, though you did nothing more than watch.

Conditions:

Result:

Piling Corpses
Your insects scale the mound's outer wall. Those within hurl every form of death at them. You watch, thrilled, especially when [s2.name] cuts down foe after foe, relentless. A special insect, truly. Bound to you.

[s2.name] kills and kills, until alone on the wall. Both sides' dead tangle together beneath [s2.name]. The sight excites you.

Conditions:

Result:

Piling Corpses
Your insects scale the mound's outer wall. Those within hurl every form of death at them. You watch, thrilled, especially when [s2.name] cuts down foe after foe, relentless. A special insect, truly. Bound to you.

[s2.name] kills and kills, until alone on the wall, then falls atop the highest pile of bodies.

More insects crawl up behind, one after another, calling out your name without a trace of fear. The sight excites you.

Conditions:

Result:

Piling Corpses
Your insects scale the mound's outer wall. Those within hurl every form of death at them. You watch, thrilled, especially when [s2.name] cuts down foe after foe, relentless. A special insect, truly. Bound to you.

[s2.name] kills and kills, until alone on the wall, then falls atop the highest pile of bodies. Enemy insects crawl up now, dragging friend and foe alike, stacking them into new defenses. This — this delights you. Excites you!

Conditions:

Result:

Sense of Powerlessness
Have your insects dwindled? Or have you spared them out of a lingering sense of humanity? Nevertheless, you will settle everything with your divine might.

Conditions:

Survivor
You watch [s5.name] lead the others across a dry ravine. Arrows and flames greet them. They build a path, with their own bodies. Only the luckiest, the strongest, endure till the last. In such extremity, each soul among them glitters like a gem. The longer they live, the fiercer their faith burns. You can't look away.

Conditions:

Result:

Survivor
You watch [s5.name] lead the others across a dry ravine. Arrows and flames greet them. They build a path, with their own bodies. Only the luckiest, the strongest, endure till the last. In such extremity, each soul among them glitters like a gem. The longer they live, the fiercer their faith burns. You can't look away.

In the end, only [s5.name] remains. Even the enemy chants your name now. How amusing.

Conditions:

Result:

Survivor
You watch [s5.name] lead the others across a dry ravine. Arrows and flames greet them. They build a path, with their own bodies. With every step, more fall. In such extremity, each soul among them glitters like a gem. The longer they live, the fiercer their faith burns. You can't look away.

When the last one falls, their reckless devotion breaks the enemy. The next charge? They flee at the first sight. How dull.

Conditions:

Result:

Survivor
You watch [s5.name] lead the others across a dry ravine. Arrows and flames greet them. They build a path, with their own bodies. With every step, more fall. In such extremity, each soul among them glitters like a gem. The longer they live, the fiercer their faith burns. You can't look away.

When the last one falls, a brief silence settles over the battlefield. How dull. Time to see what other spectacles await.

Conditions:

Result:

Sense of Powerlessness
Have your insects dwindled? Or have you spared them out of a lingering sense of humanity? Nevertheless, you will settle everything with your divine might.

Conditions:

The Cunning of Insect
[s8.name] leads a swarm to the mound's flank, installing fascinating toys. Each time they hurl a stone or a burning oil jar at the mound, they pray to you. But you... you're just as curious where those stones will land on their own.

And so the battle drags on. Long. Splendid. Bloody. In the end, you bless a single corpse, hurled as a projectile, and let it miraculously strike down the enemy's leader. They shout the corpse's name. A saint, they say.

Pity you didn't quite catch it.

Conditions:

Result:

The Cunning of Insect
[s8.name] leads a swarm to the mound's flank, installing fascinating toys. Each time they hurl a stone or a burning oil jar at the mound, they pray to you. But you... you're just as curious where those stones will land on their own.

And so the battle drags on. Long. Splendid. Bloody. In the end, you bless [s8.name]'s trajectory, one shot after another, striking key targets. [s8.name] turns to cheer, and finds no other insects alive. Such miracles leave the deepest mark.

Conditions:

Result:

The Cunning of Insect
[s8.name] leads a swarm to the mound's flank, installing fascinating toys. Each time they hurl a stone or a burning oil jar at the mound, they pray to you. But you... you're just as curious where those stones will land on their own.

And so the battle drags on. Long. Splendid. Bloody. In the end, you bless [s8.name]'s trajectory, one shot after another, striking key targets. [s8.name] turns to cheer, and finds no other insects alive. Such miracles leave the deepest mark.

Conditions:

Result:

The Cunning of Insect
[s8.name] leads a swarm to the mound's flank, installing fascinating toys. Each time they hurl a stone or a burning oil jar at the mound, they pray to you. But you... you're just as curious where those stones will land on their own.

And so the battle drags on. Long. Splendid. Bloody. A pity about those big toys, though. All smashed.

Conditions:

Result:

Sense of Powerlessness
Have your insects dwindled? Or have you spared them out of a lingering sense of humanity? Nevertheless, you will settle everything with your divine might.

Conditions:

Nest Overturned
The non-believers' nest gapes wide, and your swarm pours in, chanting your name. Through their faith, your consciousness sinks into that earthen warren. You breathe in the fragrance of countless souls within, savoring their trembling.

Conditions:

Action:

Divine Punishment
Your insects fail. You feel neither anger nor joy. It's just another sideshow, anyway. Like any innocent child, you lift your hand to drip hot wax and fire upon the victors, watching them writhe on the ground.

This miracle stirs your faithful anew. The broken army regathers, chanting hymns, shouting your name. Through the melted gate, they pour into the panicked city.

Conditions:

Action:

Reshaping Reality
Your insects fail. You feel neither anger nor joy. It's just another sideshow, anyway. Like any innocent child, you scoop up handfuls of earth, overturn anthills, shape your own cities and paths from the soil.

This miracle stirs your faithful anew. The broken army regathers, chanting hymns, shouting your name. Through the chaos of the enemy, down the grand roads you shaped, they pour into the panicked city.

Conditions:

Action:

Divine Intervention
Your insects fail. You feel neither anger nor joy. It's just another sideshow, anyway. Like any innocent child, you peel back the mound's shell yourself. To see. To play with what's inside.

To your faithful and your soldiers, in their darkest moment, that unseen giant hand tears down the Sultan's entire wall.

This miracle stirs your faithful anew. The broken army regathers, chanting hymns, shouting your name. Through the chaos of the enemy, down the grand roads you shaped, they pour into the panicked city.

Conditions:

Action:

References

Referenced in Effects

This rite is used in effects for the following entities.

Events
苏丹的军队苏丹的军队

Referenced in Event Triggers

This rite is used as an event trigger for the following events.

火焰大王