Rites

无尽黄沙

根据哲巴尔家族代代相传的古地图,在大沙漠的中心,有一块水土丰沃,尚未被文明触碰的绿洲。那里有森林也有湖泊,如果想要前往未知的远方冒险,一定要以它作为补给点,才能穿越沙漠。

ID: 5000702

Type: None

Tips: None

Duration: 7 days

Waits For: 2 days

Marked as New Only on First Occurrence: 0

Starts Automatically: No

Triggers Result Automatically: No

Tag Tips: 体魄, 生存

Tag Tips Up: Normal Result, 体魄, 生存

Tag Tips Text:

Random Text:

Random Text Up:

Roll #1
穿越沙漠,找到根据地。
Type: Normal Result
Type Tips: 你的体魄和生存为你提供了完整的骰子数量。
Low Target: 10
Low Target Tips: 你至少需要10点成功才能抵达目的地。

Actions When Wait Expires

This rite has no actions when the wait expires.

Slots

Slot #1
爱冒险的将军,今次会来吗?

Locks: Yes

Is Key: No

Is Empty: Yes

Is Enemy: No

Conditions:

Pops: None

Slot #2
队伍的向导,需要生存属性大于等于4

Locks: No

Is Key: No

Is Empty: No

Is Enemy: No

Conditions:

  • Type = Character
  • Tag (生存) ≥ 4

Pops: None

Slot #3
对付野兽与盗匪的战士,需要战斗属性大于等于4

Locks: No

Is Key: No

Is Empty: No

Is Enemy: No

Conditions:

  • Type = Character
  • Tag (战斗) ≥ 4

Pops: None

Slot #4
能够绘制地图、计算星象、分辨古迹的智者,需要智慧属性大于等于4

Locks: No

Is Key: No

Is Empty: No

Is Enemy: No

Conditions:

  • Type = Character
  • Tag (智慧) ≥ 4

Pops: None

Slot #5
你必须投入5金币作为冒险资金

Locks: No

Is Key: No

Is Empty: No

Is Enemy: No

Conditions:

  • Type = Item
  • Tag (金币) Costs = 5

Pops: None

Slot #6
有些道具能在冒险中派上用场

Locks: No

Is Key: No

Is Empty: Yes

Is Enemy: No

Conditions:

Pops: None

Slot #7
冒险的起点

Locks: Yes

Is Key: No

Is Empty: No

Is Enemy: No

Conditions:

Pops: None

Activation Conditions

This rite has no activation conditions.

Outcome

Prior

This rite has no prior outcome.

Regular

成功!
冒险队归来了,他们遭遇了沙匪,巨大的蝎子,恐怖的流沙,狼群……更不要说白天的酷暑与夜晚的彻骨冰寒,还有饥饿与干渴……

但没有人觉得这不值得,他们描述那甘美的泉水,那碧绿的森林与金色的晨光……一个神圣而美丽,不为外人所知的秘境,足以传承给后代的乐土,即使是苏丹也未曾知晓它,也无法征服它。

Conditions:

Result:

Action:

队伍没能达到目的地。
探险队耗尽了水和粮食,在沙漠里行进到了极限……但仍然没有找到绿洲的身影。也许它根本不存在?世界上岂能有真正的乐土?

Conditions:

Result:

Extra

This rite has no extra outcome.

References

Referenced in Conditions

This rite is used in conditions for the following entities.

Events
无尽黄沙