Rites
乱军
流民们、蛮族们、游牧民们,那些无谓地失去了家人、朋友、同胞的人们,他们汇聚在一起,气势汹汹地汇聚到首都的城墙之外,手里或拿着棍棒,或拿着刀剑,向这辈子都高攀不起的贵人们寻仇。
阿卜德脸色铁青,一再表示这些该死的贱民在污蔑他,他甚至反咬一口,说这都是你惹出的祸端。现在好了,苏丹命令你去镇压这次的叛乱,做不到的话,你知道结果。
ID: 5000825
Type: None
Tips: None
Duration: 1 days
Waits For: 7 days
Marked as New Only on First Occurrence: 0
Starts Automatically: No
Triggers Result Automatically: No
Tag Tips: None
Tag Tips Up: Fight Result, 战斗, 体魄
Tag Tips Text:
Random Text: None
Random Text Up:大战游牧民乱军
Type: Fight Result
Type Tips: 你的战斗和体魄提供的骰子数量受到游牧民乱军的影响
Low Target: 3
Low Target Tips: 你需要投出3点成功才能击败游牧民乱军。
大战自由民乱军
Type: Fight Result
Type Tips: 你的战斗和体魄提供的骰子数量受到自由民乱军的影响
Low Target: 3
Low Target Tips: 你需要投出3点成功才能击败自由民乱军。
大战蛮族乱军
Type: Fight Result
Type Tips: 你的战斗和体魄提供的骰子数量受到蛮族乱军的影响
Low Target: 3
Low Target Tips: 你需要投出3点成功才能击败蛮族乱军。
Actions When Wait Expires
Result:
- Counter (7000465): Assign 0
Action:
- Prompt:
苏丹命令你镇压叛乱,而你违抗了苏丹的命令。你被处以极刑。
- Ending: 伴君如伴虎
Slots
游牧民乱军
Locks: Yes
Is Key: No
Is Empty: No
Is Enemy: Yes
Conditions:
Pops: None
自由民乱军
Locks: Yes
Is Key: No
Is Empty: No
Is Enemy: Yes
Conditions:
Pops: None
蛮族乱军
Locks: Yes
Is Key: No
Is Empty: No
Is Enemy: Yes
Conditions:
Pops: None
刀风众
Locks: Yes
Is Key: No
Is Empty: Yes
Is Enemy: No
Conditions:
Pops: None
碎纸众
Locks: Yes
Is Key: No
Is Empty: Yes
Is Enemy: No
Conditions:
Pops: None
猎魂众
Locks: Yes
Is Key: No
Is Empty: Yes
Is Enemy: No
Conditions:
Pops: None
对抗游牧民的部队或追随者
Locks: No
Is Key: No
Is Empty: Yes
Is Enemy: No
Conditions:
- Any
- Type = Character
- Tag (部队) = 1
Pops: None
对抗自由民的部队或追随者
Locks: No
Is Key: No
Is Empty: Yes
Is Enemy: No
Conditions:
- Any
- Type = Character
- Tag (部队) = 1
Pops: None
对抗蛮族的部队或追随者
Locks: No
Is Key: No
Is Empty: Yes
Is Enemy: No
Conditions:
- Any
- Type = Character
- Tag (部队) = 1
Pops: None
派得上用场的消耗品
Locks: No
Is Key: No
Is Empty: Yes
Is Enemy: No
Conditions:
- Type = Item
- Tag (消耗品) Costs = 1
- Not Tag (金币) = 1
Pops: None
你可以借机折断任意品级的征服卡,前提是你能赢到最后
Locks: No
Is Key: No
Is Empty: Yes
Is Enemy: No
Conditions:
- Type = Sultan Card
- Tag (征服) = 1
Pops: None
Activation Conditions
This rite has no activation conditions.
Outcome
Prior
This rite has no prior outcome.
Regular
This rite has no regular outcome.
Extra
他们说是要报之前被奴隶猎人掠夺的仇,倚仗着精湛的骑术一直在城外骚扰、游击。这些人高马大的战士引起了城市里诸多不安。
被你和芮尔解救的游牧民奴隶悄悄出城,他们用特殊的方法联络上了那支队伍,找到了自己的同族。游牧民们于是明白过来,被他们骚扰着、袭击着、却显得十分软弱、不愿意出动大军围剿的你,是他们的朋友。
就这样,他们迅速地鞭马散去,像是撤退了,又像是要去找寻真正的敌人。为表歉意和感激,他们让人带了一个精工细作的马鞍送给你。
Conditions:
Result:
- Clean Slot #1: 1
- Card (白银马鞍):
- Counter (7100004): Add 1
你知道这些牧民们没有做错什么,他们只是失去了太多……但是,王命难违。
你赢了,这胜利的滋味竟是如此苦涩。
Conditions:
- Not Slot #4 = 1
- Roll #1: Slot #7 Tag Count (战斗) + Slot #7 Tag Count (体魄) + Slot #10 Tag Count (战斗) + Slot #10 Tag Count (体魄) - Slot #1 Tag Count (战斗) - Slot #1 Tag Count (体魄) ≥ (3, 5)
Result:
- Clean Slot #1: 1
- Counter (7100002): Add 1
你的军队疲于奔命,却连敌人的影子都没碰到……你输得非常丢脸。
Conditions:
- Not Slot #4 = 1
- Roll #1: Slot #7 Tag Count (战斗) + Slot #7 Tag Count (体魄) + Slot #10 Tag Count (战斗) + Slot #10 Tag Count (体魄) - Slot #1 Tag Count (战斗) - Slot #1 Tag Count (体魄) < (3, 5)
Result:
- Clean Slot #7: 1
- Counter (7000489): Add 1
- Counter (7100003): Remove 1
惶惶不安的流民、生怕就这样轻易地被人俘获为奴,失去珍贵的自由民身份的流民涌向首都,要求君王严惩造成这一切的罪人。
你让那些被芮尔收容、在你的帮助下补办了身份纸的人们去与他们交涉,向他们承诺,你一定会驱散这可怕的黑暗。
不安的流民们慢慢地就此散去,挑起战争并非他们本愿,在这片荒芜而残酷的土地上,他们只是想好好活下去。
不久后,有人偷偷告诉你,这些被奴役过的自由民找到了一片未被知晓的遥远绿洲,他们用勤劳的双手开辟了属于自己的乐土,而这里永远欢迎你的到来……
Conditions:
Result:
- Clean Slot #2: 1
- Card (遥远的绿洲):
- Counter (7100004): Add 1
你知道这些流民没有做错什么,他们只是害怕失去更多……但是,王命难违。
你赢了,这胜利的滋味竟是如此苦涩。
Conditions:
- Not Slot #5 = 1
- Roll #2: Slot #8 Tag Count (战斗) + Slot #8 Tag Count (体魄) + Slot #10 Tag Count (战斗) + Slot #10 Tag Count (体魄) - Slot #2 Tag Count (战斗) - Slot #2 Tag Count (体魄) ≥ (3, 5)
Result:
- Clean Slot #2: 1
- Counter (7100002): Add 1
在这伙流民的煽动下,城市里很多被贵族欺压、剥削的自由民也加入他们的行列。你不忍将他们尽数围剿,处处掣肘,而他们对你却毫不留情——装什么装,你不也是个道貌岸然、高高在上的权贵吗?
Conditions:
- Not Slot #5 = 1
- Roll #2: Slot #8 Tag Count (战斗) + Slot #8 Tag Count (体魄) + Slot #10 Tag Count (战斗) + Slot #10 Tag Count (体魄) - Slot #2 Tag Count (战斗) - Slot #2 Tag Count (体魄) < (3, 5)
Result:
- Clean Slot #8: 1
- Counter (7000489): Add 1
- Counter (7100003): Remove 1
蛮族的军队不是最多的,却是最凶恶的。他们每一个都能以一当十,至死不屈——从芮尔的脾性也能一窥一二——就是这样一伙难缠的敌人,现在正气势汹汹地向着城市的方向集结……
直到你面对蛮族战士、接过他们硬要套到你脖子上的毛皮之时,你都还没反应过来这到底是什么情况。
芮尔在你旁边倒是笑得挺开心的:“带着被解救的同胞们回去的时候,他们还以为我是英雄。但我告诉他们,不是的,我只是英雄的手。真正的英雄是一个他们都瞧不起的城市民,他的名字是[player.name]。”
Conditions:
Result:
- Clean Slot #3: 1
- Card (族长的祝福):
- Counter (7100004): Add 1
这些蛮族沿路烧杀抢掠,每打下一个村子,就点起篝火,围在一起跳舞、祭祀、吃血淋淋的肝……
为了周边民众的安危,你不得不将他们剿灭、驱逐。针对这件事,芮尔罕见地保持了沉默。
Conditions:
- Not Slot #6 = 1
- Roll #3: Slot #9 Tag Count (战斗) + Slot #9 Tag Count (体魄) + Slot #10 Tag Count (战斗) + Slot #10 Tag Count (体魄) - Slot #3 Tag Count (战斗) - Slot #3 Tag Count (体魄) ≥ (3, 5)
Result:
- Clean Slot #3: 1
- Counter (7100002): Add 1
这些蛮族沿路烧杀抢掠,每打下一个村子,就点起篝火,围在一起跳舞、祭祀、吃血淋淋的肝——居民的,还有被他们杀死的士兵们的。那血腥恐怖的画面让你的部队再也没有了一战之意,他们四散溃逃,对此,你也没有办法。
Conditions:
- Not Slot #6 = 1
- Roll #3: Slot #9 Tag Count (战斗) + Slot #9 Tag Count (体魄) + Slot #10 Tag Count (战斗) + Slot #10 Tag Count (体魄) - Slot #3 Tag Count (战斗) - Slot #3 Tag Count (体魄) < (3, 5)
Result:
- Clean Slot #9: 1
- Counter (7000489): Add 1
- Counter (7100003): Remove 1
成功镇压叛乱,当然抵得上一张征服卡。
Conditions:
- Any
- All
- Any
- Slot #4 = 1
- All
- Not Slot #4 = 1
- Roll #1: Slot #7 Tag Count (战斗) + Slot #7 Tag Count (体魄) + Slot #10 Tag Count (战斗) + Slot #10 Tag Count (体魄) - Slot #1 Tag Count (战斗) - Slot #1 Tag Count (体魄) ≥ (3, 5)
- Any
- Slot #5 = 1
- All
- Not Slot #5 = 1
- Roll #2: Slot #8 Tag Count (战斗) + Slot #8 Tag Count (体魄) + Slot #10 Tag Count (战斗) + Slot #10 Tag Count (体魄) - Slot #2 Tag Count (战斗) - Slot #2 Tag Count (体魄) ≥ (3, 5)
- Any
- Slot #6 = 1
- All
- Not Slot #6 = 1
- Roll #3: Slot #9 Tag Count (战斗) + Slot #9 Tag Count (体魄) + Slot #10 Tag Count (战斗) + Slot #10 Tag Count (体魄) - Slot #3 Tag Count (战斗) - Slot #3 Tag Count (体魄) ≥ (3, 5)
- All
- Any
- All
- Not Slot #4 = 1
- Roll #1: Slot #7 Tag Count (战斗) + Slot #7 Tag Count (体魄) + Slot #10 Tag Count (战斗) + Slot #10 Tag Count (体魄) - Slot #1 Tag Count (战斗) - Slot #1 Tag Count (体魄) < (3, 5)
- Any
- Slot #5 = 1
- All
- Not Slot #5 = 1
- Roll #2: Slot #8 Tag Count (战斗) + Slot #8 Tag Count (体魄) + Slot #10 Tag Count (战斗) + Slot #10 Tag Count (体魄) - Slot #2 Tag Count (战斗) - Slot #2 Tag Count (体魄) ≥ (3, 5)
- Any
- Slot #6 = 1
- All
- Not Slot #6 = 1
- Roll #3: Slot #9 Tag Count (战斗) + Slot #9 Tag Count (体魄) + Slot #10 Tag Count (战斗) + Slot #10 Tag Count (体魄) - Slot #3 Tag Count (战斗) - Slot #3 Tag Count (体魄) ≥ (3, 5)
- All
- Any
- Slot #4 = 1
- All
- Not Slot #4 = 1
- Roll #1: Slot #7 Tag Count (战斗) + Slot #7 Tag Count (体魄) + Slot #10 Tag Count (战斗) + Slot #10 Tag Count (体魄) - Slot #1 Tag Count (战斗) - Slot #1 Tag Count (体魄) ≥ (3, 5)
- Any
- All
- Not Slot #5 = 1
- Roll #2: Slot #8 Tag Count (战斗) + Slot #8 Tag Count (体魄) + Slot #10 Tag Count (战斗) + Slot #10 Tag Count (体魄) - Slot #2 Tag Count (战斗) - Slot #2 Tag Count (体魄) < (3, 5)
- Any
- Slot #6 = 1
- All
- Not Slot #6 = 1
- Roll #3: Slot #9 Tag Count (战斗) + Slot #9 Tag Count (体魄) + Slot #10 Tag Count (战斗) + Slot #10 Tag Count (体魄) - Slot #3 Tag Count (战斗) - Slot #3 Tag Count (体魄) ≥ (3, 5)
- All
- Any
- Slot #4 = 1
- All
- Not Slot #4 = 1
- Roll #1: Slot #7 Tag Count (战斗) + Slot #7 Tag Count (体魄) + Slot #10 Tag Count (战斗) + Slot #10 Tag Count (体魄) - Slot #1 Tag Count (战斗) - Slot #1 Tag Count (体魄) ≥ (3, 5)
- Any
- Slot #5 = 1
- All
- Not Slot #5 = 1
- Roll #2: Slot #8 Tag Count (战斗) + Slot #8 Tag Count (体魄) + Slot #10 Tag Count (战斗) + Slot #10 Tag Count (体魄) - Slot #2 Tag Count (战斗) - Slot #2 Tag Count (体魄) ≥ (3, 5)
- Any
- All
- Not Slot #6 = 1
- Roll #3: Slot #9 Tag Count (战斗) + Slot #9 Tag Count (体魄) + Slot #10 Tag Count (战斗) + Slot #10 Tag Count (体魄) - Slot #3 Tag Count (战斗) - Slot #3 Tag Count (体魄) < (3, 5)
- Slot #11 = 1
Result:
你成功地镇压了这次叛乱,班师回朝。很好,是时候和这一切的罪魁祸首——宰相阿卜德算算账了。
Conditions:
- Any
- All
- Any
- Slot #4 = 1
- All
- Not Slot #4 = 1
- Roll #1: Slot #7 Tag Count (战斗) + Slot #7 Tag Count (体魄) + Slot #10 Tag Count (战斗) + Slot #10 Tag Count (体魄) - Slot #1 Tag Count (战斗) - Slot #1 Tag Count (体魄) ≥ (3, 5)
- Any
- Slot #5 = 1
- All
- Not Slot #5 = 1
- Roll #2: Slot #8 Tag Count (战斗) + Slot #8 Tag Count (体魄) + Slot #10 Tag Count (战斗) + Slot #10 Tag Count (体魄) - Slot #2 Tag Count (战斗) - Slot #2 Tag Count (体魄) ≥ (3, 5)
- Any
- Slot #6 = 1
- All
- Not Slot #6 = 1
- Roll #3: Slot #9 Tag Count (战斗) + Slot #9 Tag Count (体魄) + Slot #10 Tag Count (战斗) + Slot #10 Tag Count (体魄) - Slot #3 Tag Count (战斗) - Slot #3 Tag Count (体魄) ≥ (3, 5)
- All
- Any
- All
- Not Slot #4 = 1
- Roll #1: Slot #7 Tag Count (战斗) + Slot #7 Tag Count (体魄) + Slot #10 Tag Count (战斗) + Slot #10 Tag Count (体魄) - Slot #1 Tag Count (战斗) - Slot #1 Tag Count (体魄) < (3, 5)
- Any
- Slot #5 = 1
- All
- Not Slot #5 = 1
- Roll #2: Slot #8 Tag Count (战斗) + Slot #8 Tag Count (体魄) + Slot #10 Tag Count (战斗) + Slot #10 Tag Count (体魄) - Slot #2 Tag Count (战斗) - Slot #2 Tag Count (体魄) ≥ (3, 5)
- Any
- Slot #6 = 1
- All
- Not Slot #6 = 1
- Roll #3: Slot #9 Tag Count (战斗) + Slot #9 Tag Count (体魄) + Slot #10 Tag Count (战斗) + Slot #10 Tag Count (体魄) - Slot #3 Tag Count (战斗) - Slot #3 Tag Count (体魄) ≥ (3, 5)
- All
- Any
- Slot #4 = 1
- All
- Not Slot #4 = 1
- Roll #1: Slot #7 Tag Count (战斗) + Slot #7 Tag Count (体魄) + Slot #10 Tag Count (战斗) + Slot #10 Tag Count (体魄) - Slot #1 Tag Count (战斗) - Slot #1 Tag Count (体魄) ≥ (3, 5)
- Any
- All
- Not Slot #5 = 1
- Roll #2: Slot #8 Tag Count (战斗) + Slot #8 Tag Count (体魄) + Slot #10 Tag Count (战斗) + Slot #10 Tag Count (体魄) - Slot #2 Tag Count (战斗) - Slot #2 Tag Count (体魄) < (3, 5)
- Any
- Slot #6 = 1
- All
- Not Slot #6 = 1
- Roll #3: Slot #9 Tag Count (战斗) + Slot #9 Tag Count (体魄) + Slot #10 Tag Count (战斗) + Slot #10 Tag Count (体魄) - Slot #3 Tag Count (战斗) - Slot #3 Tag Count (体魄) ≥ (3, 5)
- All
- Any
- Slot #4 = 1
- All
- Not Slot #4 = 1
- Roll #1: Slot #7 Tag Count (战斗) + Slot #7 Tag Count (体魄) + Slot #10 Tag Count (战斗) + Slot #10 Tag Count (体魄) - Slot #1 Tag Count (战斗) - Slot #1 Tag Count (体魄) ≥ (3, 5)
- Any
- Slot #5 = 1
- All
- Not Slot #5 = 1
- Roll #2: Slot #8 Tag Count (战斗) + Slot #8 Tag Count (体魄) + Slot #10 Tag Count (战斗) + Slot #10 Tag Count (体魄) - Slot #2 Tag Count (战斗) - Slot #2 Tag Count (体魄) ≥ (3, 5)
- Any
- All
- Not Slot #6 = 1
- Roll #3: Slot #9 Tag Count (战斗) + Slot #9 Tag Count (体魄) + Slot #10 Tag Count (战斗) + Slot #10 Tag Count (体魄) - Slot #3 Tag Count (战斗) - Slot #3 Tag Count (体魄) < (3, 5)
Result:
- Counter (7000465): Assign 0
Action:
你输了!你竟然被一帮乱民打得这么惨、害他的人民、他的屋舍、他的财富、他的土地受损!!
苏丹怒火中烧。他一脚把你踢开,然后披挂上阵,亲自率领他的亲卫横扫了整片战场,杀、杀、杀!一时间哀鸿遍野,血流成河……所有人都死了,是的,所有人——背叛他的人该死,无能的人同样该死!
唯一值得庆幸的是,宰相阿卜德对这次叛乱负最主要的责任……你只要夹紧了尾巴老实一阵子,苏丹应该不太会杀你……但愿如此吧……
Conditions:
- Any
- All
- Any
- All
- Not Slot #4 = 1
- Roll #1: Slot #7 Tag Count (战斗) + Slot #7 Tag Count (体魄) + Slot #10 Tag Count (战斗) + Slot #10 Tag Count (体魄) - Slot #1 Tag Count (战斗) - Slot #1 Tag Count (体魄) < (3, 5)
- Any
- All
- Not Slot #5 = 1
- Roll #2: Slot #8 Tag Count (战斗) + Slot #8 Tag Count (体魄) + Slot #10 Tag Count (战斗) + Slot #10 Tag Count (体魄) - Slot #2 Tag Count (战斗) - Slot #2 Tag Count (体魄) < (3, 5)
- Any
- All
- Not Slot #6 = 1
- Roll #3: Slot #9 Tag Count (战斗) + Slot #9 Tag Count (体魄) + Slot #10 Tag Count (战斗) + Slot #10 Tag Count (体魄) - Slot #3 Tag Count (战斗) - Slot #3 Tag Count (体魄) < (3, 5)
- All
- Any
- All
- Not Slot #4 = 1
- Roll #1: Slot #7 Tag Count (战斗) + Slot #7 Tag Count (体魄) + Slot #10 Tag Count (战斗) + Slot #10 Tag Count (体魄) - Slot #1 Tag Count (战斗) - Slot #1 Tag Count (体魄) < (3, 5)
- Any
- All
- Not Slot #5 = 1
- Roll #2: Slot #8 Tag Count (战斗) + Slot #8 Tag Count (体魄) + Slot #10 Tag Count (战斗) + Slot #10 Tag Count (体魄) - Slot #2 Tag Count (战斗) - Slot #2 Tag Count (体魄) < (3, 5)
- Any
- Slot #6 = 1
- All
- Not Slot #6 = 1
- Roll #3: Slot #9 Tag Count (战斗) + Slot #9 Tag Count (体魄) + Slot #10 Tag Count (战斗) + Slot #10 Tag Count (体魄) - Slot #3 Tag Count (战斗) - Slot #3 Tag Count (体魄) ≥ (3, 5)
- All
- Any
- Slot #4 = 1
- All
- Not Slot #4 = 1
- Roll #1: Slot #7 Tag Count (战斗) + Slot #7 Tag Count (体魄) + Slot #10 Tag Count (战斗) + Slot #10 Tag Count (体魄) - Slot #1 Tag Count (战斗) - Slot #1 Tag Count (体魄) ≥ (3, 5)
- Any
- All
- Not Slot #5 = 1
- Roll #2: Slot #8 Tag Count (战斗) + Slot #8 Tag Count (体魄) + Slot #10 Tag Count (战斗) + Slot #10 Tag Count (体魄) - Slot #2 Tag Count (战斗) - Slot #2 Tag Count (体魄) < (3, 5)
- Any
- All
- Not Slot #6 = 1
- Roll #3: Slot #9 Tag Count (战斗) + Slot #9 Tag Count (体魄) + Slot #10 Tag Count (战斗) + Slot #10 Tag Count (体魄) - Slot #3 Tag Count (战斗) - Slot #3 Tag Count (体魄) < (3, 5)
- All
- Any
- All
- Not Slot #4 = 1
- Roll #1: Slot #7 Tag Count (战斗) + Slot #7 Tag Count (体魄) + Slot #10 Tag Count (战斗) + Slot #10 Tag Count (体魄) - Slot #1 Tag Count (战斗) - Slot #1 Tag Count (体魄) < (3, 5)
- Any
- Slot #5 = 1
- All
- Not Slot #5 = 1
- Roll #2: Slot #8 Tag Count (战斗) + Slot #8 Tag Count (体魄) + Slot #10 Tag Count (战斗) + Slot #10 Tag Count (体魄) - Slot #2 Tag Count (战斗) - Slot #2 Tag Count (体魄) ≥ (3, 5)
- Any
- All
- Not Slot #6 = 1
- Roll #3: Slot #9 Tag Count (战斗) + Slot #9 Tag Count (体魄) + Slot #10 Tag Count (战斗) + Slot #10 Tag Count (体魄) - Slot #3 Tag Count (战斗) - Slot #3 Tag Count (体魄) < (3, 5)
Result:
- Counter (7000465): Assign 0
- Clean Slot #1: 1
- Clean Slot #2: 1
- Clean Slot #3: 1
- Clean Slot #4: 1
- Clean Slot #5: 1
- Clean Slot #6: 1
- Clean Slot #7: 1
- Clean Slot #8: 1
- Clean Slot #9: 1
- Counter (7100003): Remove 10
Action: