Rites

食人的野狗

一群野狗在下城区肆虐,多次袭击落单的路人,有的酒鬼甚至在醉梦中就被吃空肚腹,断送了性命。它们严重影响了城区的安全,治安队多次前往捕捉,但都一无所获。想要擒住这群初具生存智慧的野兽,或许需要一些非常的手段……

ID: 5002501

Type: None

Tips: None

Duration: 1 days

Waits For: 3 days

Marked as New Only on First Occurrence: 0

Starts Automatically: No

Triggers Result Automatically: No

Tag Tips: 体魄, 战斗

Tag Tips Up: Fight Result, 体魄, 战斗

Tag Tips Text:

Random Text:

Random Text Up:

Roll #1
你的计策奏效了。野狗们被诱饵吸引,被你堵在了一条没有出口的巷子里,接下来,是真正考验武力的时刻……
Type: Fight Result
Type Tips: 你的战斗和体魄为你提供的骰子数量受野狗对应属性的影响。
Low Target: 1
Low Target Tips: 你至少需要1点成功才能驱离它们。

Actions When Wait Expires

Action:

Slots

Slot #1
作恶的狗群

Locks: Yes

Is Key: No

Is Empty: No

Is Enemy: Yes

Conditions:

Pops: None

Slot #2
这里可以放诱惑狗的人,也可以放诱惑人的钱。

Locks: No

Is Key: No

Is Empty: No

Is Enemy: No

Conditions:

  • Any
    • Type = Character
    • All
      • Type = Item
      • Tag (金币) Costs = 8

Pops:

  • Condition:
    • Slot #2 Has Type = Character
    • Slot #2 Tag Count (体魄) + Slot #2 Tag Count (战斗) + Slot #3 Tag Count (体魄) + Slot #3 Tag Count (战斗) + Slot #4 Tag Count (体魄) + Slot #4 Tag Count (战斗) + Slot #5 Tag Count (体魄) + Slot #5 Tag Count (战斗) + Slot #6 Tag Count (体魄) + Slot #6 Tag Count (战斗) - Slot #1 Tag Count (体魄) - Slot #1 Tag Count (战斗) < 1
    Action:
    • Self Pops:
      以目前己方的【体魄】【战斗】能力,就不要去找死了。
  • Condition:
    • Slot #2 Has Type = Character
    • Slot #2 Tag Count (体魄) + Slot #2 Tag Count (战斗) + Slot #3 Tag Count (体魄) + Slot #3 Tag Count (战斗) + Slot #4 Tag Count (体魄) + Slot #4 Tag Count (战斗) + Slot #5 Tag Count (体魄) + Slot #5 Tag Count (战斗) + Slot #6 Tag Count (体魄) + Slot #6 Tag Count (战斗) - Slot #1 Tag Count (体魄) - Slot #1 Tag Count (战斗) ≥ 1
    • Not Slot #6 = 1
    Action:
    • Self Pops:
      如果有【情报】支持的话,可以多一分胜算。
  • Condition: Action:
    • Self Pops:
      你需要准备8枚【金币】作为诱饵。
  • Condition: Action:
    • Self Pops:
      想要消除征服,你需要亲自派【人】作为诱饵。
Slot #3
你可以亲自,可以派遣足够强壮的追随者前往讨伐

Locks: No

Is Key: No

Is Empty: Yes

Is Enemy: No

Conditions:

  • Type = Character

Pops:

  • Condition:
    • Slot #2 Has Type = Character
    • Slot #2 Tag Count (体魄) + Slot #2 Tag Count (战斗) + Slot #3 Tag Count (体魄) + Slot #3 Tag Count (战斗) + Slot #4 Tag Count (体魄) + Slot #4 Tag Count (战斗) + Slot #5 Tag Count (体魄) + Slot #5 Tag Count (战斗) + Slot #6 Tag Count (体魄) + Slot #6 Tag Count (战斗) - Slot #1 Tag Count (体魄) - Slot #1 Tag Count (战斗) < 1
    Action:
    • Self Pops:
      以目前己方的【体魄】【战斗】能力,就不要去找死了。
  • Condition:
    • Slot #2 Has Type = Character
    • Slot #2 Tag Count (体魄) + Slot #2 Tag Count (战斗) + Slot #3 Tag Count (体魄) + Slot #3 Tag Count (战斗) + Slot #4 Tag Count (体魄) + Slot #4 Tag Count (战斗) + Slot #5 Tag Count (体魄) + Slot #5 Tag Count (战斗) + Slot #6 Tag Count (体魄) + Slot #6 Tag Count (战斗) - Slot #1 Tag Count (体魄) - Slot #1 Tag Count (战斗) ≥ 1
    • Not Slot #6 = 1
    Action:
    • Self Pops:
      如果有【情报】支持的话,可以多一分胜算。
Slot #4
多一名同伴,多一点保障

Locks: No

Is Key: No

Is Empty: Yes

Is Enemy: No

Conditions:

  • Type = Character

Pops:

  • Condition:
    • Slot #2 Has Type = Character
    • Slot #2 Tag Count (体魄) + Slot #2 Tag Count (战斗) + Slot #3 Tag Count (体魄) + Slot #3 Tag Count (战斗) + Slot #4 Tag Count (体魄) + Slot #4 Tag Count (战斗) + Slot #5 Tag Count (体魄) + Slot #5 Tag Count (战斗) + Slot #6 Tag Count (体魄) + Slot #6 Tag Count (战斗) - Slot #1 Tag Count (体魄) - Slot #1 Tag Count (战斗) < 1
    Action:
    • Self Pops:
      以目前己方的【体魄】【战斗】能力,就不要去找死了。
  • Condition:
    • Slot #2 Has Type = Character
    • Slot #2 Tag Count (体魄) + Slot #2 Tag Count (战斗) + Slot #3 Tag Count (体魄) + Slot #3 Tag Count (战斗) + Slot #4 Tag Count (体魄) + Slot #4 Tag Count (战斗) + Slot #5 Tag Count (体魄) + Slot #5 Tag Count (战斗) + Slot #6 Tag Count (体魄) + Slot #6 Tag Count (战斗) - Slot #1 Tag Count (体魄) - Slot #1 Tag Count (战斗) ≥ 1
    • Not Slot #6 = 1
    Action:
    • Self Pops:
      如果有【情报】支持的话,可以多一分胜算。
Slot #5
你可以借此折断一张不高于青铜品级的征服卡或者奢靡卡

Locks: No

Is Key: No

Is Empty: Yes

Is Enemy: No

Conditions:

  • Type = Sultan Card
  • Any
  • Rarity ≤ Bronze

Pops:

  • Condition: Action:
    • Self Pops:
      你需要准备8枚【金币】作为诱饵。
  • Condition:
    • Slot #5 Has Tag (征服) = 1
    • Not Slot #2 Has Type = Character
    Action:
    • Self Pops:
      想要消除征服,你需要亲自派【人】作为诱饵。
Slot #6
有些东西也许能在讨伐中派上用场

Locks: No

Is Key: No

Is Empty: Yes

Is Enemy: No

Conditions:

Pops: None

Activation Conditions

Tips: 放诱饵则无法奢靡,放金币则必须奢靡

Conditions:

Outcome

Prior

This rite has no prior outcome.

Regular

最后一条野狗呜咽着倒下。曾经它们以人的血肉为食,如今它们又会成为谁的盘中餐?

你为下城区的居民干脆利落地解决了一桩麻烦,他们更加尊重你了。

Conditions:

Result:

最后一条野狗嘶吼着倒下,锋利的獠牙划伤了你和你的同伴们的臂膀。你们伤痕累累,但你们成功地为下城区的居民们解决了这个麻烦。

Conditions:

Result:

作战失败了
野狗们的凶狠超出你的预估,你和你的同伴们被它们撕咬得伤痕累累,节节败退,不得不放弃这次诱捕,逃离此地。你只能祈祷下次这些畜生还会这么轻易地被引诱上钩。

Conditions:

Result:

Action:

Extra

欲令其灭绝,先令其壮阳
你大肆宣布,吃狗鞭可以令男人金枪不倒,而你纵欲的任务太重了……需要以10银币一根的高价收购所有的狗鞭,还有它们的皮下脂肪,这个则能治疗秃顶。

Conditions:

很快,你不得不停止了这个收购,因为城外的野狗已经绝迹了,而城里的家犬也没几个活着的……

Conditions:

Result:

真的壮阳么?
难得一见地,苏丹在朝堂上谨慎地观察着你,想要弄明白这是一个诡计,还是真的有效……

Conditions:

Result:

被你充当诱饵的[s2.name]拼尽全力才从野狗的围攻中逃了出来,侥幸捡回了一条性命。但他伤得太重了,如果不及时医治,很可能因伤势恶化而死去。

Conditions:

Result:

狩猎永远可以算作是一种征服,哪怕是狩猎野狗
你来到宫廷恳请抵消征服卡时,苏丹表现得十分遗憾。他责怪你没有留下活口,他还想看看它们是如何撕咬凡人的血肉,赢得这般凶名的呢。

Conditions:

Result:

References

Referenced in Conditions

This rite is used in conditions for the following entities.

Events
食人的流浪狗

Loot

This rite drops from the following loot: