Rites

食人的野狗

一群野狗在下城区肆虐,多次袭击落单的路人,有的酒鬼甚至在醉梦中就被吃空肚腹,断送了性命。它们严重影响了城区的安全,治安队多次前往捕捉,但都一无所获。想要擒住这群初具生存智慧的野兽,或许需要一些非常的手段……

ID: 5002501

Type: None

Tips: None

Duration: 1 days

Waits For: 3 days

Marked as New Only on First Occurrence: 0

Starts Automatically: No

Triggers Result Automatically: No

Tag Tips: 体魄, 战斗

Tag Tips Up: Fight Result, 体魄, 战斗

Tag Tips Text:

Random Text:

Random Text Up:

Roll #1
你的计策奏效了。野狗们被诱饵吸引,被你堵在了一条没有出口的巷子里,接下来,是真正考验武力的时刻……
Type: Fight Result
Type Tips: 你的战斗和体魄为你提供的骰子数量受野狗对应属性的影响。
Low Target: 1
Low Target Tips: 你至少需要1点成功才能驱离它们。

Actions When Wait Expires

Action:

Slots

Slot #1
作恶的狗群

Locks: Yes

Is Key: No

Is Empty: No

Is Enemy: Yes

Conditions:

Pops: None

Slot #2
这里可以放诱惑狗的人,也可以放诱惑人的钱。

Locks: No

Is Key: No

Is Empty: No

Is Enemy: No

Conditions:

  • Any
    • Type = Character
    • All
      • Type = Item
      • Tag (金币) Costs = 8

Pops:

  • Condition:
    • Slot #2 Has Type = Character
    • Slot #2 Tag Count (体魄) + Slot #2 Tag Count (战斗) + Slot #3 Tag Count (体魄) + Slot #3 Tag Count (战斗) + Slot #4 Tag Count (体魄) + Slot #4 Tag Count (战斗) + Slot #5 Tag Count (体魄) + Slot #5 Tag Count (战斗) + Slot #6 Tag Count (体魄) + Slot #6 Tag Count (战斗) - Slot #1 Tag Count (体魄) - Slot #1 Tag Count (战斗) < 1
    Action:
    • Self Pops:
      以目前己方的【体魄】【战斗】能力,就不要去找死了。
  • Condition:
    • Slot #2 Has Type = Character
    • Slot #2 Tag Count (体魄) + Slot #2 Tag Count (战斗) + Slot #3 Tag Count (体魄) + Slot #3 Tag Count (战斗) + Slot #4 Tag Count (体魄) + Slot #4 Tag Count (战斗) + Slot #5 Tag Count (体魄) + Slot #5 Tag Count (战斗) + Slot #6 Tag Count (体魄) + Slot #6 Tag Count (战斗) - Slot #1 Tag Count (体魄) - Slot #1 Tag Count (战斗) ≥ 1
    • Not Slot #6 = 1
    Action:
    • Self Pops:
      如果有【情报】支持的话,可以多一分胜算。
  • Condition: Action:
    • Self Pops:
      你需要准备8枚【金币】作为诱饵。
  • Condition: Action:
    • Self Pops:
      想要消除征服,你需要亲自派【人】作为诱饵。
Slot #3
你可以亲自,可以派遣足够强壮的追随者前往讨伐

Locks: No

Is Key: No

Is Empty: Yes

Is Enemy: No

Conditions:

  • Type = Character

Pops:

  • Condition:
    • Slot #2 Has Type = Character
    • Slot #2 Tag Count (体魄) + Slot #2 Tag Count (战斗) + Slot #3 Tag Count (体魄) + Slot #3 Tag Count (战斗) + Slot #4 Tag Count (体魄) + Slot #4 Tag Count (战斗) + Slot #5 Tag Count (体魄) + Slot #5 Tag Count (战斗) + Slot #6 Tag Count (体魄) + Slot #6 Tag Count (战斗) - Slot #1 Tag Count (体魄) - Slot #1 Tag Count (战斗) < 1
    Action:
    • Self Pops:
      以目前己方的【体魄】【战斗】能力,就不要去找死了。
  • Condition:
    • Slot #2 Has Type = Character
    • Slot #2 Tag Count (体魄) + Slot #2 Tag Count (战斗) + Slot #3 Tag Count (体魄) + Slot #3 Tag Count (战斗) + Slot #4 Tag Count (体魄) + Slot #4 Tag Count (战斗) + Slot #5 Tag Count (体魄) + Slot #5 Tag Count (战斗) + Slot #6 Tag Count (体魄) + Slot #6 Tag Count (战斗) - Slot #1 Tag Count (体魄) - Slot #1 Tag Count (战斗) ≥ 1
    • Not Slot #6 = 1
    Action:
    • Self Pops:
      如果有【情报】支持的话,可以多一分胜算。
Slot #4
多一名同伴,多一点保障

Locks: No

Is Key: No

Is Empty: Yes

Is Enemy: No

Conditions:

  • Type = Character

Pops:

  • Condition:
    • Slot #2 Has Type = Character
    • Slot #2 Tag Count (体魄) + Slot #2 Tag Count (战斗) + Slot #3 Tag Count (体魄) + Slot #3 Tag Count (战斗) + Slot #4 Tag Count (体魄) + Slot #4 Tag Count (战斗) + Slot #5 Tag Count (体魄) + Slot #5 Tag Count (战斗) + Slot #6 Tag Count (体魄) + Slot #6 Tag Count (战斗) - Slot #1 Tag Count (体魄) - Slot #1 Tag Count (战斗) < 1
    Action:
    • Self Pops:
      以目前己方的【体魄】【战斗】能力,就不要去找死了。
  • Condition:
    • Slot #2 Has Type = Character
    • Slot #2 Tag Count (体魄) + Slot #2 Tag Count (战斗) + Slot #3 Tag Count (体魄) + Slot #3 Tag Count (战斗) + Slot #4 Tag Count (体魄) + Slot #4 Tag Count (战斗) + Slot #5 Tag Count (体魄) + Slot #5 Tag Count (战斗) + Slot #6 Tag Count (体魄) + Slot #6 Tag Count (战斗) - Slot #1 Tag Count (体魄) - Slot #1 Tag Count (战斗) ≥ 1
    • Not Slot #6 = 1
    Action:
    • Self Pops:
      如果有【情报】支持的话,可以多一分胜算。
Slot #5
你可以借此折断一张不高于青铜品级的征服卡或者奢靡卡

Locks: No

Is Key: No

Is Empty: Yes

Is Enemy: No

Conditions:

  • Type = Sultan Card
  • Any
  • Rarity ≤ Bronze

Pops:

  • Condition: Action:
    • Self Pops:
      你需要准备8枚【金币】作为诱饵。
  • Condition:
    • Slot #5 Has Tag (征服) = 1
    • Not Slot #2 Has Type = Character
    Action:
    • Self Pops:
      想要消除征服,你需要亲自派【人】作为诱饵。
Slot #6
有些东西也许能在讨伐中派上用场

Locks: No

Is Key: No

Is Empty: Yes

Is Enemy: No

Conditions:

Pops: None

Activation Conditions

Tips: 放诱饵则无法奢靡,放金币则必须奢靡

Conditions:

Outcome

Prior

This rite has no prior outcome.

Regular

最后一条野狗呜咽着倒下。曾经它们以人的血肉为食,如今它们又会成为谁的盘中餐?

你为下城区的居民干脆利落地解决了一桩麻烦,他们更加尊重你了。

Conditions:

Result:

最后一条野狗嘶吼着倒下,锋利的獠牙划伤了你和你的同伴们的臂膀。你们伤痕累累,但你们成功地为下城区的居民们解决了这个麻烦。

Conditions:

Result:

作战失败了
野狗们的凶狠超出你的预估,你和你的同伴们被它们撕咬得伤痕累累,节节败退,不得不放弃这次诱捕,逃离此地。你只能祈祷下次这些畜生还会这么轻易地被引诱上钩。

Conditions:

Result:

Action:

Extra

欲令其灭绝,先令其壮阳
你大肆宣布,吃狗鞭可以令男人金枪不倒,而你纵欲的任务太重了……需要以10银币一根的高价收购所有的狗鞭,还有它们的皮下脂肪,这个则能治疗秃顶。

Conditions:

很快,你不得不停止了这个收购,因为城外的野狗已经绝迹了,而城里的家犬也没几个活着的……

Conditions:

Result:

真的壮阳么?
难得一见地,苏丹在朝堂上谨慎地观察着你,想要弄明白这是一个诡计,还是真的有效……

Conditions:

Result:

被你充当诱饵的[s2.name]拼尽全力才从野狗的围攻中逃了出来,侥幸捡回了一条性命。但他伤得太重了,如果不及时医治,很可能因伤势恶化而死去。

Conditions:

Result:

狩猎永远可以算作是一种征服,哪怕是狩猎野狗
你来到宫廷恳请抵消征服卡时,苏丹表现得十分遗憾。他责怪你没有留下活口,他还想看看它们是如何撕咬凡人的血肉,赢得这般凶名的呢。

Conditions:

Result:

References

Referenced in Conditions

This rite is used in conditions for the following entities.

Events
食人的流浪狗

Referenced in Effects

This rite is used in effects for the following entities.

Events
食人的流浪狗

Loot

This rite drops from the following loot: