Rites
食人的野狗
一群野狗在下城区肆虐,多次袭击落单的路人,有的酒鬼甚至在醉梦中就被吃空肚腹,断送了性命。它们严重影响了城区的安全,治安队多次前往捕捉,但都一无所获。想要擒住这群初具生存智慧的野兽,或许需要一些非常的手段……
ID: 5002501
Type: None
Tips: None
Duration: 1 days
Waits For: 3 days
Marked as New Only on First Occurrence: 0
Starts Automatically: No
Triggers Result Automatically: No
Tag Tips: 体魄, 战斗
Tag Tips Up: Fight Result, 体魄, 战斗
Tag Tips Text:
Random Text:
r1: 你的计策奏效了。野狗们被诱饵吸引,被你堵在了一条没有出口的巷子里,接下来,是真正考验武力的时刻……
Random Text Up:你的计策奏效了。野狗们被诱饵吸引,被你堵在了一条没有出口的巷子里,接下来,是真正考验武力的时刻……
Type: Fight Result
Type Tips: 你的战斗和体魄为你提供的骰子数量受野狗对应属性的影响。
Low Target: 1
Low Target Tips: 你至少需要1点成功才能驱离它们。
Actions When Wait Expires
Action:
Slots
作恶的狗群
Locks: Yes
Is Key: No
Is Empty: No
Is Enemy: Yes
Conditions:
Pops: None
这里可以放诱惑狗的人,也可以放诱惑人的钱。
Locks: No
Is Key: No
Is Empty: No
Is Enemy: No
Conditions:
- Any
- Type = Character
- All
- Type = Item
- Tag (金币) Costs = 8
Pops:
- Condition:
- Slot #2 Has Type = Character
- Slot #2 Tag Count (体魄) + Slot #2 Tag Count (战斗) + Slot #3 Tag Count (体魄) + Slot #3 Tag Count (战斗) + Slot #4 Tag Count (体魄) + Slot #4 Tag Count (战斗) + Slot #5 Tag Count (体魄) + Slot #5 Tag Count (战斗) + Slot #6 Tag Count (体魄) + Slot #6 Tag Count (战斗) - Slot #1 Tag Count (体魄) - Slot #1 Tag Count (战斗) < 1
Action: - Self Pops:
以目前己方的【体魄】和【战斗】能力,就不要去找死了。
- Condition:
- Slot #2 Has Type = Character
- Slot #2 Tag Count (体魄) + Slot #2 Tag Count (战斗) + Slot #3 Tag Count (体魄) + Slot #3 Tag Count (战斗) + Slot #4 Tag Count (体魄) + Slot #4 Tag Count (战斗) + Slot #5 Tag Count (体魄) + Slot #5 Tag Count (战斗) + Slot #6 Tag Count (体魄) + Slot #6 Tag Count (战斗) - Slot #1 Tag Count (体魄) - Slot #1 Tag Count (战斗) ≥ 1
- Not Slot #6 = 1
Action: - Self Pops:
如果有【情报】支持的话,可以多一分胜算。
- Condition:
- Slot #5 Has Tag (奢靡) = 1
- Slot #2 Has Tag (金币) < 8
Action: - Self Pops:
你需要准备8枚【金币】作为诱饵。
- Condition:
- Slot #5 Has Tag (征服) = 1
- Slot #2 Has Tag (金币) = 1
Action: - Self Pops:
想要消除征服,你需要亲自派【人】作为诱饵。
你可以亲自,可以派遣足够强壮的追随者前往讨伐
Locks: No
Is Key: No
Is Empty: Yes
Is Enemy: No
Conditions:
Pops:
- Condition:
- Slot #2 Has Type = Character
- Slot #2 Tag Count (体魄) + Slot #2 Tag Count (战斗) + Slot #3 Tag Count (体魄) + Slot #3 Tag Count (战斗) + Slot #4 Tag Count (体魄) + Slot #4 Tag Count (战斗) + Slot #5 Tag Count (体魄) + Slot #5 Tag Count (战斗) + Slot #6 Tag Count (体魄) + Slot #6 Tag Count (战斗) - Slot #1 Tag Count (体魄) - Slot #1 Tag Count (战斗) < 1
Action: - Self Pops:
以目前己方的【体魄】和【战斗】能力,就不要去找死了。
- Condition:
- Slot #2 Has Type = Character
- Slot #2 Tag Count (体魄) + Slot #2 Tag Count (战斗) + Slot #3 Tag Count (体魄) + Slot #3 Tag Count (战斗) + Slot #4 Tag Count (体魄) + Slot #4 Tag Count (战斗) + Slot #5 Tag Count (体魄) + Slot #5 Tag Count (战斗) + Slot #6 Tag Count (体魄) + Slot #6 Tag Count (战斗) - Slot #1 Tag Count (体魄) - Slot #1 Tag Count (战斗) ≥ 1
- Not Slot #6 = 1
Action: - Self Pops:
如果有【情报】支持的话,可以多一分胜算。
多一名同伴,多一点保障
Locks: No
Is Key: No
Is Empty: Yes
Is Enemy: No
Conditions:
Pops:
- Condition:
- Slot #2 Has Type = Character
- Slot #2 Tag Count (体魄) + Slot #2 Tag Count (战斗) + Slot #3 Tag Count (体魄) + Slot #3 Tag Count (战斗) + Slot #4 Tag Count (体魄) + Slot #4 Tag Count (战斗) + Slot #5 Tag Count (体魄) + Slot #5 Tag Count (战斗) + Slot #6 Tag Count (体魄) + Slot #6 Tag Count (战斗) - Slot #1 Tag Count (体魄) - Slot #1 Tag Count (战斗) < 1
Action: - Self Pops:
以目前己方的【体魄】和【战斗】能力,就不要去找死了。
- Condition:
- Slot #2 Has Type = Character
- Slot #2 Tag Count (体魄) + Slot #2 Tag Count (战斗) + Slot #3 Tag Count (体魄) + Slot #3 Tag Count (战斗) + Slot #4 Tag Count (体魄) + Slot #4 Tag Count (战斗) + Slot #5 Tag Count (体魄) + Slot #5 Tag Count (战斗) + Slot #6 Tag Count (体魄) + Slot #6 Tag Count (战斗) - Slot #1 Tag Count (体魄) - Slot #1 Tag Count (战斗) ≥ 1
- Not Slot #6 = 1
Action: - Self Pops:
如果有【情报】支持的话,可以多一分胜算。
你可以借此折断一张不高于青铜品级的征服卡或者奢靡卡
Locks: No
Is Key: No
Is Empty: Yes
Is Enemy: No
Conditions:
- Type = Sultan Card
- Any
- Rarity ≤ Bronze
Pops:
- Condition:
- Slot #5 Has Tag (奢靡) = 1
- Slot #2 Has Tag (金币) < 8
Action: - Self Pops:
你需要准备8枚【金币】作为诱饵。
- Condition:
- Slot #5 Has Tag (征服) = 1
- Not Slot #2 Has Type = Character
Action: - Self Pops:
想要消除征服,你需要亲自派【人】作为诱饵。
有些东西也许能在讨伐中派上用场
Locks: No
Is Key: No
Is Empty: Yes
Is Enemy: No
Conditions:
- Type = Item
- Tag (消耗品) Costs = 1
- Not Tag (金币) = 1
Pops: None
Activation Conditions
Tips: 放诱饵则无法奢靡,放金币则必须奢靡
Conditions:
- Any
- All
- Slot #2 Has Type = Character
- Any
- Slot #5 Has Tag (征服) = 1
- Not Slot #5 = 1
- All
- Slot #2 Has Tag (金币) = 8
- Slot #5 Has Tag (奢靡) = 1
Outcome
Prior
This rite has no prior outcome.
Regular
最后一条野狗呜咽着倒下。曾经它们以人的血肉为食,如今它们又会成为谁的盘中餐?
你为下城区的居民干脆利落地解决了一桩麻烦,他们更加尊重你了。
Conditions:
- Any
- Not Slot #5 = 1
- Slot #5 Has Tag (征服) = 1
- Roll #1: Tag Count (体魄) + Tag Count (战斗) - Opposing ( Tag Count (体魄) + Tag Count (战斗) ) ≥ (2, 5)
Result:
- Adjust Tag (战斗) of Slot #3: Add 1
- Adjust Tag (战斗) of Slot #4: Add 1
- Counter (7000014): Add 1
- Counter (7100001): Add 1
最后一条野狗嘶吼着倒下,锋利的獠牙划伤了你和你的同伴们的臂膀。你们伤痕累累,但你们成功地为下城区的居民们解决了这个麻烦。
Conditions:
- Any
- Not Slot #5 = 1
- Slot #5 Has Tag (征服) = 1
- Roll #1: Tag Count (体魄) + Tag Count (战斗) - Opposing ( Tag Count (体魄) + Tag Count (战斗) ) ≥ (1, 5)
Result:
- Adjust Equipment of Slot #3: Add 受伤
- Adjust Equipment of Slot #4: Add 受伤
- Adjust Tag (体魄) of Slot #3: Add 1
- Adjust Tag (体魄) of Slot #4: Add 1
- Counter (7000014): Add 1
- Counter (7100001): Add 1
野狗们的凶狠超出你的预估,你和你的同伴们被它们撕咬得伤痕累累,节节败退,不得不放弃这次诱捕,逃离此地。你只能祈祷下次这些畜生还会这么轻易地被引诱上钩。
Conditions:
- Any
- Not Slot #5 = 1
- Slot #5 Has Tag (征服) = 1
- Roll #1: Tag Count (体魄) + Tag Count (战斗) - Opposing ( Tag Count (体魄) + Tag Count (战斗) ) < (1, 5)
Result:
- Adjust Equipment of Slot #3: Add 受伤
- Adjust Equipment of Slot #4: Add 受伤
Action:
Extra
你大肆宣布,吃狗鞭可以令男人金枪不倒,而你纵欲的任务太重了……需要以10银币一根的高价收购所有的狗鞭,还有它们的皮下脂肪,这个则能治疗秃顶。
Conditions:
很快,你不得不停止了这个收购,因为城外的野狗已经绝迹了,而城里的家犬也没几个活着的……
Conditions:
Result:
难得一见地,苏丹在朝堂上谨慎地观察着你,想要弄明白这是一个诡计,还是真的有效……
Conditions:
Result:
被你充当诱饵的[s2.name]拼尽全力才从野狗的围攻中逃了出来,侥幸捡回了一条性命。但他伤得太重了,如果不及时医治,很可能因伤势恶化而死去。
Conditions:
- Any
- Not Slot #5 = 1
- Slot #5 Has Tag (征服) = 1
- Slot #2 Has Type = Character
Result:
- Adjust Equipment of Slot #2: Add 受伤
- Adjust Tag (生存) of Slot #2: Add 1
你来到宫廷恳请抵消征服卡时,苏丹表现得十分遗憾。他责怪你没有留下活口,他还想看看它们是如何撕咬凡人的血肉,赢得这般凶名的呢。
Conditions:
- Slot #5 Has Tag (征服) = 1
- Roll #1: Tag Count (体魄) + Tag Count (战斗) - Opposing ( Tag Count (体魄) + Tag Count (战斗) ) ≥ (1, 5)
Result:
References
Referenced in Conditions
This rite is used in conditions for the following entities.
Events
食人的流浪狗 Loot
This rite drops from the following loot: