Rites
皇宫
你找了一队嗓门足够大的奴隶,和你一起站在这镀金的大门之前谩骂苏丹——很快你话语里的亵渎之意让哪怕最忠诚的叛军战士也不敢跟着开口了……可惜,即使如此,苏丹都没有愚蠢到从那要十二头牛一起才能拉开的金色大门里冲出来迎接你的箭雨——于是你开始计算要牺牲多少战士才能打开它。
ID: 5010013
Type: End
Tips: None
Duration: 0 days
Waits For: 0 days
Marked as New Only on First Occurrence: -1
Starts Automatically: Yes
Triggers Result Automatically: No
Tag Tips: 体魄, 战斗
Tag Tips Up: Fight Result, 战斗, 体魄
Tag Tips Text:
- 你需要在三场战斗中至少赢两次才能杀入王宫
- 有时候,惨烈的胜利也会让盟友无法参加之后的战斗
- 如果你自己在战斗中失败了,一切就结束了
- 战争会死人
- 很多道具都可以起到意想不到的作用
Random Text: None
Random Text Up:风之护符唤出的龙卷风袭向了敌军
Type: Fight Result
Type Tips: 你的体魄,战斗为你提供的骰子数量受敌方对应属性的影响。
Low Target: 5
Low Target Tips: 你至少需要5点成功才能成功。
风之护符唤出的龙卷风袭向了敌军
Type: Fight Result
Type Tips: 你的体魄,战斗为你提供的骰子数量受敌方对应属性的影响。
Low Target: 5
Low Target Tips: 你至少需要5点成功才能成功。
风之护符唤出的龙卷风袭向了敌军
Type: Fight Result
Type Tips: 你的体魄,战斗为你提供的骰子数量受敌方对应属性的影响。
Low Target: 5
Low Target Tips: 你至少需要5点成功才能成功。
战斗开始了
Type: Fight Result
Type Tips: 你的体魄,战斗为你提供的骰子数量受敌方对应属性的影响。
Low Target: 5
Low Target Tips: 你至少需要5点成功才能成功。
战斗开始了
Type: Fight Result
Type Tips: 你的体魄,战斗为你提供的骰子数量受敌方对应属性的影响。
Low Target: 5
Low Target Tips: 你至少需要5点成功才能成功。
战斗开始了
Type: Fight Result
Type Tips: 你的体魄,战斗为你提供的骰子数量受敌方对应属性的影响。
Low Target: 5
Low Target Tips: 你至少需要5点成功才能成功。
Actions When Wait Expires
This rite has no actions when the wait expires.
Slots
苏丹的部队
Locks: Yes
Is Key: No
Is Empty: No
Is Enemy: Yes
Conditions:
Pops: None
进攻正门的盟友
Locks: No
Is Key: No
Is Empty: Yes
Is Enemy: No
Conditions:
- Type = Character
- Not Tag (失去战力) = 1
Pops: None
进攻正门的部队
Locks: No
Is Key: No
Is Empty: Yes
Is Enemy: No
Conditions:
- Any
- All
- Any
- Type = Item
- Type = Character
- Tag (部队) = 1
- Type = Character
- Card = 官吏的支持
- Not Tag (失去战力) = 1
Pops: None
苏丹的部队
Locks: Yes
Is Key: No
Is Empty: No
Is Enemy: Yes
Conditions:
Pops: None
进攻档案馆的盟友
Locks: No
Is Key: No
Is Empty: Yes
Is Enemy: No
Conditions:
- Type = Character
- Not Tag (失去战力) = 1
Pops: None
进攻档案馆的部队
Locks: No
Is Key: No
Is Empty: Yes
Is Enemy: No
Conditions:
- Any
- All
- Any
- Type = Item
- Type = Character
- Tag (部队) = 1
- Type = Character
- Card = 官吏的支持
- Not Tag (失去战力) = 1
Pops: None
苏丹的部队
Locks: Yes
Is Key: No
Is Empty: No
Is Enemy: Yes
Conditions:
Pops: None
进攻觐见厅的盟友
Locks: No
Is Key: No
Is Empty: Yes
Is Enemy: No
Conditions:
- Type = Character
- Not Tag (失去战力) = 1
Pops: None
进攻觐见厅的部队
Locks: No
Is Key: No
Is Empty: Yes
Is Enemy: No
Conditions:
- Any
- All
- Any
- Type = Item
- Type = Character
- Tag (部队) = 1
- Type = Character
- Card = 官吏的支持
- Not Tag (失去战力) = 1
Pops: None
传令官
Locks: Yes
Is Key: No
Is Empty: Yes
Is Enemy: No
Conditions:
Pops: None
旗手
Locks: Yes
Is Key: No
Is Empty: Yes
Is Enemy: No
Conditions:
Pops: None
消耗品
Locks: No
Is Key: No
Is Empty: Yes
Is Enemy: No
Conditions:
- Type = Item
- Tag (消耗品) Costs = 1
- Not Tag (金币) = 1
Pops: None
Activation Conditions
This rite has no activation conditions.
Outcome
Prior
This rite has no prior outcome.
Regular
This rite has no regular outcome.
Extra
要意识到战争是一个互相消耗的过程。双方的所有行为,无论是攻击还是防御,都会产生消耗。如果你害怕消耗,那么你永远无法赢得战争——关键是要让对方消耗得更多。
现在,一大堆阉奴,税务官和文书正围着你赞颂你让苏丹所付出的代价:你精准而隐秘的背叛让整个帝国猝不及防!那么多产业,那么多财富,那么多士兵,都因为你对中枢的雷霆一击停止了运转……特别是再加上他们及时的投诚,您将像摘花一样赢得整个帝国……
你知道,他们为你打开宫门是因为觉得你会是一个更好的统治者……进入宫门的前,你回头眺望——山路上满是尸体与鲜血,城市在燃烧。
Conditions:
Result:
- Clean Slot #3: 1
- Clean Slot #1: 1
- Counter (7000433): Add 1
要意识到战争是一个互相消耗的过程。双方的所有行为,无论是攻击还是防御,都会产生消耗。如果你害怕消耗,那么你永远无法赢得战争——关键是要让对方消耗得更多。
现在,一大堆阉奴,税务官和文书正围着你赞颂你让苏丹所付出的代价:你精准而隐秘的背叛让整个帝国猝不及防!那么多产业,那么多财富,那么多士兵,都因为你对中枢的雷霆一击停止了运转……特别是再加上他们及时的投诚,您将像摘花一样赢得整个帝国……
你知道,他们为你打开宫门是因为觉得你会是一个更好的统治者……进入宫门的前,你回头眺望——山路上满是尸体与鲜血,城市在燃烧。
Conditions:
Result:
- Clean Slot #3: 1
- Clean Slot #1: 1
- Counter (7000433): Add 1
要意识到战争是一个互相消耗的过程。双方的所有行为,无论是攻击还是防御,都会产生消耗。如果你害怕消耗,那么你永远无法赢得战争——关键是要让对方消耗得更多。
炸开宫门之后,你突然意识到,这样宝贵的物品如果在苏丹面前使用,才能达到最大的效用——不过应该派谁拿着它去苏丹面前引爆呢?你不禁陷入了深思。
Conditions:
Result:
- Clean Slot #1: 1
- Counter (7000433): Add 1
奈布哈尼带着自己的蓝丝带,加入了那群农夫的队伍。按理说,他原本应该与之格格不入的,但跟随着他的脚步,有更多人裹着蓝丝带加入了这只军队……匠人,商人,年轻的贵族,僧侣,学者,洗衣妇,妓女……他们衣着,年龄,性别,人种都各不相同,他们来自城市的各个角落……是啊,如果那个东西,真的是如此的美好,值得付出一切去追寻的话!它就应该是可以属于所有人的!
于是,在这被蓝色点缀的行伍中,参差的肤色与衣装构成了和谐而时髦的景色——并且为后世无数画家所描绘……
Conditions:
- Slot #2 Has Card = 奈布哈尼
- Slot #3 Has Card = 蓝巾军
Result:
- Clean Slot #1: 1
- Clean Slot #3: 1
- Counter (7000433): Add 1
要意识到战争是一个互相消耗的过程。双方的所有行为,无论是攻击还是防御,都会产生消耗。如果你害怕消耗,那么你永远无法赢得战争——关键是要让对方消耗得更多。
在狂风中,宫廷里的高塔像玩具一般被折断,坠落,滚动……破坏着沿途的一切。据说它们中最古老的历史超过千年,远在这个国家被建立之前就屹立于此——但还是等它们在账目上属于你的财产之后再担心这种问题吧,是时候让士兵进军了。
Conditions:
- Any
- Slot #3 Has Card = 小龙卷风
- Slot #3 Has Card = 中龙卷风
- Slot #3 Has Card = 大龙卷风
- Slot #3 Has Card = 超大龙卷风
- Roll #1: Slot #2 Tag Count (战斗) + Slot #2 Tag Count (体魄) + Slot #3 Tag Count (战斗) + Slot #3 Tag Count (体魄) + Slot #10 Tag Count (隐匿) / 2.0 + Slot #10 Tag Count (生存) / 2.0 + Slot #11 Tag Count (魅力) / 2.0 - Slot #1 Tag Count (战斗) - Slot #1 Tag Count (体魄) ≥ (5, 5)
Result:
- Clean Slot #1: 1
- Counter (7000433): Add 1
要意识到战争是一个互相消耗的过程。双方的所有行为,无论是攻击还是防御,都会产生消耗。如果你害怕消耗,那么你永远无法赢得战争——关键是要让对方消耗得更多。
在狂风中,宫廷里的高塔像玩具一般被折断,坠落,滚动……破坏着沿途的一切。
其中一些滚下了山崖,碾压了你的军队,造成了太多混乱……这次是你亏了。
Conditions:
- Any
- Slot #3 Has Card = 小龙卷风
- Slot #3 Has Card = 中龙卷风
- Slot #3 Has Card = 大龙卷风
- Slot #3 Has Card = 超大龙卷风
- Roll #1: Slot #2 Tag Count (战斗) + Slot #2 Tag Count (体魄) + Slot #3 Tag Count (战斗) + Slot #3 Tag Count (体魄) + Slot #10 Tag Count (隐匿) / 2.0 + Slot #10 Tag Count (生存) / 2.0 + Slot #11 Tag Count (魅力) / 2.0 - Slot #1 Tag Count (战斗) - Slot #1 Tag Count (体魄) < (5, 5)
Result:
要意识到战争是一个互相消耗的过程。双方的所有行为,无论是攻击还是防御,都会产生消耗。如果你害怕消耗,那么你永远无法赢得战争——关键是要让对方消耗得更多。
于是你命令[s2.name]的部队开始放火——显然苏丹的军队比你更害怕失去这些金碧辉煌的建筑物,在混乱中,你们得到了人数优势,并且以不计代价的态度杀入了燃烧的宫殿。
Conditions:
- Any
- Not Slot #2 Has Card = 奈布哈尼
- Not Slot #3 Has Card = 蓝巾军
- Not Slot #3 Has Card = 官吏的支持
- Not Slot #3 Has Card = 天命所归
- Not Slot #3 Has Card = 大炸弹
- Not Slot #3 Has Card = 小龙卷风
- Not Slot #3 Has Card = 中龙卷风
- Not Slot #3 Has Card = 大龙卷风
- Not Slot #3 Has Card = 超大龙卷风
- Slot #2 = 1
- Slot #3 Has Tag (部队) = 1
- Roll #4: Slot #2 Tag Count (战斗) + Slot #2 Tag Count (体魄) + Slot #3 Tag Count (战斗) + Slot #3 Tag Count (体魄) + Slot #10 Tag Count (隐匿) / 2.0 + Slot #10 Tag Count (生存) / 2.0 + Slot #11 Tag Count (魅力) / 2.0 - Slot #1 Tag Count (战斗) - Slot #1 Tag Count (体魄) ≥ (8, 5)
Result:
- Clean Slot #1: 1
- Counter (7000433): Add 1
要意识到战争是一个互相消耗的过程。双方的所有行为,无论是攻击还是防御,都会产生消耗。如果你害怕消耗,那么你永远无法赢得战争——关键是要让对方消耗得更多。
于是你命令[s2.name]的部队开始放火——显然苏丹的军队比你更害怕失去这些金碧辉煌的建筑物,于是你们得以在混乱之中击溃他们。
可惜,火焰显然不会只杀伤一边的士兵……当你们冲入燃烧的宫殿时,跟上来的已经没几个人了。
Conditions:
- Any
- Not Slot #2 Has Card = 奈布哈尼
- Not Slot #3 Has Card = 蓝巾军
- Not Slot #3 Has Card = 官吏的支持
- Not Slot #3 Has Card = 天命所归
- Not Slot #3 Has Card = 大炸弹
- Not Slot #3 Has Card = 小龙卷风
- Not Slot #3 Has Card = 中龙卷风
- Not Slot #3 Has Card = 大龙卷风
- Not Slot #3 Has Card = 超大龙卷风
- Slot #2 = 1
- Slot #3 Has Tag (部队) = 1
- Roll #4: Slot #2 Tag Count (战斗) + Slot #2 Tag Count (体魄) + Slot #3 Tag Count (战斗) + Slot #3 Tag Count (体魄) + Slot #10 Tag Count (隐匿) / 2.0 + Slot #10 Tag Count (生存) / 2.0 + Slot #11 Tag Count (魅力) / 2.0 - Slot #1 Tag Count (战斗) - Slot #1 Tag Count (体魄) < (8, 5)
- Roll #4: Slot #2 Tag Count (战斗) + Slot #2 Tag Count (体魄) + Slot #3 Tag Count (战斗) + Slot #3 Tag Count (体魄) + Slot #10 Tag Count (隐匿) / 2.0 + Slot #10 Tag Count (生存) / 2.0 + Slot #11 Tag Count (魅力) / 2.0 - Slot #1 Tag Count (战斗) - Slot #1 Tag Count (体魄) ≥ (5, 5)
Result:
- Clean Slot #1: 1
- Clean Slot #3: 1
- Counter (7000433): Add 1
要意识到战争是一个互相消耗的过程。双方的所有行为,无论是攻击还是防御,都会产生消耗。如果你害怕消耗,那么你永远无法赢得战争——关键是要让对方消耗得更多。
于是你命令[s2.name]的部队开始放火——显然苏丹的军队应该比你更害怕失去这些金碧辉煌的建筑物,但他们也比你的部队更熟悉这些建筑……火焰与浓烟带来的混乱让你们没法组织起有效率的攻势,甚至没法组织起有效的救援——[s2.name]和[s2.gender]的部队就这样全部被活活烧死在了一些同样珍贵的古代建筑里……
Conditions:
- Any
- Not Slot #2 Has Card = 奈布哈尼
- Not Slot #3 Has Card = 蓝巾军
- Not Slot #3 Has Card = 官吏的支持
- Not Slot #3 Has Card = 天命所归
- Not Slot #3 Has Card = 大炸弹
- Not Slot #3 Has Card = 小龙卷风
- Not Slot #3 Has Card = 中龙卷风
- Not Slot #3 Has Card = 大龙卷风
- Not Slot #3 Has Card = 超大龙卷风
- Slot #2 = 1
- Slot #3 Has Tag (部队) = 1
- Roll #4: Slot #2 Tag Count (战斗) + Slot #2 Tag Count (体魄) + Slot #3 Tag Count (战斗) + Slot #3 Tag Count (体魄) + Slot #10 Tag Count (隐匿) / 2.0 + Slot #10 Tag Count (生存) / 2.0 + Slot #11 Tag Count (魅力) / 2.0 - Slot #1 Tag Count (战斗) - Slot #1 Tag Count (体魄) < (5, 5)
Result:
- Clean Slot #2: 1
- Clean Slot #3: 1
要意识到战争是一个互相消耗的过程。双方的所有行为,无论是攻击还是防御,都会产生消耗。如果你害怕消耗,那么你永远无法赢得战争——关键是要让对方消耗得更多。
于是你决定让[s2.name]带着极少数士兵去吸引守军的注意。[s2.gender]们翻越了高墙,在苏丹宫殿的房顶上放火,追逐[s2.gender]们的军队大概比[s2.gender]们多几百倍……而[s11.name]带着你的主力轻松地拿下了城门。
Conditions:
- Any
- Not Slot #2 Has Card = 奈布哈尼
- Not Slot #3 Has Card = 蓝巾军
- Not Slot #3 Has Card = 官吏的支持
- Not Slot #3 Has Card = 天命所归
- Not Slot #3 Has Card = 大炸弹
- Not Slot #3 Has Card = 小龙卷风
- Not Slot #3 Has Card = 中龙卷风
- Not Slot #3 Has Card = 大龙卷风
- Not Slot #3 Has Card = 超大龙卷风
- Slot #2 = 1
- Not Slot #3 Has Tag (部队) = 1
- Roll #4: Slot #2 Tag Count (战斗) + Slot #2 Tag Count (体魄) + Slot #3 Tag Count (战斗) + Slot #3 Tag Count (体魄) + Slot #10 Tag Count (隐匿) / 2.0 + Slot #10 Tag Count (生存) / 2.0 + Slot #11 Tag Count (魅力) / 2.0 - Slot #1 Tag Count (战斗) - Slot #1 Tag Count (体魄) ≥ (5, 5)
Result:
- Clean Slot #1: 1
- Adjust Tag (失去战力) of Slot #2: Add 1
- Counter (7000433): Add 1
要意识到战争是一个互相消耗的过程。双方的所有行为,无论是攻击还是防御,都会产生消耗。如果你害怕消耗,那么你永远无法赢得战争——关键是要让对方消耗得更多。
于是你决定让[s2.name]带着极少数士兵去吸引守军的注意。[s2.gender]们翻越了高墙,在苏丹宫殿的房顶上放火……这一切都非常成功,如果[s2.gender]没有在[s11.name]的援军到达之前掉下去就更好了……
Conditions:
- Any
- Not Slot #2 Has Card = 奈布哈尼
- Not Slot #3 Has Card = 蓝巾军
- Not Slot #3 Has Card = 官吏的支持
- Not Slot #3 Has Card = 天命所归
- Not Slot #3 Has Card = 大炸弹
- Not Slot #3 Has Card = 小龙卷风
- Not Slot #3 Has Card = 中龙卷风
- Not Slot #3 Has Card = 大龙卷风
- Not Slot #3 Has Card = 超大龙卷风
- Slot #2 = 1
- Not Slot #3 Has Tag (部队) = 1
- Roll #4: Slot #2 Tag Count (战斗) + Slot #2 Tag Count (体魄) + Slot #3 Tag Count (战斗) + Slot #3 Tag Count (体魄) + Slot #10 Tag Count (隐匿) / 2.0 + Slot #10 Tag Count (生存) / 2.0 + Slot #11 Tag Count (魅力) / 2.0 - Slot #1 Tag Count (战斗) - Slot #1 Tag Count (体魄) < (5, 5)
Result:
- Clean Slot #2: 1
- Clean Slot #3: 1
如果不打开宫殿的大门,哪怕可以从其他地方进入,效率也会非常低下……
Conditions:
- Any
- Not Slot #2 Has Card = 奈布哈尼
- Not Slot #3 Has Card = 蓝巾军
- Not Slot #3 Has Card = 官吏的支持
- Not Slot #3 Has Card = 天命所归
- Not Slot #3 Has Card = 大炸弹
- Not Slot #3 Has Card = 小龙卷风
- Not Slot #3 Has Card = 中龙卷风
- Not Slot #3 Has Card = 大龙卷风
- Not Slot #3 Has Card = 超大龙卷风
- Not Slot #2 = 1
如果以杀死苏丹为目标进行你的战争计划,那么你无论做任何事情,最后都只会变成一场自毁式的攻击——你需要以控制这个国家为目标进行战斗。刚刚投诚的文官与阉奴们正尽量简洁地向你介绍这个国家真正的中枢——税务档案,法律文书,书记官的档案室,以及目前你们暂时还打不开的国家金库。
他们赞颂着你的睿智与仁慈,反正他们也没有太多选择……你心不在焉地听着,迅速下达一个又一个命令,最后,突然有人提醒了你,于是你赶紧让[s11.name]把所有苏丹的旗帜都从建筑上撤下来,换成了你的旗帜,或者哪怕是颜色接近的一块破布——让外面的所有人都以为你已经胜利了。
好了,你又从苏丹身上撕下来一块铠甲,将他一点点地从这庞大的力量上剥除……嗯,说到底,你就是为了杀死苏丹才造反的,不是么?
Conditions:
Result:
- Clean Slot #6: 1
- Clean Slot #4: 1
- Counter (7000433): Add 1
如果以杀死苏丹为目标进行你的战争计划,那么你无论做任何事情,最后都只会变成一场自毁式的攻击——你需要以控制这个国家为目标进行战斗。刚刚投诚的文官与阉奴们正尽量简洁地向你介绍这个国家真正的中枢——税务档案,法律文书,书记官的档案室,以及目前你们暂时还打不开的国家金库。
他们赞颂着你的睿智与仁慈,反正他们也没有太多选择……你心不在焉地听着,迅速下达一个又一个命令,最后,突然有人提醒了你,于是你赶紧让[s11.name]把所有苏丹的旗帜都从建筑上撤下来,换成了你的旗帜,或者哪怕是颜色接近的一块破布——让外面的所有人都以为你已经胜利了。
好了,你又从苏丹身上撕下来一块铠甲,将他一点点地从这庞大的力量上剥除……嗯,说到底,你就是为了杀死苏丹才造反的,不是么?
Conditions:
Result:
- Clean Slot #6: 1
- Clean Slot #4: 1
- Counter (7000433): Add 1
如果以杀死苏丹为目标进行你的战争计划,那么你无论做任何事情,最后都只会变成一场自毁式的攻击——你需要以控制这个国家为目标进行战斗。
巨大的爆炸毁掉了山上的纪念碑,它是苏丹最喜欢的雕塑……不但守卫它的士兵们被滚动的石质躯干砸得落荒而逃,在山下的所有人都看到这巨大石像的倒塌——整个首都都知道了,苏丹的权威已经摧毁……
话说回来,还是应该对着真正的苏丹的脸引爆炸弹的,用在一个雕像上,即使能统治整个国家,也略显可惜了。
Conditions:
Result:
- Clean Slot #4: 1
- Clean Slot #5: 1
- Counter (7000433): Add 1
奈布哈尼带着自己的蓝丝带,加入了那群农夫的队伍。按理说,他原本应该与之格格不入的,但跟随着他的脚步,有更多人裹着蓝丝带加入了这只军队……匠人,商人,年轻的贵族,僧侣,学者,洗衣妇,妓女……他们衣着,年龄,性别,人种都各不相同,他们来自城市的各个角落……是啊,如果那个东西,真的是如此的美好,值得付出一切去追寻的话!它就应该是可以属于所有人的!
于是,在这被蓝色点缀的行伍中,参差的肤色与衣装构成了和谐而时髦的景色——并且为后世无数画家所描绘……
Conditions:
- Slot #5 Has Card = 奈布哈尼
- Slot #6 Has Card = 蓝巾军
Result:
- Clean Slot #4: 1
- Clean Slot #6: 1
- Counter (7000433): Add 1
如果以杀死苏丹为目标进行你的战争计划,那么你无论做任何事情,最后都只会变成一场自毁式的攻击——你需要以控制这个国家为目标进行战斗。
在苏丹的宫殿里使用龙卷风就是一个不错的主意,人们总会期待在重大事件发生的时候有足够强烈而可靠的预兆,这些狂风与雷霆应当可以满足最苛刻的歌剧院对故事高潮的背景需求了……
当然,你知道这种天象啊预兆什么的根本没有任何可信度,因为苏丹让你玩游戏的那一天就没有哪怕一丁点儿征兆。
Conditions:
- Any
- Slot #6 Has Card = 小龙卷风
- Slot #6 Has Card = 中龙卷风
- Slot #6 Has Card = 大龙卷风
- Slot #6 Has Card = 超大龙卷风
- Roll #2: Slot #5 Tag Count (战斗) + Slot #5 Tag Count (体魄) + Slot #6 Tag Count (战斗) + Slot #6 Tag Count (体魄) + Slot #10 Tag Count (隐匿) / 2.0 + Slot #10 Tag Count (生存) / 2.0 + Slot #11 Tag Count (魅力) / 2.0 - Slot #4 Tag Count (战斗) - Slot #4 Tag Count (体魄) ≥ (5, 5)
Result:
- Clean Slot #4: 1
- Counter (7000433): Add 1
如果以杀死苏丹为目标进行你的战争计划,那么你无论做任何事情,最后都只会变成一场自毁式的攻击——你需要以控制这个国家为目标进行战斗。
在苏丹的宫殿里使用龙卷风就是一个不错的主意,人们总会期待在重大事件发生的时候有足够强烈而可靠的预兆,这些狂风与雷霆应当可以满足最苛刻的歌剧院对故事高潮的背景需求了……
可惜,故事永远不会完全按照你预设的脚本进行:宫廷中自有能人驱散了这个魔法,顺便还用雷暴杀伤了你士兵。
Conditions:
- Any
- Slot #6 Has Card = 小龙卷风
- Slot #6 Has Card = 中龙卷风
- Slot #6 Has Card = 大龙卷风
- Slot #6 Has Card = 超大龙卷风
- Roll #2: Slot #5 Tag Count (战斗) + Slot #5 Tag Count (体魄) + Slot #6 Tag Count (战斗) + Slot #6 Tag Count (体魄) + Slot #10 Tag Count (隐匿) / 2.0 + Slot #10 Tag Count (生存) / 2.0 + Slot #11 Tag Count (魅力) / 2.0 - Slot #4 Tag Count (战斗) - Slot #4 Tag Count (体魄) < (5, 5)
Result:
如果以杀死苏丹为目标进行你的战争计划,那么你无论做任何事情,最后都只会变成一场自毁式的攻击——你需要以控制这个国家为目标进行战斗。
[s5.name]和士兵们经过了惨烈的战斗,终于夺取了这个国家真正的中枢……税务档案,法律文书,书记官的文库,以及目前你们暂时还打不开的国家金库(大部分牺牲都发生在金库附近)。
于是你随手抽出了一本税务报告……哦,天啊,这真是糟糕透顶,你赶紧命令士兵杀死所有擅自翻看文件的人,以免有人意识到这个国家几乎不值得为之战斗。
Conditions:
- Any
- Not Slot #5 Has Card = 奈布哈尼
- Not Slot #6 Has Card = 蓝巾军
- Not Slot #6 Has Card = 官吏的支持
- Not Slot #6 Has Card = 天命所归
- Not Slot #6 Has Card = 大炸弹
- Not Slot #6 Has Card = 小龙卷风
- Not Slot #6 Has Card = 中龙卷风
- Not Slot #6 Has Card = 大龙卷风
- Not Slot #6 Has Card = 超大龙卷风
- Slot #5 = 1
- Slot #6 Has Tag (部队) = 1
- Roll #5: Slot #5 Tag Count (战斗) + Slot #5 Tag Count (体魄) + Slot #6 Tag Count (战斗) + Slot #6 Tag Count (体魄) + Slot #10 Tag Count (隐匿) / 2.0 + Slot #10 Tag Count (生存) / 2.0 + Slot #11 Tag Count (魅力) / 2.0 - Slot #4 Tag Count (战斗) - Slot #4 Tag Count (体魄) ≥ (8, 5)
Result:
- Clean Slot #4: 1
- Counter (7000433): Add 1
如果以杀死苏丹为目标进行你的战争计划,那么你无论做任何事情,最后都只会变成一场自毁式的攻击——你需要以控制这个国家为目标进行战斗。
[s5.name]失去了大部分士兵,终于夺取了这个国家真正的中枢……税务档案,法律文书,书记官的文库,以及目前你们暂时还打不开的国家金库(大部分牺牲都发生在金库附近)。
“希望这些牺牲都值得……”[s5.name]说道,而你赶紧让[s5.gender]去喝点水,免得看到这些糟糕透顶的税务档案后意识到这一切毫无价值。
Conditions:
- Any
- Not Slot #5 Has Card = 奈布哈尼
- Not Slot #6 Has Card = 蓝巾军
- Not Slot #6 Has Card = 官吏的支持
- Not Slot #6 Has Card = 天命所归
- Not Slot #6 Has Card = 大炸弹
- Not Slot #6 Has Card = 小龙卷风
- Not Slot #6 Has Card = 中龙卷风
- Not Slot #6 Has Card = 大龙卷风
- Not Slot #6 Has Card = 超大龙卷风
- Slot #5 = 1
- Slot #6 Has Tag (部队) = 1
- Roll #5: Slot #5 Tag Count (战斗) + Slot #5 Tag Count (体魄) + Slot #6 Tag Count (战斗) + Slot #6 Tag Count (体魄) + Slot #10 Tag Count (隐匿) / 2.0 + Slot #10 Tag Count (生存) / 2.0 + Slot #11 Tag Count (魅力) / 2.0 - Slot #4 Tag Count (战斗) - Slot #4 Tag Count (体魄) < (8, 5)
- Roll #5: Slot #5 Tag Count (战斗) + Slot #5 Tag Count (体魄) + Slot #6 Tag Count (战斗) + Slot #6 Tag Count (体魄) + Slot #10 Tag Count (隐匿) / 2.0 + Slot #10 Tag Count (生存) / 2.0 + Slot #11 Tag Count (魅力) / 2.0 - Slot #4 Tag Count (战斗) - Slot #4 Tag Count (体魄) ≥ (5, 5)
Result:
- Clean Slot #4: 1
- Clean Slot #6: 1
- Counter (7000433): Add 1
如果以杀死苏丹为目标进行你的战争计划,那么你无论做任何事情,最后都只会变成一场自毁式的攻击——你需要以控制这个国家为目标进行战斗。
现在,随着[s5.name]的失败,你们离这个目标更远了一些:在惨烈的室内攻防战后,看守帝国档案室的阉奴焚烧了大部分文件……这包括了比整个国家历史还要悠久的税务记录,唉,反正用脑子想想也知道苏丹的账本肯定烂成一团,没时间哀悼和懊恼了,你还有机会抓住下一个目标。
Conditions:
- Any
- Not Slot #5 Has Card = 奈布哈尼
- Not Slot #6 Has Card = 蓝巾军
- Not Slot #6 Has Card = 官吏的支持
- Not Slot #6 Has Card = 天命所归
- Not Slot #6 Has Card = 大炸弹
- Not Slot #6 Has Card = 小龙卷风
- Not Slot #6 Has Card = 中龙卷风
- Not Slot #6 Has Card = 大龙卷风
- Not Slot #6 Has Card = 超大龙卷风
- Slot #5 = 1
- Slot #6 Has Tag (部队) = 1
- Roll #5: Slot #5 Tag Count (战斗) + Slot #5 Tag Count (体魄) + Slot #6 Tag Count (战斗) + Slot #6 Tag Count (体魄) + Slot #10 Tag Count (隐匿) / 2.0 + Slot #10 Tag Count (生存) / 2.0 + Slot #11 Tag Count (魅力) / 2.0 - Slot #4 Tag Count (战斗) - Slot #4 Tag Count (体魄) < (5, 5)
Result:
- Clean Slot #5: 1
- Clean Slot #6: 1
如果以杀死苏丹为目标进行你的战争计划,那么你无论做任何事情,最后都只会变成一场自毁式的攻击——你需要以控制这个国家为目标进行战斗。
利用狭窄的地形,以及敌人投鼠忌器的心态,[s5.name]几乎单枪匹马就夺取了这个国家真正的中枢……税务档案,法律文书,书记官的档案室。
这真是大功一件……你随手抽出了一本税务报告……哦,天啊……糟糕透顶,你赶紧让[s10.name]传令封锁这里,以免有人意识到这个国家几乎不值得为之战斗。
Conditions:
- Any
- Not Slot #5 Has Card = 奈布哈尼
- Not Slot #6 Has Card = 蓝巾军
- Not Slot #6 Has Card = 官吏的支持
- Not Slot #6 Has Card = 天命所归
- Not Slot #6 Has Card = 大炸弹
- Not Slot #6 Has Card = 小龙卷风
- Not Slot #6 Has Card = 中龙卷风
- Not Slot #6 Has Card = 大龙卷风
- Not Slot #6 Has Card = 超大龙卷风
- Slot #5 = 1
- Not Slot #6 Has Tag (部队) = 1
- Roll #5: Slot #5 Tag Count (战斗) + Slot #5 Tag Count (体魄) + Slot #6 Tag Count (战斗) + Slot #6 Tag Count (体魄) + Slot #10 Tag Count (隐匿) / 2.0 + Slot #10 Tag Count (生存) / 2.0 + Slot #11 Tag Count (魅力) / 2.0 - Slot #4 Tag Count (战斗) - Slot #4 Tag Count (体魄) ≥ (5, 5)
Result:
- Clean Slot #4: 1
- Adjust Tag (失去战力) of Slot #5: Add 1
- Counter (7000433): Add 1
如果以杀死苏丹为目标进行你的战争计划,那么你无论做任何事情,最后都只会变成一场自毁式的攻击——你需要以控制这个国家为目标进行战斗。
现在,随着[s5.name]的失败,你们离这个目标更远了一些:在惨烈的室内攻防战后,看守帝国档案室的阉奴焚烧了大部分文件……这包括了比整个国家历史还要悠久的税务记录,唉,反正用脑子想想也知道苏丹的账本肯定烂成一团,没时间哀悼和懊恼了,你还有机会抓住下一个目标。
Conditions:
- Any
- Not Slot #5 Has Card = 奈布哈尼
- Not Slot #6 Has Card = 蓝巾军
- Not Slot #6 Has Card = 官吏的支持
- Not Slot #6 Has Card = 天命所归
- Not Slot #6 Has Card = 大炸弹
- Not Slot #6 Has Card = 小龙卷风
- Not Slot #6 Has Card = 中龙卷风
- Not Slot #6 Has Card = 大龙卷风
- Not Slot #6 Has Card = 超大龙卷风
- Slot #5 = 1
- Not Slot #6 Has Tag (部队) = 1
- Roll #5: Slot #5 Tag Count (战斗) + Slot #5 Tag Count (体魄) + Slot #6 Tag Count (战斗) + Slot #6 Tag Count (体魄) + Slot #10 Tag Count (隐匿) / 2.0 + Slot #10 Tag Count (生存) / 2.0 + Slot #11 Tag Count (魅力) / 2.0 - Slot #4 Tag Count (战斗) - Slot #4 Tag Count (体魄) < (5, 5)
Result:
- Clean Slot #5: 1
- Clean Slot #6: 1
你没有真正控制那些行政人员,这意味着苏丹的体制将会继续运作——慢慢调动出比你多得多的力量。
Conditions:
- Any
- Not Slot #5 Has Card = 奈布哈尼
- Not Slot #6 Has Card = 蓝巾军
- Not Slot #6 Has Card = 官吏的支持
- Not Slot #6 Has Card = 天命所归
- Not Slot #6 Has Card = 大炸弹
- Not Slot #6 Has Card = 小龙卷风
- Not Slot #6 Has Card = 中龙卷风
- Not Slot #6 Has Card = 大龙卷风
- Not Slot #6 Has Card = 超大龙卷风
- Not Slot #5 = 1
诀窍在于,像你的对手一样思考——但代价也在于此。
内廷的阉人们为你打开了通向青金石大厅的最后门户……本来应该有一整只军队在这里与你殊死搏斗的——他们怎么能?苏丹是怎么在帝国最核心的地方充满这么多叛徒的时候统治这个国家的?
你突然开始思考一些极其残暴的事情……幸好你现在还不是苏丹呢!
Conditions:
Result:
- Adjust Tag (传令官) of Slot #10: Remove 1
- Adjust Tag (旗手) of Slot #11: Remove 1
- Clean Slot #9: 1
- Clean Slot #7: 1
- Counter (7000433): Add 1
Action:
诀窍在于,像你的对手一样思考——但代价也在于此。
内廷的阉人们为你打开了通向青金石大厅的最后门户……本来应该有一整只军队在这里与你殊死搏斗的——他们怎么能?苏丹是怎么在帝国最核心的地方充满这么多叛徒的时候统治这个国家的?
你突然开始思考一些极其残暴的事情……幸好你现在还不是苏丹呢!
Conditions:
Result:
- Adjust Tag (传令官) of Slot #10: Remove 1
- Adjust Tag (旗手) of Slot #11: Remove 1
- Clean Slot #9: 1
- Clean Slot #7: 1
- Counter (7000433): Add 1
Action:
诀窍在于,像你的对手一样思考——但代价也在于此。
苏丹原本应该与自己的军队一起出击的,如果是那样的话,在青金石大厅前方的广场上一定会有一场更惨烈的战斗吧?为什么无敌的战士王要在觐见厅枯坐,等待自己的军队被一层又一层地撕开呢?越是这样思考,你就越急不可待地想要见到苏丹……爆炸带来的烟尘还没有消散你就冲了进去。
Conditions:
Result:
- Adjust Tag (传令官) of Slot #10: Remove 1
- Adjust Tag (旗手) of Slot #11: Remove 1
- Clean Slot #7: 1
- Counter (7000433): Add 1
Action:
奈布哈尼带着自己的蓝丝带,加入了那群农夫的队伍。按理说,他原本应该与之格格不入的,但跟随着他的脚步,有更多人裹着蓝丝带加入了这只军队……匠人,商人,年轻的贵族,僧侣,学者,洗衣妇,妓女……他们衣着,年龄,性别,人种都各不相同,他们来自城市的各个角落……是啊,如果那个东西,真的是如此的美好,值得付出一切去追寻的话!它就应该是可以属于所有人的!
于是,在这被蓝色点缀的行伍中,参差的肤色与衣装构成了和谐而时髦的景色——并且为后世无数画家所描绘……
Conditions:
- Slot #8 Has Card = 奈布哈尼
- Slot #9 Has Card = 蓝巾军
Result:
- Clean Slot #7: 1
- Clean Slot #9: 1
- Counter (7000433): Add 1
Action:
诀窍在于,像你的对手一样思考——但代价也在于此。
苏丹原本应该与自己的军队一起出击的,如果是那样的话,在青金石大厅前方的广场上一定会有一场更惨烈的战斗吧?为什么无敌的战士王要在觐见厅枯坐,等待自己的军队被一层又一层地撕开呢?越是这样思考,你就越急不可待地想要见到苏丹……特别是在有风暴与雷霆伴奏的时候。
Conditions:
- Any
- Slot #9 Has Card = 小龙卷风
- Slot #9 Has Card = 中龙卷风
- Slot #9 Has Card = 大龙卷风
- Slot #9 Has Card = 超大龙卷风
- Roll #3: Slot #8 Tag Count (战斗) + Slot #8 Tag Count (体魄) + Slot #9 Tag Count (战斗) + Slot #9 Tag Count (体魄) + Slot #10 Tag Count (隐匿) / 2.0 + Slot #10 Tag Count (生存) / 2.0 + Slot #11 Tag Count (魅力) / 2.0 - Slot #7 Tag Count (战斗) - Slot #7 Tag Count (体魄) ≥ (5, 5)
Result:
- Adjust Tag (传令官) of Slot #10: Remove 1
- Adjust Tag (旗手) of Slot #11: Remove 1
- Clean Slot #7: 1
- Counter (7000433): Add 1
Action:
诀窍在于,像你的对手一样思考——但代价也在于此。
苏丹原本应该与自己的军队一起出击的,如果是那样的话,在青金石大厅前方的广场上一定会有一场更惨烈的战斗吧?为什么无敌的战士王要在觐见厅枯坐,等待自己的军队被一层又一层地撕开呢?越是这样思考,你就越急不可待地想要见到苏丹……他的这些精锐战士却仍然在顽强地阻拦你的攻势,在风暴中屹立着,仿佛他们就是苏丹安排的考验。
Conditions:
- Any
- Slot #9 Has Card = 小龙卷风
- Slot #9 Has Card = 中龙卷风
- Slot #9 Has Card = 大龙卷风
- Slot #9 Has Card = 超大龙卷风
- Roll #3: Slot #8 Tag Count (战斗) + Slot #8 Tag Count (体魄) + Slot #9 Tag Count (战斗) + Slot #9 Tag Count (体魄) + Slot #10 Tag Count (隐匿) / 2.0 + Slot #10 Tag Count (生存) / 2.0 + Slot #11 Tag Count (魅力) / 2.0 - Slot #7 Tag Count (战斗) - Slot #7 Tag Count (体魄) < (5, 5)
Result:
- Adjust Tag (传令官) of Slot #10: Remove 1
- Adjust Tag (旗手) of Slot #11: Remove 1
- Clean Slot #8: 1
Action:
诀窍在于,像你的对手一样思考——但代价也在于此。
苏丹原本应该与自己的军队一起出击的,如果是那样的话,在青金石大厅前方的广场上一定会有一场更惨烈的战斗吧?为什么无敌的战士王要在觐见厅枯坐,等待自己的军队被一层又一层地撕开呢?越是这样思考,你就越急不可待地想要见到苏丹……当[s8.name]击破[s7.name]用生命构筑的封锁后,你一马当先,越过所有人,踩着鲜血冲了进去。
Conditions:
- Any
- Not Slot #8 Has Card = 奈布哈尼
- Not Slot #9 Has Card = 蓝巾军
- Not Slot #9 Has Card = 官吏的支持
- Not Slot #9 Has Card = 天命所归
- Not Slot #9 Has Card = 大炸弹
- Not Slot #9 Has Card = 小龙卷风
- Not Slot #9 Has Card = 中龙卷风
- Not Slot #9 Has Card = 大龙卷风
- Not Slot #9 Has Card = 超大龙卷风
- Slot #8 = 1
- Slot #9 Has Tag (部队) = 1
- Roll #6: Slot #8 Tag Count (战斗) + Slot #8 Tag Count (体魄) + Slot #9 Tag Count (战斗) + Slot #9 Tag Count (体魄) + Slot #10 Tag Count (隐匿) / 2.0 + Slot #10 Tag Count (生存) / 2.0 + Slot #11 Tag Count (魅力) / 2.0 - Slot #7 Tag Count (战斗) - Slot #7 Tag Count (体魄) ≥ (8, 5)
Result:
- Adjust Tag (传令官) of Slot #10: Remove 1
- Adjust Tag (旗手) of Slot #11: Remove 1
- Clean Slot #7: 1
- Counter (7000433): Add 1
Action:
诀窍在于,像你的对手一样思考——但代价也在于此。
苏丹原本应该与自己的军队一起出击的,如果是那样的话,在青金石大厅前方的广场上一定会有一场更惨烈的战斗吧?为什么无敌的战士王要在觐见厅枯坐,等待自己的军队被一层又一层地撕开呢?越是这样思考,你就越急不可待地想要见到苏丹……当双方的士兵消磨殆尽,你一马当先,越过所有人的尸体,踩着鲜血冲了进去。
Conditions:
- Any
- Not Slot #8 Has Card = 奈布哈尼
- Not Slot #9 Has Card = 蓝巾军
- Not Slot #9 Has Card = 官吏的支持
- Not Slot #9 Has Card = 天命所归
- Not Slot #9 Has Card = 大炸弹
- Not Slot #9 Has Card = 小龙卷风
- Not Slot #9 Has Card = 中龙卷风
- Not Slot #9 Has Card = 大龙卷风
- Not Slot #9 Has Card = 超大龙卷风
- Slot #8 = 1
- Slot #9 Has Tag (部队) = 1
- Roll #6: Slot #8 Tag Count (战斗) + Slot #8 Tag Count (体魄) + Slot #9 Tag Count (战斗) + Slot #9 Tag Count (体魄) + Slot #10 Tag Count (隐匿) / 2.0 + Slot #10 Tag Count (生存) / 2.0 + Slot #11 Tag Count (魅力) / 2.0 - Slot #7 Tag Count (战斗) - Slot #7 Tag Count (体魄) < (8, 5)
- Roll #6: Slot #8 Tag Count (战斗) + Slot #8 Tag Count (体魄) + Slot #9 Tag Count (战斗) + Slot #9 Tag Count (体魄) + Slot #10 Tag Count (隐匿) / 2.0 + Slot #10 Tag Count (生存) / 2.0 + Slot #11 Tag Count (魅力) / 2.0 - Slot #7 Tag Count (战斗) - Slot #7 Tag Count (体魄) ≥ (5, 5)
Result:
- Adjust Tag (传令官) of Slot #10: Remove 1
- Adjust Tag (旗手) of Slot #11: Remove 1
- Clean Slot #7: 1
- Clean Slot #9: 1
- Counter (7000433): Add 1
Action:
诀窍在于,像你的对手一样思考——但代价也在于此。
苏丹原本应该与自己的军队一起出击的,如果是那样的话,在青金石大厅前方的广场上一定会有一场更惨烈的战斗吧?为什么无敌的战士王要在觐见厅枯坐,等待自己的军队被一层又一层地撕开呢?越是这样思考,你就越急不可待地想要见到苏丹……他的精锐战士却仍然在顽强地阻拦你的攻势,你的眼中看不到鲜血,看不到[s8.name]的尸体,你只看到了这层可悲的,苏丹安排的考验。
Conditions:
- Any
- Not Slot #8 Has Card = 奈布哈尼
- Not Slot #9 Has Card = 蓝巾军
- Not Slot #9 Has Card = 官吏的支持
- Not Slot #9 Has Card = 天命所归
- Not Slot #9 Has Card = 大炸弹
- Not Slot #9 Has Card = 小龙卷风
- Not Slot #9 Has Card = 中龙卷风
- Not Slot #9 Has Card = 大龙卷风
- Not Slot #9 Has Card = 超大龙卷风
- Slot #8 = 1
- Slot #9 Has Tag (部队) = 1
- Roll #6: Slot #8 Tag Count (战斗) + Slot #8 Tag Count (体魄) + Slot #9 Tag Count (战斗) + Slot #9 Tag Count (体魄) + Slot #10 Tag Count (隐匿) / 2.0 + Slot #10 Tag Count (生存) / 2.0 + Slot #11 Tag Count (魅力) / 2.0 - Slot #7 Tag Count (战斗) - Slot #7 Tag Count (体魄) < (5, 5)
Result:
- Adjust Tag (传令官) of Slot #10: Remove 1
- Adjust Tag (旗手) of Slot #11: Remove 1
- Clean Slot #8: 1
- Clean Slot #9: 1
Action:
诀窍在于,像你的对手一样思考——但代价也在于此。
苏丹原本应该与自己的军队一起出击的,如果是那样的话,在青金石大厅前方的广场上一定会有一场更惨烈的战斗吧?为什么无敌的战士王要在觐见厅枯坐,等待自己的军队被一层又一层地撕开呢?越是这样思考,你就越急不可待地想要见到苏丹……你命令[s8.name]不惜一切代价拖住苏丹的军队,自己一个人不顾一切地冲了进去。
Conditions:
- Any
- Not Slot #8 Has Card = 奈布哈尼
- Not Slot #9 Has Card = 蓝巾军
- Not Slot #9 Has Card = 官吏的支持
- Not Slot #9 Has Card = 天命所归
- Not Slot #9 Has Card = 大炸弹
- Not Slot #9 Has Card = 小龙卷风
- Not Slot #9 Has Card = 中龙卷风
- Not Slot #9 Has Card = 大龙卷风
- Not Slot #9 Has Card = 超大龙卷风
- Slot #8 = 1
- Not Slot #9 Has Tag (部队) = 1
- Roll #6: Slot #8 Tag Count (战斗) + Slot #8 Tag Count (体魄) + Slot #9 Tag Count (战斗) + Slot #9 Tag Count (体魄) + Slot #10 Tag Count (隐匿) / 2.0 + Slot #10 Tag Count (生存) / 2.0 + Slot #11 Tag Count (魅力) / 2.0 - Slot #7 Tag Count (战斗) - Slot #7 Tag Count (体魄) ≥ (5, 5)
Result:
- Adjust Tag (传令官) of Slot #10: Remove 1
- Adjust Tag (旗手) of Slot #11: Remove 1
- Clean Slot #7: 1
- Adjust Tag (失去战力) of Slot #8: Add 1
- Counter (7000433): Add 1
Action:
诀窍在于,像你的对手一样思考——但代价也在于此。
苏丹原本应该与自己的军队一起出击的,如果是那样的话,在青金石大厅前方的广场上一定会有一场更惨烈的战斗吧?为什么无敌的战士王要在觐见厅枯坐,等待自己的军队被一层又一层地撕开呢?越是这样思考,你就越急不可待地想要见到苏丹……你命令[s8.name]不惜一切代价拖住苏丹的军队,自己一个人不顾一切地冲了进去。
Conditions:
- Any
- Not Slot #8 Has Card = 奈布哈尼
- Not Slot #9 Has Card = 蓝巾军
- Not Slot #9 Has Card = 官吏的支持
- Not Slot #9 Has Card = 天命所归
- Not Slot #9 Has Card = 大炸弹
- Not Slot #9 Has Card = 小龙卷风
- Not Slot #9 Has Card = 中龙卷风
- Not Slot #9 Has Card = 大龙卷风
- Not Slot #9 Has Card = 超大龙卷风
- Slot #8 = 1
- Not Slot #9 Has Tag (部队) = 1
- Roll #6: Slot #8 Tag Count (战斗) + Slot #8 Tag Count (体魄) + Slot #9 Tag Count (战斗) + Slot #9 Tag Count (体魄) + Slot #10 Tag Count (隐匿) / 2.0 + Slot #10 Tag Count (生存) / 2.0 + Slot #11 Tag Count (魅力) / 2.0 - Slot #7 Tag Count (战斗) - Slot #7 Tag Count (体魄) < (5, 5)
Result:
- Adjust Tag (传令官) of Slot #10: Remove 1
- Adjust Tag (旗手) of Slot #11: Remove 1
- Clean Slot #8: 1
- Clean Slot #9: 1
Action:
放弃了对青金石大厅的正面进攻,也就失去了和苏丹决战的机会。
Conditions:
- Any
- Not Slot #8 Has Card = 奈布哈尼
- Not Slot #9 Has Card = 蓝巾军
- Not Slot #9 Has Card = 官吏的支持
- Not Slot #9 Has Card = 天命所归
- Not Slot #9 Has Card = 大炸弹
- Not Slot #9 Has Card = 小龙卷风
- Not Slot #9 Has Card = 中龙卷风
- Not Slot #9 Has Card = 大龙卷风
- Not Slot #9 Has Card = 超大龙卷风
- Not Slot #8 = 1
Result:
- Adjust Tag (传令官) of Slot #10: Remove 1
- Adjust Tag (旗手) of Slot #11: Remove 1
Action:
References
Referenced in Event Triggers
This rite is used as an event trigger for the following events.
结局-造反-攻入王宫结局-造反-直面苏丹结局-造反-铁卫得背叛