Rites

食人的野狗

一群野狗在下城區肆虐,多次襲擊落單的路人,有的酒鬼甚至在醉夢中就被吃空肚腹,斷送了性命。它們嚴重影響了城區的安全,治安隊多次前往捕捉,但都一無所獲。想要擒住這群初具生存智慧的野獸,或許需要一些非常的手段……

ID: 5002501

Type: None

Tips: None

Duration: 1 days

Waits For: 3 days

Marked as New Only on First Occurrence: 0

Starts Automatically: No

Triggers Result Automatically: No

Tag Tips: 體魄, 戰鬥

Tag Tips Up: Fight Result, 體魄, 戰鬥

Tag Tips Text:

Random Text:

Random Text Up:

Roll #1
你的計策奏效了。野狗們被誘餌吸引,被你堵在了一條沒有出口的巷子裡,接下來,是真正考驗武力的時刻……
Type: Fight Result
Type Tips: 你的戰鬥和體魄為你提供的骰子數量受野狗對應屬性的影響。
Low Target: 1
Low Target Tips: 你至少需要1點成功才能驅離它們。

Actions When Wait Expires

Action:

Slots

Slot #1
作惡的狗群

Locks: Yes

Is Key: No

Is Empty: No

Is Enemy: Yes

Conditions:

Pops: None

Slot #2
這裡可以放誘惑狗的人,也可以放誘惑人的錢。

Locks: No

Is Key: No

Is Empty: No

Is Enemy: No

Conditions:

  • Any
    • Type = Character
    • All
      • Type = Item
      • Tag (金幣) Costs = 8

Pops:

  • Condition:
    • Slot #2 Has Type = Character
    • Slot #2 Tag Count (體魄) + Slot #2 Tag Count (戰鬥) + Slot #3 Tag Count (體魄) + Slot #3 Tag Count (戰鬥) + Slot #4 Tag Count (體魄) + Slot #4 Tag Count (戰鬥) + Slot #5 Tag Count (體魄) + Slot #5 Tag Count (戰鬥) + Slot #6 Tag Count (體魄) + Slot #6 Tag Count (戰鬥) - Slot #1 Tag Count (體魄) - Slot #1 Tag Count (戰鬥) < 1
    Action:
    • Self Pops:
      以目前己方的【體魄】【戰鬥】能力,就不要去找死了。
  • Condition:
    • Slot #2 Has Type = Character
    • Slot #2 Tag Count (體魄) + Slot #2 Tag Count (戰鬥) + Slot #3 Tag Count (體魄) + Slot #3 Tag Count (戰鬥) + Slot #4 Tag Count (體魄) + Slot #4 Tag Count (戰鬥) + Slot #5 Tag Count (體魄) + Slot #5 Tag Count (戰鬥) + Slot #6 Tag Count (體魄) + Slot #6 Tag Count (戰鬥) - Slot #1 Tag Count (體魄) - Slot #1 Tag Count (戰鬥) ≥ 1
    • Not Slot #6 = 1
    Action:
    • Self Pops:
      如果有【情報】支持的話,可以多一分勝算。
  • Condition: Action:
    • Self Pops:
      你需要準備8枚【金幣】作為誘餌。
  • Condition: Action:
    • Self Pops:
      想要消除征服,你需要親自派【人】作為誘餌。
Slot #3
你可以親自,可以派遣足夠強壯的追隨者前往討伐

Locks: No

Is Key: No

Is Empty: Yes

Is Enemy: No

Conditions:

  • Type = Character

Pops:

  • Condition:
    • Slot #2 Has Type = Character
    • Slot #2 Tag Count (體魄) + Slot #2 Tag Count (戰鬥) + Slot #3 Tag Count (體魄) + Slot #3 Tag Count (戰鬥) + Slot #4 Tag Count (體魄) + Slot #4 Tag Count (戰鬥) + Slot #5 Tag Count (體魄) + Slot #5 Tag Count (戰鬥) + Slot #6 Tag Count (體魄) + Slot #6 Tag Count (戰鬥) - Slot #1 Tag Count (體魄) - Slot #1 Tag Count (戰鬥) < 1
    Action:
    • Self Pops:
      以目前己方的【體魄】【戰鬥】能力,就不要去找死了。
  • Condition:
    • Slot #2 Has Type = Character
    • Slot #2 Tag Count (體魄) + Slot #2 Tag Count (戰鬥) + Slot #3 Tag Count (體魄) + Slot #3 Tag Count (戰鬥) + Slot #4 Tag Count (體魄) + Slot #4 Tag Count (戰鬥) + Slot #5 Tag Count (體魄) + Slot #5 Tag Count (戰鬥) + Slot #6 Tag Count (體魄) + Slot #6 Tag Count (戰鬥) - Slot #1 Tag Count (體魄) - Slot #1 Tag Count (戰鬥) ≥ 1
    • Not Slot #6 = 1
    Action:
    • Self Pops:
      如果有【情報】支持的話,可以多一分勝算。
Slot #4
多一名同伴,多一點保障

Locks: No

Is Key: No

Is Empty: Yes

Is Enemy: No

Conditions:

  • Type = Character

Pops:

  • Condition:
    • Slot #2 Has Type = Character
    • Slot #2 Tag Count (體魄) + Slot #2 Tag Count (戰鬥) + Slot #3 Tag Count (體魄) + Slot #3 Tag Count (戰鬥) + Slot #4 Tag Count (體魄) + Slot #4 Tag Count (戰鬥) + Slot #5 Tag Count (體魄) + Slot #5 Tag Count (戰鬥) + Slot #6 Tag Count (體魄) + Slot #6 Tag Count (戰鬥) - Slot #1 Tag Count (體魄) - Slot #1 Tag Count (戰鬥) < 1
    Action:
    • Self Pops:
      以目前己方的【體魄】【戰鬥】能力,就不要去找死了。
  • Condition:
    • Slot #2 Has Type = Character
    • Slot #2 Tag Count (體魄) + Slot #2 Tag Count (戰鬥) + Slot #3 Tag Count (體魄) + Slot #3 Tag Count (戰鬥) + Slot #4 Tag Count (體魄) + Slot #4 Tag Count (戰鬥) + Slot #5 Tag Count (體魄) + Slot #5 Tag Count (戰鬥) + Slot #6 Tag Count (體魄) + Slot #6 Tag Count (戰鬥) - Slot #1 Tag Count (體魄) - Slot #1 Tag Count (戰鬥) ≥ 1
    • Not Slot #6 = 1
    Action:
    • Self Pops:
      如果有【情報】支持的話,可以多一分勝算。
Slot #5
你可以藉此折斷一張不高於青銅品級的征服卡或者奢靡卡

Locks: No

Is Key: No

Is Empty: Yes

Is Enemy: No

Conditions:

  • Type = Sultan Card
  • Any
  • Rarity ≤ Bronze

Pops:

  • Condition: Action:
    • Self Pops:
      你需要準備8枚【金幣】作為誘餌。
  • Condition:
    • Slot #5 Has Tag (征服) = 1
    • Not Slot #2 Has Type = Character
    Action:
    • Self Pops:
      想要消除征服,你需要親自派【人】作為誘餌。
Slot #6
有些東西也許能在討伐中派上用場

Locks: No

Is Key: No

Is Empty: Yes

Is Enemy: No

Conditions:

Pops: None

Activation Conditions

Tips: 放誘餌則無法奢靡,放金幣則必須奢靡

Conditions:

Outcome

Prior

This rite has no prior outcome.

Regular

最後一條野狗嗚咽著倒下。曾經它們以人的血肉為食,如今它們又會成為誰的盤中飧?

你為下城區的居民乾脆俐落地解決了一樁麻煩,他們更加尊重你了。

Conditions:

Result:

最後一條野狗嘶吼著倒下,鋒利的獠牙劃傷了你和你的同伴們的臂膀。你們傷痕累累,但你們成功地為下城區的居民們解決了這個麻煩。

Conditions:

Result:

作戰失敗了
野狗們的凶狠超出你的預估,你和你的同伴們被它們撕咬得傷痕累累,節節敗退,不得不放棄這次誘捕,逃離此地。你只能祈禱下次這些畜生還會這麼輕易地被引誘上鉤。

Conditions:

Result:

Action:

Extra

欲令其滅絕,先令其壯陽
你大肆宣布,吃狗鞭可以令男人金槍不倒,而你縱慾的任務太重了……需要以10銀幣一根的高價收購所有的狗鞭,還有它們的皮下脂肪,這個則能治療禿頭。

Conditions:

很快,你不得不停止了這個收購,因為城外的野狗已經絕跡了,而城裡的家犬也沒幾個活著的……

Conditions:

Result:

真的壯陽嗎?
難得一見地,蘇丹在朝堂上謹慎地觀察著你,想要弄明白這是一個詭計,還是真的有效……

Conditions:

Result:

被你充當誘餌的[s2.name]拚盡全力才從野狗的圍攻中逃了出來,僥倖撿回了一條性命。但他傷得太重了,如果不及時醫治,很可能因傷勢惡化而死去。

Conditions:

Result:

狩獵永遠可以算成一種征服,哪怕是狩獵野狗
你來到宮廷懇請抵消征服卡時,蘇丹表現得十分遺憾。他責怪你沒有留下活口,他還想看看它們是如何撕咬凡人的血肉,贏得這般凶名的呢。

Conditions:

Result:

References

Referenced in Conditions

This rite is used in conditions for the following entities.

Events
食人的流浪狗

Referenced in Effects

This rite is used in effects for the following entities.

Events
食人的流浪狗

Loot

This rite drops from the following loot: