Rites

食人的野狗

一群野狗在下城區肆虐,多次襲擊落單的路人,有的酒鬼甚至在醉夢中就被吃空肚腹,斷送了性命。它們嚴重影響了城區的安全,治安隊多次前往捕捉,但都一無所獲。想要擒住這群初具生存智慧的野獸,或許需要一些非常的手段……

ID: 5002501

Type: None

Tips: None

Duration: 1 days

Waits For: 3 days

Marked as New Only on First Occurrence: 0

Starts Automatically: No

Triggers Result Automatically: No

Tag Tips: 體魄, 戰鬥

Tag Tips Up: Fight Result, 體魄, 戰鬥

Tag Tips Text:

Random Text:

Random Text Up:

Roll #1
你的計策奏效了。野狗們被誘餌吸引,被你堵在了一條沒有出口的巷子裡,接下來,是真正考驗武力的時刻……
Type: Fight Result
Type Tips: 你的戰鬥和體魄為你提供的骰子數量受野狗對應屬性的影響。
Low Target: 1
Low Target Tips: 你至少需要1點成功才能驅離它們。

Actions When Wait Expires

Action:

Slots

Slot #1
作惡的狗群

Locks: Yes

Is Key: No

Is Empty: No

Is Enemy: Yes

Conditions:

Pops: None

Slot #2
這裡可以放誘惑狗的人,也可以放誘惑人的錢。

Locks: No

Is Key: No

Is Empty: No

Is Enemy: No

Conditions:

  • Any
    • Type = Character
    • All
      • Type = Item
      • Tag (金幣) Costs = 8

Pops:

  • Condition:
    • Slot #2 Has Type = Character
    • Slot #2 Tag Count (體魄) + Slot #2 Tag Count (戰鬥) + Slot #3 Tag Count (體魄) + Slot #3 Tag Count (戰鬥) + Slot #4 Tag Count (體魄) + Slot #4 Tag Count (戰鬥) + Slot #5 Tag Count (體魄) + Slot #5 Tag Count (戰鬥) + Slot #6 Tag Count (體魄) + Slot #6 Tag Count (戰鬥) - Slot #1 Tag Count (體魄) - Slot #1 Tag Count (戰鬥) < 1
    Action:
    • Self Pops:
      以目前己方的【體魄】【戰鬥】能力,就不要去找死了。
  • Condition:
    • Slot #2 Has Type = Character
    • Slot #2 Tag Count (體魄) + Slot #2 Tag Count (戰鬥) + Slot #3 Tag Count (體魄) + Slot #3 Tag Count (戰鬥) + Slot #4 Tag Count (體魄) + Slot #4 Tag Count (戰鬥) + Slot #5 Tag Count (體魄) + Slot #5 Tag Count (戰鬥) + Slot #6 Tag Count (體魄) + Slot #6 Tag Count (戰鬥) - Slot #1 Tag Count (體魄) - Slot #1 Tag Count (戰鬥) ≥ 1
    • Not Slot #6 = 1
    Action:
    • Self Pops:
      如果有【情報】支持的話,可以多一分勝算。
  • Condition: Action:
    • Self Pops:
      你需要準備8枚【金幣】作為誘餌。
  • Condition: Action:
    • Self Pops:
      想要消除征服,你需要親自派【人】作為誘餌。
Slot #3
你可以親自,可以派遣足夠強壯的追隨者前往討伐

Locks: No

Is Key: No

Is Empty: Yes

Is Enemy: No

Conditions:

  • Type = Character

Pops:

  • Condition:
    • Slot #2 Has Type = Character
    • Slot #2 Tag Count (體魄) + Slot #2 Tag Count (戰鬥) + Slot #3 Tag Count (體魄) + Slot #3 Tag Count (戰鬥) + Slot #4 Tag Count (體魄) + Slot #4 Tag Count (戰鬥) + Slot #5 Tag Count (體魄) + Slot #5 Tag Count (戰鬥) + Slot #6 Tag Count (體魄) + Slot #6 Tag Count (戰鬥) - Slot #1 Tag Count (體魄) - Slot #1 Tag Count (戰鬥) < 1
    Action:
    • Self Pops:
      以目前己方的【體魄】【戰鬥】能力,就不要去找死了。
  • Condition:
    • Slot #2 Has Type = Character
    • Slot #2 Tag Count (體魄) + Slot #2 Tag Count (戰鬥) + Slot #3 Tag Count (體魄) + Slot #3 Tag Count (戰鬥) + Slot #4 Tag Count (體魄) + Slot #4 Tag Count (戰鬥) + Slot #5 Tag Count (體魄) + Slot #5 Tag Count (戰鬥) + Slot #6 Tag Count (體魄) + Slot #6 Tag Count (戰鬥) - Slot #1 Tag Count (體魄) - Slot #1 Tag Count (戰鬥) ≥ 1
    • Not Slot #6 = 1
    Action:
    • Self Pops:
      如果有【情報】支持的話,可以多一分勝算。
Slot #4
多一名同伴,多一點保障

Locks: No

Is Key: No

Is Empty: Yes

Is Enemy: No

Conditions:

  • Type = Character

Pops:

  • Condition:
    • Slot #2 Has Type = Character
    • Slot #2 Tag Count (體魄) + Slot #2 Tag Count (戰鬥) + Slot #3 Tag Count (體魄) + Slot #3 Tag Count (戰鬥) + Slot #4 Tag Count (體魄) + Slot #4 Tag Count (戰鬥) + Slot #5 Tag Count (體魄) + Slot #5 Tag Count (戰鬥) + Slot #6 Tag Count (體魄) + Slot #6 Tag Count (戰鬥) - Slot #1 Tag Count (體魄) - Slot #1 Tag Count (戰鬥) < 1
    Action:
    • Self Pops:
      以目前己方的【體魄】【戰鬥】能力,就不要去找死了。
  • Condition:
    • Slot #2 Has Type = Character
    • Slot #2 Tag Count (體魄) + Slot #2 Tag Count (戰鬥) + Slot #3 Tag Count (體魄) + Slot #3 Tag Count (戰鬥) + Slot #4 Tag Count (體魄) + Slot #4 Tag Count (戰鬥) + Slot #5 Tag Count (體魄) + Slot #5 Tag Count (戰鬥) + Slot #6 Tag Count (體魄) + Slot #6 Tag Count (戰鬥) - Slot #1 Tag Count (體魄) - Slot #1 Tag Count (戰鬥) ≥ 1
    • Not Slot #6 = 1
    Action:
    • Self Pops:
      如果有【情報】支持的話,可以多一分勝算。
Slot #5
你可以藉此折斷一張不高於青銅品級的征服卡或者奢靡卡

Locks: No

Is Key: No

Is Empty: Yes

Is Enemy: No

Conditions:

  • Type = Sultan Card
  • Any
  • Rarity ≤ Bronze

Pops:

  • Condition: Action:
    • Self Pops:
      你需要準備8枚【金幣】作為誘餌。
  • Condition:
    • Slot #5 Has Tag (征服) = 1
    • Not Slot #2 Has Type = Character
    Action:
    • Self Pops:
      想要消除征服,你需要親自派【人】作為誘餌。
Slot #6
有些東西也許能在討伐中派上用場

Locks: No

Is Key: No

Is Empty: Yes

Is Enemy: No

Conditions:

Pops: None

Activation Conditions

Tips: 放誘餌則無法奢靡,放金幣則必須奢靡

Conditions:

Outcome

Prior

This rite has no prior outcome.

Regular

最後一條野狗嗚咽著倒下。曾經它們以人的血肉為食,如今它們又會成為誰的盤中飧?

你為下城區的居民乾脆俐落地解決了一樁麻煩,他們更加尊重你了。

Conditions:

Result:

最後一條野狗嘶吼著倒下,鋒利的獠牙劃傷了你和你的同伴們的臂膀。你們傷痕累累,但你們成功地為下城區的居民們解決了這個麻煩。

Conditions:

Result:

作戰失敗了
野狗們的凶狠超出你的預估,你和你的同伴們被它們撕咬得傷痕累累,節節敗退,不得不放棄這次誘捕,逃離此地。你只能祈禱下次這些畜生還會這麼輕易地被引誘上鉤。

Conditions:

Result:

Action:

Extra

欲令其滅絕,先令其壯陽
你大肆宣布,吃狗鞭可以令男人金槍不倒,而你縱慾的任務太重了……需要以10銀幣一根的高價收購所有的狗鞭,還有它們的皮下脂肪,這個則能治療禿頭。

Conditions:

很快,你不得不停止了這個收購,因為城外的野狗已經絕跡了,而城裡的家犬也沒幾個活著的……

Conditions:

Result:

真的壯陽嗎?
難得一見地,蘇丹在朝堂上謹慎地觀察著你,想要弄明白這是一個詭計,還是真的有效……

Conditions:

Result:

被你充當誘餌的[s2.name]拚盡全力才從野狗的圍攻中逃了出來,僥倖撿回了一條性命。但他傷得太重了,如果不及時醫治,很可能因傷勢惡化而死去。

Conditions:

Result:

狩獵永遠可以算成一種征服,哪怕是狩獵野狗
你來到宮廷懇請抵消征服卡時,蘇丹表現得十分遺憾。他責怪你沒有留下活口,他還想看看它們是如何撕咬凡人的血肉,贏得這般凶名的呢。

Conditions:

Result:

References

Referenced in Conditions

This rite is used in conditions for the following entities.

Events
食人的流浪狗

Loot

This rite drops from the following loot: