Rites
食人的野狗
一群野狗在下城區肆虐,多次襲擊落單的路人,有的酒鬼甚至在醉夢中就被吃空肚腹,斷送了性命。它們嚴重影響了城區的安全,治安隊多次前往捕捉,但都一無所獲。想要擒住這群初具生存智慧的野獸,或許需要一些非常的手段……
ID: 5002501
Type: None
Tips: None
Duration: 1 days
Waits For: 3 days
Marked as New Only on First Occurrence: 0
Starts Automatically: No
Triggers Result Automatically: No
Tag Tips: 體魄, 戰鬥
Tag Tips Up: Fight Result, 體魄, 戰鬥
Tag Tips Text:
Random Text:
r1: 你的計策奏效了。野狗們被誘餌吸引,被你堵在了一條沒有出口的巷子裡,接下來,是真正考驗武力的時刻……
Random Text Up:你的計策奏效了。野狗們被誘餌吸引,被你堵在了一條沒有出口的巷子裡,接下來,是真正考驗武力的時刻……
Type: Fight Result
Type Tips: 你的戰鬥和體魄為你提供的骰子數量受野狗對應屬性的影響。
Low Target: 1
Low Target Tips: 你至少需要1點成功才能驅離它們。
Actions When Wait Expires
Action:
Slots
作惡的狗群
Locks: Yes
Is Key: No
Is Empty: No
Is Enemy: Yes
Conditions:
Pops: None
這裡可以放誘惑狗的人,也可以放誘惑人的錢。
Locks: No
Is Key: No
Is Empty: No
Is Enemy: No
Conditions:
- Any
- Type = Character
- All
- Type = Item
- Tag (金幣) Costs = 8
Pops:
- Condition:
- Slot #2 Has Type = Character
- Slot #2 Tag Count (體魄) + Slot #2 Tag Count (戰鬥) + Slot #3 Tag Count (體魄) + Slot #3 Tag Count (戰鬥) + Slot #4 Tag Count (體魄) + Slot #4 Tag Count (戰鬥) + Slot #5 Tag Count (體魄) + Slot #5 Tag Count (戰鬥) + Slot #6 Tag Count (體魄) + Slot #6 Tag Count (戰鬥) - Slot #1 Tag Count (體魄) - Slot #1 Tag Count (戰鬥) < 1
Action: - Self Pops:
以目前己方的【體魄】和【戰鬥】能力,就不要去找死了。
- Condition:
- Slot #2 Has Type = Character
- Slot #2 Tag Count (體魄) + Slot #2 Tag Count (戰鬥) + Slot #3 Tag Count (體魄) + Slot #3 Tag Count (戰鬥) + Slot #4 Tag Count (體魄) + Slot #4 Tag Count (戰鬥) + Slot #5 Tag Count (體魄) + Slot #5 Tag Count (戰鬥) + Slot #6 Tag Count (體魄) + Slot #6 Tag Count (戰鬥) - Slot #1 Tag Count (體魄) - Slot #1 Tag Count (戰鬥) ≥ 1
- Not Slot #6 = 1
Action: - Self Pops:
如果有【情報】支持的話,可以多一分勝算。
- Condition:
- Slot #5 Has Tag (奢靡) = 1
- Slot #2 Has Tag (金幣) < 8
Action: - Self Pops:
你需要準備8枚【金幣】作為誘餌。
- Condition:
- Slot #5 Has Tag (征服) = 1
- Slot #2 Has Tag (金幣) = 1
Action: - Self Pops:
想要消除征服,你需要親自派【人】作為誘餌。
你可以親自,可以派遣足夠強壯的追隨者前往討伐
Locks: No
Is Key: No
Is Empty: Yes
Is Enemy: No
Conditions:
Pops:
- Condition:
- Slot #2 Has Type = Character
- Slot #2 Tag Count (體魄) + Slot #2 Tag Count (戰鬥) + Slot #3 Tag Count (體魄) + Slot #3 Tag Count (戰鬥) + Slot #4 Tag Count (體魄) + Slot #4 Tag Count (戰鬥) + Slot #5 Tag Count (體魄) + Slot #5 Tag Count (戰鬥) + Slot #6 Tag Count (體魄) + Slot #6 Tag Count (戰鬥) - Slot #1 Tag Count (體魄) - Slot #1 Tag Count (戰鬥) < 1
Action: - Self Pops:
以目前己方的【體魄】和【戰鬥】能力,就不要去找死了。
- Condition:
- Slot #2 Has Type = Character
- Slot #2 Tag Count (體魄) + Slot #2 Tag Count (戰鬥) + Slot #3 Tag Count (體魄) + Slot #3 Tag Count (戰鬥) + Slot #4 Tag Count (體魄) + Slot #4 Tag Count (戰鬥) + Slot #5 Tag Count (體魄) + Slot #5 Tag Count (戰鬥) + Slot #6 Tag Count (體魄) + Slot #6 Tag Count (戰鬥) - Slot #1 Tag Count (體魄) - Slot #1 Tag Count (戰鬥) ≥ 1
- Not Slot #6 = 1
Action: - Self Pops:
如果有【情報】支持的話,可以多一分勝算。
多一名同伴,多一點保障
Locks: No
Is Key: No
Is Empty: Yes
Is Enemy: No
Conditions:
Pops:
- Condition:
- Slot #2 Has Type = Character
- Slot #2 Tag Count (體魄) + Slot #2 Tag Count (戰鬥) + Slot #3 Tag Count (體魄) + Slot #3 Tag Count (戰鬥) + Slot #4 Tag Count (體魄) + Slot #4 Tag Count (戰鬥) + Slot #5 Tag Count (體魄) + Slot #5 Tag Count (戰鬥) + Slot #6 Tag Count (體魄) + Slot #6 Tag Count (戰鬥) - Slot #1 Tag Count (體魄) - Slot #1 Tag Count (戰鬥) < 1
Action: - Self Pops:
以目前己方的【體魄】和【戰鬥】能力,就不要去找死了。
- Condition:
- Slot #2 Has Type = Character
- Slot #2 Tag Count (體魄) + Slot #2 Tag Count (戰鬥) + Slot #3 Tag Count (體魄) + Slot #3 Tag Count (戰鬥) + Slot #4 Tag Count (體魄) + Slot #4 Tag Count (戰鬥) + Slot #5 Tag Count (體魄) + Slot #5 Tag Count (戰鬥) + Slot #6 Tag Count (體魄) + Slot #6 Tag Count (戰鬥) - Slot #1 Tag Count (體魄) - Slot #1 Tag Count (戰鬥) ≥ 1
- Not Slot #6 = 1
Action: - Self Pops:
如果有【情報】支持的話,可以多一分勝算。
你可以藉此折斷一張不高於青銅品級的征服卡或者奢靡卡
Locks: No
Is Key: No
Is Empty: Yes
Is Enemy: No
Conditions:
- Type = Sultan Card
- Any
- Rarity ≤ Bronze
Pops:
- Condition:
- Slot #5 Has Tag (奢靡) = 1
- Slot #2 Has Tag (金幣) < 8
Action: - Self Pops:
你需要準備8枚【金幣】作為誘餌。
- Condition:
- Slot #5 Has Tag (征服) = 1
- Not Slot #2 Has Type = Character
Action: - Self Pops:
想要消除征服,你需要親自派【人】作為誘餌。
有些東西也許能在討伐中派上用場
Locks: No
Is Key: No
Is Empty: Yes
Is Enemy: No
Conditions:
- Type = Item
- Tag (消耗品) Costs = 1
- Not Tag (金幣) = 1
Pops: None
Activation Conditions
Tips: 放誘餌則無法奢靡,放金幣則必須奢靡
Conditions:
- Any
- All
- Slot #2 Has Type = Character
- Any
- Slot #5 Has Tag (征服) = 1
- Not Slot #5 = 1
- All
- Slot #2 Has Tag (金幣) = 8
- Slot #5 Has Tag (奢靡) = 1
Outcome
Prior
This rite has no prior outcome.
Regular
最後一條野狗嗚咽著倒下。曾經它們以人的血肉為食,如今它們又會成為誰的盤中飧?
你為下城區的居民乾脆俐落地解決了一樁麻煩,他們更加尊重你了。
Conditions:
- Any
- Not Slot #5 = 1
- Slot #5 Has Tag (征服) = 1
- Roll #1: Tag Count (體魄) + Tag Count (戰鬥) - Opposing ( Tag Count (體魄) + Tag Count (戰鬥) ) ≥ (2, 5)
Result:
- Adjust Tag (戰鬥) of Slot #3: Add 1
- Adjust Tag (戰鬥) of Slot #4: Add 1
- Counter (7000014): Add 1
- Counter (7100001): Add 1
最後一條野狗嘶吼著倒下,鋒利的獠牙劃傷了你和你的同伴們的臂膀。你們傷痕累累,但你們成功地為下城區的居民們解決了這個麻煩。
Conditions:
- Any
- Not Slot #5 = 1
- Slot #5 Has Tag (征服) = 1
- Roll #1: Tag Count (體魄) + Tag Count (戰鬥) - Opposing ( Tag Count (體魄) + Tag Count (戰鬥) ) ≥ (1, 5)
Result:
- Adjust Equipment of Slot #3: Add 受傷
- Adjust Equipment of Slot #4: Add 受傷
- Adjust Tag (體魄) of Slot #3: Add 1
- Adjust Tag (體魄) of Slot #4: Add 1
- Counter (7000014): Add 1
- Counter (7100001): Add 1
野狗們的凶狠超出你的預估,你和你的同伴們被它們撕咬得傷痕累累,節節敗退,不得不放棄這次誘捕,逃離此地。你只能祈禱下次這些畜生還會這麼輕易地被引誘上鉤。
Conditions:
- Any
- Not Slot #5 = 1
- Slot #5 Has Tag (征服) = 1
- Roll #1: Tag Count (體魄) + Tag Count (戰鬥) - Opposing ( Tag Count (體魄) + Tag Count (戰鬥) ) < (1, 5)
Result:
- Adjust Equipment of Slot #3: Add 受傷
- Adjust Equipment of Slot #4: Add 受傷
Action:
Extra
你大肆宣布,吃狗鞭可以令男人金槍不倒,而你縱慾的任務太重了……需要以10銀幣一根的高價收購所有的狗鞭,還有它們的皮下脂肪,這個則能治療禿頭。
Conditions:
很快,你不得不停止了這個收購,因為城外的野狗已經絕跡了,而城裡的家犬也沒幾個活著的……
Conditions:
Result:
難得一見地,蘇丹在朝堂上謹慎地觀察著你,想要弄明白這是一個詭計,還是真的有效……
Conditions:
Result:
被你充當誘餌的[s2.name]拚盡全力才從野狗的圍攻中逃了出來,僥倖撿回了一條性命。但他傷得太重了,如果不及時醫治,很可能因傷勢惡化而死去。
Conditions:
- Any
- Not Slot #5 = 1
- Slot #5 Has Tag (征服) = 1
- Slot #2 Has Type = Character
Result:
- Adjust Equipment of Slot #2: Add 受傷
- Adjust Tag (生存) of Slot #2: Add 1
你來到宮廷懇請抵消征服卡時,蘇丹表現得十分遺憾。他責怪你沒有留下活口,他還想看看它們是如何撕咬凡人的血肉,贏得這般凶名的呢。
Conditions:
- Slot #5 Has Tag (征服) = 1
- Roll #1: Tag Count (體魄) + Tag Count (戰鬥) - Opposing ( Tag Count (體魄) + Tag Count (戰鬥) ) ≥ (1, 5)
Result:
References
Referenced in Conditions
This rite is used in conditions for the following entities.
Events
食人的流浪狗 Loot
This rite drops from the following loot: