Rites
土丘
隨著屬於你的蟻群接近,你逐漸看清了那土丘的細節——醜陋的石頭牆,無數木頭與泥土的盒子,密密麻麻的,因為你的神威而顫抖的蟲豸……你並不想要這一切,但,你現在渴望看到蟻群們互相廝殺。
ID: 5010076
Type: End
Tips: None
Duration: 0 days
Waits For: 0 days
Marked as New Only on First Occurrence: -1
Starts Automatically: Yes
Triggers Result Automatically: No
Tag Tips: 體魄, 戰鬥
Tag Tips Up: Fight Result, 戰鬥, 體魄
Tag Tips Text:
- 你無法在螻蟻的戰鬥中進行精細的計策與指揮
- 正常的勝利至少需要拿下兩場戰鬥
- 作為神,你不會真正的失敗,放心吧
Random Text: None
Random Text Up:牠們開始互相撕咬
Type: Fight Result
Type Tips: 你的蟲子們的體魄,戰鬥提供的骰子數量受敵方對應屬性的影響。
Low Target: 1
Low Target Tips: 你至少需要1點成功才能成功。
牠們開始互相撕咬
Type: Fight Result
Type Tips: 你的蟲子們的體魄,戰鬥提供的骰子數量受敵方對應屬性的影響。
Low Target: 1
Low Target Tips: 你至少需要1點成功才能成功。
牠們開始互相撕咬
Type: Fight Result
Type Tips: 你的蟲子們的體魄,戰鬥提供的骰子數量受敵方對應屬性的影響。
Low Target: 1
Low Target Tips: 你至少需要1點成功才能成功。
Actions When Wait Expires
This rite has no actions when the wait expires.
Slots
土丘裡的兵蟻
Locks: Yes
Is Key: No
Is Empty: No
Is Enemy: Yes
Conditions:
Pops: None
你鍾愛的蟲子
Locks: No
Is Key: No
Is Empty: Yes
Is Enemy: No
Conditions:
- Type = Character
- Not Tag (神選冠軍) = 1
Pops: None
屬於你的蟻群
Locks: No
Is Key: No
Is Empty: Yes
Is Enemy: No
Conditions:
- Any
- Type = Item
- Type = Character
- Tag (部隊) = 1
- Not Card = 小龍捲風
- Not Card = 中龍捲風
- Not Card = 大龍捲風
- Not Card = 超大龍捲風
Pops: None
土丘裡的兵蟻
Locks: Yes
Is Key: No
Is Empty: No
Is Enemy: Yes
Conditions:
Pops: None
你鍾愛的蟲子
Locks: No
Is Key: No
Is Empty: Yes
Is Enemy: No
Conditions:
- Type = Character
- Not Tag (神選冠軍) = 1
Pops: None
屬於你的蟻群
Locks: No
Is Key: No
Is Empty: Yes
Is Enemy: No
Conditions:
- Any
- Type = Item
- Type = Character
- Tag (部隊) = 1
- Not Card = 小龍捲風
- Not Card = 中龍捲風
- Not Card = 大龍捲風
- Not Card = 超大龍捲風
Pops: None
土丘裡的兵蟻
Locks: Yes
Is Key: No
Is Empty: No
Is Enemy: Yes
Conditions:
Pops: None
你鍾愛的蟲子
Locks: No
Is Key: No
Is Empty: Yes
Is Enemy: No
Conditions:
- Type = Character
- Not Tag (神選冠軍) = 1
Pops: None
屬於你的蟻群
Locks: No
Is Key: No
Is Empty: Yes
Is Enemy: No
Conditions:
- Any
- Type = Item
- Type = Character
- Tag (部隊) = 1
- Not Card = 小龍捲風
- Not Card = 中龍捲風
- Not Card = 大龍捲風
- Not Card = 超大龍捲風
Pops: None
你最強大的玩具
Locks: No
Is Key: No
Is Empty: No
Is Enemy: No
Conditions:
- Type = Character
- Tag (神選冠軍) = 1
Pops: None
消耗品
Locks: No
Is Key: No
Is Empty: Yes
Is Enemy: No
Conditions:
- Type = Item
- Tag (消耗品) Costs = 1
- Not Tag (金幣) = 1
Pops: None
Activation Conditions
This rite has no activation conditions.
Outcome
Prior
This rite has no prior outcome.
Regular
This rite has no regular outcome.
Extra
那些屬於你的蟲子開始攀爬土丘的外牆,而裡面的蟲子則將各種形式的死亡投向牠們。你興奮地看著這一切,特別是當[s2.name]無情地擊敗敵人時——不愧是與你有羈絆的,特別的蟲子呢!
最後,牠們拿下了這片牆壁,並稱之為你的庇佑——雖然你除了注視這裡並沒有施加其他額外的影響。
Conditions:
- Slot #2 = 1
- Roll #1: Slot #2 Tag Count (戰鬥) + Slot #2 Tag Count (體魄) + Slot #3 Tag Count (戰鬥) + Slot #3 Tag Count (體魄) + Slot #10 Tag Count (戰鬥) + Slot #10 Tag Count (體魄) + Slot #11 Tag Count (戰鬥) + Slot #11 Tag Count (體魄) - Slot #1 Tag Count (戰鬥) - Slot #1 Tag Count (體魄) ≥ (7, 5)
Result:
那些屬於你的蟲子開始攀爬土丘的外牆,而裡面的蟲子則將各種形式的死亡投向牠們。你興奮地看著這一切,特別是當[s2.name]無情地擊敗敵人時——不愧是與你有羈絆的,特別的蟲子呢!
牠殺了又殺,直到城牆上只剩下自己……兩邊的蟲子都變成了屍體,互相糾纏……這幅圖景令你非常興奮。
Conditions:
- Slot #2 = 1
- Roll #1: Slot #2 Tag Count (戰鬥) + Slot #2 Tag Count (體魄) + Slot #3 Tag Count (戰鬥) + Slot #3 Tag Count (體魄) + Slot #10 Tag Count (戰鬥) + Slot #10 Tag Count (體魄) + Slot #11 Tag Count (戰鬥) + Slot #11 Tag Count (體魄) - Slot #1 Tag Count (戰鬥) - Slot #1 Tag Count (體魄) < (7, 5)
- Roll #1: Slot #2 Tag Count (戰鬥) + Slot #2 Tag Count (體魄) + Slot #3 Tag Count (戰鬥) + Slot #3 Tag Count (體魄) + Slot #10 Tag Count (戰鬥) + Slot #10 Tag Count (體魄) + Slot #11 Tag Count (戰鬥) + Slot #11 Tag Count (體魄) - Slot #1 Tag Count (戰鬥) - Slot #1 Tag Count (體魄) ≥ (3, 5)
Result:
- Clean Slot #1: 1
- Clean Slot #3: 1
那些屬於你的蟲子開始攀爬土丘的外牆,而裡面的蟲子則將各種形式的死亡投向牠們。你興奮地看著這一切,特別是當[s2.name]無情地擊敗敵人時——不愧是與你有羈絆的,特別的蟲子呢!
牠殺了又殺,直到城牆上只剩下自己……然後又倒在了所有蟲子屍體的最頂端。
後面的蟲子陸陸續續的爬了上來,呼喊著你的名字,沒有任何畏懼……這幅圖景令你非常興奮。
Conditions:
- Slot #2 = 1
- Roll #1: Slot #2 Tag Count (戰鬥) + Slot #2 Tag Count (體魄) + Slot #3 Tag Count (戰鬥) + Slot #3 Tag Count (體魄) + Slot #10 Tag Count (戰鬥) + Slot #10 Tag Count (體魄) + Slot #11 Tag Count (戰鬥) + Slot #11 Tag Count (體魄) - Slot #1 Tag Count (戰鬥) - Slot #1 Tag Count (體魄) < (3, 5)
- Roll #1: Slot #2 Tag Count (戰鬥) + Slot #2 Tag Count (體魄) + Slot #3 Tag Count (戰鬥) + Slot #3 Tag Count (體魄) + Slot #10 Tag Count (戰鬥) + Slot #10 Tag Count (體魄) + Slot #11 Tag Count (戰鬥) + Slot #11 Tag Count (體魄) - Slot #1 Tag Count (戰鬥) - Slot #1 Tag Count (體魄) ≥ (1, 5)
Result:
- Clean Slot #1: 1
- Clean Slot #2: 1
- Clean Slot #3: 1
那些屬於你的蟲子開始攀爬土丘的外牆,而裡面的蟲子則將各種形式的死亡投向牠們。你興奮地看著這一切,特別是當[s2.name]無情地擊敗敵人時——不愧是與你有羈絆的,特別的蟲子呢!
牠殺了又殺,直到城牆上只剩下自己……然後又倒在了所有蟲子屍體的最頂端。敵人的蟲子們又爬了上來,牠們無情地把戰友和敵人們的屍體堆成新的工事——這讓你感到非常有趣,非常興奮!
Conditions:
- Slot #2 = 1
- Roll #1: Slot #2 Tag Count (戰鬥) + Slot #2 Tag Count (體魄) + Slot #3 Tag Count (戰鬥) + Slot #3 Tag Count (體魄) + Slot #10 Tag Count (戰鬥) + Slot #10 Tag Count (體魄) + Slot #11 Tag Count (戰鬥) + Slot #11 Tag Count (體魄) - Slot #1 Tag Count (戰鬥) - Slot #1 Tag Count (體魄) < (1, 5)
Result:
- Clean Slot #1: 1
- Clean Slot #2: 1
- Clean Slot #3: 1
你沒有足夠的蟲子去驅使了嗎?還是你出於那殘存的人性,想要節約牠們的性命呢?總之,到最後,你會用神的力量解決一切。
Conditions:
你看著[s5.name]帶著其他蟲子試圖穿過乾涸的溝渠,牠們頂著箭矢與火焰,用自己的屍體築成了一條道路……只有那些最幸運,最強壯的蟲子堅持到了最後。在這樣極端的戰鬥中,每一隻蟲子的靈魂都如同寶石一般閃爍著——牠們活得越久,對你的信仰就越堅定……讓你看得入迷。
Conditions:
- Slot #5 = 1
- Roll #2: Slot #5 Tag Count (戰鬥) + Slot #5 Tag Count (體魄) + Slot #6 Tag Count (戰鬥) + Slot #6 Tag Count (體魄) + Slot #10 Tag Count (戰鬥) + Slot #10 Tag Count (體魄) + Slot #11 Tag Count (戰鬥) + Slot #11 Tag Count (體魄) - Slot #4 Tag Count (戰鬥) - Slot #4 Tag Count (體魄) ≥ (7, 5)
Result:
你看著[s5.name]帶著其他蟲子試圖穿過乾涸的溝渠,牠們頂著箭矢與火焰,用自己的屍體築成了一條道路……只有那些最幸運,最強壯的蟲子堅持到了最後。在這樣極端的戰鬥中,每一隻蟲子的靈魂都如同寶石一般閃爍著——牠們活得越久,對你的信仰就越堅定……讓你看得入迷。
最後,只有[s5.name]自己活了下來,就連敵人都開始呼喊你的名字了,真有趣!
Conditions:
- Slot #5 = 1
- Roll #2: Slot #5 Tag Count (戰鬥) + Slot #5 Tag Count (體魄) + Slot #6 Tag Count (戰鬥) + Slot #6 Tag Count (體魄) + Slot #10 Tag Count (戰鬥) + Slot #10 Tag Count (體魄) + Slot #11 Tag Count (戰鬥) + Slot #11 Tag Count (體魄) - Slot #4 Tag Count (戰鬥) - Slot #4 Tag Count (體魄) < (7, 5)
- Roll #2: Slot #5 Tag Count (戰鬥) + Slot #5 Tag Count (體魄) + Slot #6 Tag Count (戰鬥) + Slot #6 Tag Count (體魄) + Slot #10 Tag Count (戰鬥) + Slot #10 Tag Count (體魄) + Slot #11 Tag Count (戰鬥) + Slot #11 Tag Count (體魄) - Slot #4 Tag Count (戰鬥) - Slot #4 Tag Count (體魄) ≥ (3, 5)
Result:
- Clean Slot #4: 1
- Clean Slot #6: 1
你看著[s5.name]帶著其他蟲子試圖穿過乾涸的溝渠,牠們頂著箭矢與火焰,用自己的屍體築成了一條道路……每一步,都有新的蟲子死去,在這樣極端的戰鬥中,每一隻蟲子的靈魂都如同寶石一般閃爍著——牠們活得越久,對你的信仰就越堅定……讓你看得入迷。
當所有蟲子都倒下之後,牠們這種忘我的鬥志也擊潰了對方的精神——牠們在下一波衝鋒出現的瞬間就潰逃了,真沒意思!
Conditions:
- Slot #5 = 1
- Roll #2: Slot #5 Tag Count (戰鬥) + Slot #5 Tag Count (體魄) + Slot #6 Tag Count (戰鬥) + Slot #6 Tag Count (體魄) + Slot #10 Tag Count (戰鬥) + Slot #10 Tag Count (體魄) + Slot #11 Tag Count (戰鬥) + Slot #11 Tag Count (體魄) - Slot #4 Tag Count (戰鬥) - Slot #4 Tag Count (體魄) < (3, 5)
- Roll #2: Slot #5 Tag Count (戰鬥) + Slot #5 Tag Count (體魄) + Slot #6 Tag Count (戰鬥) + Slot #6 Tag Count (體魄) + Slot #10 Tag Count (戰鬥) + Slot #10 Tag Count (體魄) + Slot #11 Tag Count (戰鬥) + Slot #11 Tag Count (體魄) - Slot #4 Tag Count (戰鬥) - Slot #4 Tag Count (體魄) ≥ (1, 5)
Result:
- Clean Slot #4: 1
- Clean Slot #5: 1
- Clean Slot #6: 1
你看著[s5.name]帶著其他蟲子試圖穿過乾涸的溝渠,牠們頂著箭矢與火焰,用自己的屍體築成了一條道路……每一步,都有新的蟲子死去,在這樣極端的戰鬥中,每一隻蟲子的靈魂都如同寶石一般閃爍著——牠們活得越久,對你的信仰就越堅定……讓你看得入迷。
當所有蟲子都倒下之後,戰場迎來了短暫的平靜……真沒意思,還是看看其他地方的表演吧。
Conditions:
- Slot #5 = 1
- Roll #2: Slot #5 Tag Count (戰鬥) + Slot #5 Tag Count (體魄) + Slot #6 Tag Count (戰鬥) + Slot #6 Tag Count (體魄) + Slot #10 Tag Count (戰鬥) + Slot #10 Tag Count (體魄) + Slot #11 Tag Count (戰鬥) + Slot #11 Tag Count (體魄) - Slot #4 Tag Count (戰鬥) - Slot #4 Tag Count (體魄) < (1, 5)
Result:
- Clean Slot #4: 1
- Clean Slot #5: 1
- Clean Slot #6: 1
你沒有足夠的蟲子去驅使了嗎?還是你出於那殘存的人性,想要節約牠們的性命呢?總之,到最後,你會用神的力量解決一切。
Conditions:
[s8.name]帶領著一堆蟲子在土丘的側面安裝了很多有趣的玩具——每次牠們朝著土丘發射石頭或者燃燒的油罐時,就會向你祈禱。可是,你也很期待那些石頭自己會落到什麼地方呢!
於是,這場戰鬥持續了很久,很精彩,激烈……最後你才祝福了一具被當做炮彈扔出去的蟲子屍體,讓它奇蹟般地擊斃了對方的領頭蟲子。牠們大聲呼喊著那蟲的名字,並說牠將會成為聖徒。
可惜了,你並沒有聽清。
Conditions:
- Slot #8 = 1
- Roll #3: Slot #8 Tag Count (戰鬥) + Slot #8 Tag Count (體魄) + Slot #9 Tag Count (戰鬥) + Slot #9 Tag Count (體魄) + Slot #10 Tag Count (戰鬥) + Slot #10 Tag Count (體魄) + Slot #11 Tag Count (戰鬥) + Slot #11 Tag Count (體魄) - Slot #7 Tag Count (戰鬥) - Slot #7 Tag Count (體魄) ≥ (7, 5)
Result:
[s8.name]帶領著一堆蟲子在土丘的側面安裝了很多有趣的玩具——每次牠們朝著土丘發射石頭或者燃燒的油罐時,就會向你祈禱。可是,你也很期待那些石頭自己會落到什麼地方呢!
於是,這場戰鬥持續了很久,很精彩,激烈……最後,你祝福了[s8.name]的彈道,讓它連續命中多個關鍵目標,可當牠轉過身去開始歡呼的時候,卻發現已經沒有其他蟲子還活著了——這樣的神蹟最令人印象深刻。
Conditions:
- Slot #8 = 1
- Roll #3: Slot #8 Tag Count (戰鬥) + Slot #8 Tag Count (體魄) + Slot #9 Tag Count (戰鬥) + Slot #9 Tag Count (體魄) + Slot #10 Tag Count (戰鬥) + Slot #10 Tag Count (體魄) + Slot #11 Tag Count (戰鬥) + Slot #11 Tag Count (體魄) - Slot #7 Tag Count (戰鬥) - Slot #7 Tag Count (體魄) < (7, 5)
- Roll #3: Slot #8 Tag Count (戰鬥) + Slot #8 Tag Count (體魄) + Slot #9 Tag Count (戰鬥) + Slot #9 Tag Count (體魄) + Slot #10 Tag Count (戰鬥) + Slot #10 Tag Count (體魄) + Slot #11 Tag Count (戰鬥) + Slot #11 Tag Count (體魄) - Slot #7 Tag Count (戰鬥) - Slot #7 Tag Count (體魄) ≥ (3, 5)
Result:
- Clean Slot #7: 1
- Clean Slot #9: 1
[s8.name]帶領著一堆蟲子在土丘的側面安裝了很多有趣的玩具——每次牠們朝著土丘發射石頭或者燃燒的油罐時,就會向你祈禱。可是,你也很期待那些石頭自己會落到什麼地方呢!
於是,這場戰鬥持續了很久,很精彩,激烈……最後,你祝福了[s8.name]的彈道,讓它連續命中多個關鍵目標,可當牠轉過身去開始歡呼的時候,卻發現已經沒有其他蟲子還活著了——這樣的神蹟最令人印象深刻。
Conditions:
- Slot #8 = 1
- Roll #3: Slot #8 Tag Count (戰鬥) + Slot #8 Tag Count (體魄) + Slot #9 Tag Count (戰鬥) + Slot #9 Tag Count (體魄) + Slot #10 Tag Count (戰鬥) + Slot #10 Tag Count (體魄) + Slot #11 Tag Count (戰鬥) + Slot #11 Tag Count (體魄) - Slot #7 Tag Count (戰鬥) - Slot #7 Tag Count (體魄) < (3, 5)
- Roll #3: Slot #8 Tag Count (戰鬥) + Slot #8 Tag Count (體魄) + Slot #9 Tag Count (戰鬥) + Slot #9 Tag Count (體魄) + Slot #10 Tag Count (戰鬥) + Slot #10 Tag Count (體魄) + Slot #11 Tag Count (戰鬥) + Slot #11 Tag Count (體魄) - Slot #7 Tag Count (戰鬥) - Slot #7 Tag Count (體魄) ≥ (1, 5)
Result:
- Clean Slot #7: 1
- Clean Slot #8: 1
- Clean Slot #9: 1
[s8.name]帶領著一堆蟲子在土丘的側面安裝了很多有趣的玩具——每次牠們朝著土丘發射石頭或者燃燒的油罐時,就會向你祈禱。可是,你也很期待那些石頭自己會落到什麼地方呢!
於是,這場戰鬥持續了很久,很精彩,激烈……就是那些大玩具被拆毀了有點可惜。
Conditions:
- Slot #8 = 1
- Roll #3: Slot #8 Tag Count (戰鬥) + Slot #8 Tag Count (體魄) + Slot #9 Tag Count (戰鬥) + Slot #9 Tag Count (體魄) + Slot #10 Tag Count (戰鬥) + Slot #10 Tag Count (體魄) + Slot #11 Tag Count (戰鬥) + Slot #11 Tag Count (體魄) - Slot #7 Tag Count (戰鬥) - Slot #7 Tag Count (體魄) < (1, 5)
Result:
- Clean Slot #7: 1
- Clean Slot #8: 1
- Clean Slot #9: 1
你沒有足夠的蟲子去驅使了嗎?還是你出於那殘存的人性,想要節約牠們的性命呢?總之,到最後,你會用神的力量解決一切。
Conditions:
那不信者的巢穴門戶大開——你的蟲群衝了進去,喊著你的名字……藉著這份信仰,你的意識便深入了那泥土的巢穴,嗅探著其內部無數的靈魂的芬芳,欣賞著牠們的顫抖……
Conditions:
- Any
- All
- Slot #2 = 1
- Slot #5 = 1
- Roll #1: Slot #2 Tag Count (戰鬥) + Slot #2 Tag Count (體魄) + Slot #3 Tag Count (戰鬥) + Slot #3 Tag Count (體魄) + Slot #10 Tag Count (戰鬥) + Slot #10 Tag Count (體魄) + Slot #11 Tag Count (戰鬥) + Slot #11 Tag Count (體魄) - Slot #1 Tag Count (戰鬥) - Slot #1 Tag Count (體魄) ≥ (1, 5)
- Roll #2: Slot #5 Tag Count (戰鬥) + Slot #5 Tag Count (體魄) + Slot #6 Tag Count (戰鬥) + Slot #6 Tag Count (體魄) + Slot #10 Tag Count (戰鬥) + Slot #10 Tag Count (體魄) + Slot #11 Tag Count (戰鬥) + Slot #11 Tag Count (體魄) - Slot #4 Tag Count (戰鬥) - Slot #4 Tag Count (體魄) ≥ (1, 5)
- All
- Slot #2 = 1
- Slot #8 = 1
- Roll #1: Slot #2 Tag Count (戰鬥) + Slot #2 Tag Count (體魄) + Slot #3 Tag Count (戰鬥) + Slot #3 Tag Count (體魄) + Slot #10 Tag Count (戰鬥) + Slot #10 Tag Count (體魄) + Slot #11 Tag Count (戰鬥) + Slot #11 Tag Count (體魄) - Slot #1 Tag Count (戰鬥) - Slot #1 Tag Count (體魄) ≥ (1, 5)
- Roll #3: Slot #8 Tag Count (戰鬥) + Slot #8 Tag Count (體魄) + Slot #9 Tag Count (戰鬥) + Slot #9 Tag Count (體魄) + Slot #10 Tag Count (戰鬥) + Slot #10 Tag Count (體魄) + Slot #11 Tag Count (戰鬥) + Slot #11 Tag Count (體魄) - Slot #7 Tag Count (戰鬥) - Slot #7 Tag Count (體魄) ≥ (1, 5)
- All
- Slot #5 = 1
- Slot #8 = 1
- Roll #2: Slot #5 Tag Count (戰鬥) + Slot #5 Tag Count (體魄) + Slot #6 Tag Count (戰鬥) + Slot #6 Tag Count (體魄) + Slot #10 Tag Count (戰鬥) + Slot #10 Tag Count (體魄) + Slot #11 Tag Count (戰鬥) + Slot #11 Tag Count (體魄) - Slot #4 Tag Count (戰鬥) - Slot #4 Tag Count (體魄) ≥ (1, 5)
- Roll #3: Slot #8 Tag Count (戰鬥) + Slot #8 Tag Count (體魄) + Slot #9 Tag Count (戰鬥) + Slot #9 Tag Count (體魄) + Slot #10 Tag Count (戰鬥) + Slot #10 Tag Count (體魄) + Slot #11 Tag Count (戰鬥) + Slot #11 Tag Count (體魄) - Slot #7 Tag Count (戰鬥) - Slot #7 Tag Count (體魄) ≥ (1, 5)
Action:
你的蟲子失敗了,這個結果你既不生氣也不開心——反正都是一些餘興節目罷了。像每一個天真孩童那樣,你抬起手,將滾燙的蠟與火滴向那些勝利的蟲子……看著牠們在地上掙扎。
這份神蹟再次激勵了你的信眾,讓已經潰散的軍隊再次聚集了起來,唱著聖歌,呼喊著你的聖名,通過被你融化的城門,殺進了這個驚慌失措的城市。
Conditions:
- Any
- All
- Any
- Not Slot #2 = 1
- Roll #1: Slot #2 Tag Count (戰鬥) + Slot #2 Tag Count (體魄) + Slot #3 Tag Count (戰鬥) + Slot #3 Tag Count (體魄) + Slot #10 Tag Count (戰鬥) + Slot #10 Tag Count (體魄) + Slot #11 Tag Count (戰鬥) + Slot #11 Tag Count (體魄) - Slot #1 Tag Count (戰鬥) - Slot #1 Tag Count (體魄) < (1, 5)
- Any
- Not Slot #5 = 1
- Roll #2: Slot #5 Tag Count (戰鬥) + Slot #5 Tag Count (體魄) + Slot #6 Tag Count (戰鬥) + Slot #6 Tag Count (體魄) + Slot #10 Tag Count (戰鬥) + Slot #10 Tag Count (體魄) + Slot #11 Tag Count (戰鬥) + Slot #11 Tag Count (體魄) - Slot #4 Tag Count (戰鬥) - Slot #4 Tag Count (體魄) < (1, 5)
- All
- Any
- Not Slot #2 = 1
- Roll #1: Slot #2 Tag Count (戰鬥) + Slot #2 Tag Count (體魄) + Slot #3 Tag Count (戰鬥) + Slot #3 Tag Count (體魄) + Slot #10 Tag Count (戰鬥) + Slot #10 Tag Count (體魄) + Slot #11 Tag Count (戰鬥) + Slot #11 Tag Count (體魄) - Slot #1 Tag Count (戰鬥) - Slot #1 Tag Count (體魄) < (1, 5)
- Any
- Not Slot #8 = 1
- Roll #3: Slot #8 Tag Count (戰鬥) + Slot #8 Tag Count (體魄) + Slot #9 Tag Count (戰鬥) + Slot #9 Tag Count (體魄) + Slot #10 Tag Count (戰鬥) + Slot #10 Tag Count (體魄) + Slot #11 Tag Count (戰鬥) + Slot #11 Tag Count (體魄) - Slot #7 Tag Count (戰鬥) - Slot #7 Tag Count (體魄) < (1, 5)
- All
- Any
- Not Slot #5 = 1
- Roll #2: Slot #5 Tag Count (戰鬥) + Slot #5 Tag Count (體魄) + Slot #6 Tag Count (戰鬥) + Slot #6 Tag Count (體魄) + Slot #10 Tag Count (戰鬥) + Slot #10 Tag Count (體魄) + Slot #11 Tag Count (戰鬥) + Slot #11 Tag Count (體魄) - Slot #4 Tag Count (戰鬥) - Slot #4 Tag Count (體魄) < (1, 5)
- Any
- Not Slot #8 = 1
- Roll #3: Slot #8 Tag Count (戰鬥) + Slot #8 Tag Count (體魄) + Slot #9 Tag Count (戰鬥) + Slot #9 Tag Count (體魄) + Slot #10 Tag Count (戰鬥) + Slot #10 Tag Count (體魄) + Slot #11 Tag Count (戰鬥) + Slot #11 Tag Count (體魄) - Slot #7 Tag Count (戰鬥) - Slot #7 Tag Count (體魄) < (1, 5)
- Have Card (君權神授) with Tag (lock_213) = 1
Action:
你的蟲子失敗了,這個結果你既不生氣也不開心——反正都是一些餘興節目罷了。像每一個天真孩童那樣,你抓取無量的泥土,翻開蟻穴,塑造自己的城池與道路……
這份神蹟再次激勵了你的信眾,讓已經潰散的軍隊再次聚集了起來,唱著聖歌,呼喊著你的聖名,穿過混亂的敵軍,通過你塑造出來的康莊大道,殺進了這個驚慌失措的城市。
Conditions:
- Any
- All
- Any
- Not Slot #2 = 1
- Roll #1: Slot #2 Tag Count (戰鬥) + Slot #2 Tag Count (體魄) + Slot #3 Tag Count (戰鬥) + Slot #3 Tag Count (體魄) + Slot #10 Tag Count (戰鬥) + Slot #10 Tag Count (體魄) + Slot #11 Tag Count (戰鬥) + Slot #11 Tag Count (體魄) - Slot #1 Tag Count (戰鬥) - Slot #1 Tag Count (體魄) < (1, 5)
- Any
- Not Slot #5 = 1
- Roll #2: Slot #5 Tag Count (戰鬥) + Slot #5 Tag Count (體魄) + Slot #6 Tag Count (戰鬥) + Slot #6 Tag Count (體魄) + Slot #10 Tag Count (戰鬥) + Slot #10 Tag Count (體魄) + Slot #11 Tag Count (戰鬥) + Slot #11 Tag Count (體魄) - Slot #4 Tag Count (戰鬥) - Slot #4 Tag Count (體魄) < (1, 5)
- All
- Any
- Not Slot #2 = 1
- Roll #1: Slot #2 Tag Count (戰鬥) + Slot #2 Tag Count (體魄) + Slot #3 Tag Count (戰鬥) + Slot #3 Tag Count (體魄) + Slot #10 Tag Count (戰鬥) + Slot #10 Tag Count (體魄) + Slot #11 Tag Count (戰鬥) + Slot #11 Tag Count (體魄) - Slot #1 Tag Count (戰鬥) - Slot #1 Tag Count (體魄) < (1, 5)
- Any
- Not Slot #8 = 1
- Roll #3: Slot #8 Tag Count (戰鬥) + Slot #8 Tag Count (體魄) + Slot #9 Tag Count (戰鬥) + Slot #9 Tag Count (體魄) + Slot #10 Tag Count (戰鬥) + Slot #10 Tag Count (體魄) + Slot #11 Tag Count (戰鬥) + Slot #11 Tag Count (體魄) - Slot #7 Tag Count (戰鬥) - Slot #7 Tag Count (體魄) < (1, 5)
- All
- Any
- Not Slot #5 = 1
- Roll #2: Slot #5 Tag Count (戰鬥) + Slot #5 Tag Count (體魄) + Slot #6 Tag Count (戰鬥) + Slot #6 Tag Count (體魄) + Slot #10 Tag Count (戰鬥) + Slot #10 Tag Count (體魄) + Slot #11 Tag Count (戰鬥) + Slot #11 Tag Count (體魄) - Slot #4 Tag Count (戰鬥) - Slot #4 Tag Count (體魄) < (1, 5)
- Any
- Not Slot #8 = 1
- Roll #3: Slot #8 Tag Count (戰鬥) + Slot #8 Tag Count (體魄) + Slot #9 Tag Count (戰鬥) + Slot #9 Tag Count (體魄) + Slot #10 Tag Count (戰鬥) + Slot #10 Tag Count (體魄) + Slot #11 Tag Count (戰鬥) + Slot #11 Tag Count (體魄) - Slot #7 Tag Count (戰鬥) - Slot #7 Tag Count (體魄) < (1, 5)
- Have Card (晝夜契約) with Tag (lock_213) = 1
Action:
你的蟲子失敗了,這個結果你既不生氣也不開心——反正都是一些餘興節目罷了。像每一個天真孩童那樣,你親自掀開了那土丘的外殼——好去欣賞,好去玩弄裡面的蟲子!
對你的信徒與士兵來說,他們在最絕望的時刻看到那無形的巨手掀翻了蘇丹的整棟城牆!
這份神蹟再次激勵了你的信眾,讓已經潰散的軍隊再次聚集了起來,唱著聖歌,呼喊著你的聖名,穿過混亂的敵軍,通過你塑造出來的康莊大道,殺進了這個驚慌失措的城市。
Conditions:
- Any
- All
- Any
- Not Slot #2 = 1
- Roll #1: Slot #2 Tag Count (戰鬥) + Slot #2 Tag Count (體魄) + Slot #3 Tag Count (戰鬥) + Slot #3 Tag Count (體魄) + Slot #10 Tag Count (戰鬥) + Slot #10 Tag Count (體魄) + Slot #11 Tag Count (戰鬥) + Slot #11 Tag Count (體魄) - Slot #1 Tag Count (戰鬥) - Slot #1 Tag Count (體魄) < (1, 5)
- Any
- Not Slot #5 = 1
- Roll #2: Slot #5 Tag Count (戰鬥) + Slot #5 Tag Count (體魄) + Slot #6 Tag Count (戰鬥) + Slot #6 Tag Count (體魄) + Slot #10 Tag Count (戰鬥) + Slot #10 Tag Count (體魄) + Slot #11 Tag Count (戰鬥) + Slot #11 Tag Count (體魄) - Slot #4 Tag Count (戰鬥) - Slot #4 Tag Count (體魄) < (1, 5)
- All
- Any
- Not Slot #2 = 1
- Roll #1: Slot #2 Tag Count (戰鬥) + Slot #2 Tag Count (體魄) + Slot #3 Tag Count (戰鬥) + Slot #3 Tag Count (體魄) + Slot #10 Tag Count (戰鬥) + Slot #10 Tag Count (體魄) + Slot #11 Tag Count (戰鬥) + Slot #11 Tag Count (體魄) - Slot #1 Tag Count (戰鬥) - Slot #1 Tag Count (體魄) < (1, 5)
- Any
- Not Slot #8 = 1
- Roll #3: Slot #8 Tag Count (戰鬥) + Slot #8 Tag Count (體魄) + Slot #9 Tag Count (戰鬥) + Slot #9 Tag Count (體魄) + Slot #10 Tag Count (戰鬥) + Slot #10 Tag Count (體魄) + Slot #11 Tag Count (戰鬥) + Slot #11 Tag Count (體魄) - Slot #7 Tag Count (戰鬥) - Slot #7 Tag Count (體魄) < (1, 5)
- All
- Any
- Not Slot #5 = 1
- Roll #2: Slot #5 Tag Count (戰鬥) + Slot #5 Tag Count (體魄) + Slot #6 Tag Count (戰鬥) + Slot #6 Tag Count (體魄) + Slot #10 Tag Count (戰鬥) + Slot #10 Tag Count (體魄) + Slot #11 Tag Count (戰鬥) + Slot #11 Tag Count (體魄) - Slot #4 Tag Count (戰鬥) - Slot #4 Tag Count (體魄) < (1, 5)
- Any
- Not Slot #8 = 1
- Roll #3: Slot #8 Tag Count (戰鬥) + Slot #8 Tag Count (體魄) + Slot #9 Tag Count (戰鬥) + Slot #9 Tag Count (體魄) + Slot #10 Tag Count (戰鬥) + Slot #10 Tag Count (體魄) + Slot #11 Tag Count (戰鬥) + Slot #11 Tag Count (體魄) - Slot #7 Tag Count (戰鬥) - Slot #7 Tag Count (體魄) < (1, 5)
- Have Card (輪迴紀元) with Tag (lock_213) = 1
Action:
References
Referenced in Effects
This rite is used in effects for the following entities.
Events
苏丹的军队苏丹的军队 Referenced in Event Triggers
This rite is used as an event trigger for the following events.
火焰大王